|  | /* | 
|  | Simple DirectMedia Layer | 
|  | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> | 
|  |  | 
|  | This software is provided 'as-is', without any express or implied | 
|  | warranty.  In no event will the authors be held liable for any damages | 
|  | arising from the use of this software. | 
|  |  | 
|  | Permission is granted to anyone to use this software for any purpose, | 
|  | including commercial applications, and to alter it and redistribute it | 
|  | freely, subject to the following restrictions: | 
|  |  | 
|  | 1. The origin of this software must not be misrepresented; you must not | 
|  | claim that you wrote the original software. If you use this software | 
|  | in a product, an acknowledgment in the product documentation would be | 
|  | appreciated but is not required. | 
|  | 2. Altered source versions must be plainly marked as such, and must not be | 
|  | misrepresented as being the original software. | 
|  | 3. This notice may not be removed or altered from any source distribution. | 
|  | */ | 
|  |  | 
|  | SDL_PROC(void, glBindTexture, (GLenum, GLuint)) | 
|  | SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) | 
|  | SDL_PROC_OES(void, glBlendEquationOES, (GLenum)) | 
|  | SDL_PROC_OES(void, glBlendEquationSeparateOES, (GLenum, GLenum)) | 
|  | SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum)) | 
|  | SDL_PROC(void, glClear, (GLbitfield)) | 
|  | SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) | 
|  | SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) | 
|  | SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *)) | 
|  | SDL_PROC(void, glDisable, (GLenum)) | 
|  | SDL_PROC(void, glDisableClientState, (GLenum array)) | 
|  | SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei)) | 
|  | SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) | 
|  | SDL_PROC(void, glEnable, (GLenum)) | 
|  | SDL_PROC(void, glEnableClientState, (GLenum)) | 
|  | SDL_PROC(void, glFinish, (void)) | 
|  | SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *)) | 
|  | SDL_PROC(void, glGenTextures, (GLsizei, GLuint *)) | 
|  | SDL_PROC(GLenum, glGetError, (void)) | 
|  | SDL_PROC(void, glGetIntegerv, (GLenum, GLint *)) | 
|  | SDL_PROC(void, glLoadIdentity, (void)) | 
|  | SDL_PROC(void, glMatrixMode, (GLenum)) | 
|  | SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) | 
|  | SDL_PROC(void, glPixelStorei, (GLenum, GLint)) | 
|  | SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*)) | 
|  | SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei)) | 
|  | SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *)) | 
|  | SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat)) | 
|  | SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) | 
|  | SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint)) | 
|  | SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *)) | 
|  | SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) | 
|  | SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *)) | 
|  | SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei)) | 
|  | SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint)) | 
|  | SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint)) | 
|  | SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum)) | 
|  | SDL_PROC(void, glPushMatrix, (void)) | 
|  | SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat)) | 
|  | SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat)) | 
|  | SDL_PROC(void, glPopMatrix, (void)) | 
|  | SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*)) | 
|  |  | 
|  | /* vi: set ts=4 sw=4 expandtab: */ |