|  | /* | 
|  | Simple DirectMedia Layer | 
|  | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> | 
|  |  | 
|  | This software is provided 'as-is', without any express or implied | 
|  | warranty.  In no event will the authors be held liable for any damages | 
|  | arising from the use of this software. | 
|  |  | 
|  | Permission is granted to anyone to use this software for any purpose, | 
|  | including commercial applications, and to alter it and redistribute it | 
|  | freely, subject to the following restrictions: | 
|  |  | 
|  | 1. The origin of this software must not be misrepresented; you must not | 
|  | claim that you wrote the original software. If you use this software | 
|  | in a product, an acknowledgment in the product documentation would be | 
|  | appreciated but is not required. | 
|  | 2. Altered source versions must be plainly marked as such, and must not be | 
|  | misrepresented as being the original software. | 
|  | 3. This notice may not be removed or altered from any source distribution. | 
|  | */ | 
|  | #include "../../SDL_internal.h" | 
|  |  | 
|  | // This is C++/CX code that the WinRT port uses to talk to WASAPI-related | 
|  | //  system APIs. The C implementation of these functions, for non-WinRT apps, | 
|  | //  is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard | 
|  | //  Windows and WinRT builds to deal with audio and calls into these functions. | 
|  |  | 
|  | #if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__) | 
|  |  | 
|  | #include <Windows.h> | 
|  | #include <windows.ui.core.h> | 
|  | #include <windows.devices.enumeration.h> | 
|  | #include <windows.media.devices.h> | 
|  | #include <wrl/implements.h> | 
|  |  | 
|  | extern "C" { | 
|  | #include "../../core/windows/SDL_windows.h" | 
|  | #include "SDL_audio.h" | 
|  | #include "SDL_timer.h" | 
|  | #include "../SDL_audio_c.h" | 
|  | #include "../SDL_sysaudio.h" | 
|  | } | 
|  |  | 
|  | #define COBJMACROS | 
|  | #include <mmdeviceapi.h> | 
|  | #include <audioclient.h> | 
|  |  | 
|  | #include "SDL_wasapi.h" | 
|  |  | 
|  | using namespace Windows::Devices::Enumeration; | 
|  | using namespace Windows::Media::Devices; | 
|  | using namespace Windows::Foundation; | 
|  | using namespace Microsoft::WRL; | 
|  |  | 
|  | class SDL_WasapiDeviceEventHandler | 
|  | { | 
|  | public: | 
|  | SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture); | 
|  | ~SDL_WasapiDeviceEventHandler(); | 
|  | void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args); | 
|  | void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args); | 
|  | void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args); | 
|  | void OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args); | 
|  | void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args); | 
|  | void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args); | 
|  | SDL_semaphore* completed; | 
|  |  | 
|  | private: | 
|  | const SDL_bool iscapture; | 
|  | DeviceWatcher^ watcher; | 
|  | Windows::Foundation::EventRegistrationToken added_handler; | 
|  | Windows::Foundation::EventRegistrationToken removed_handler; | 
|  | Windows::Foundation::EventRegistrationToken updated_handler; | 
|  | Windows::Foundation::EventRegistrationToken completed_handler; | 
|  | Windows::Foundation::EventRegistrationToken default_changed_handler; | 
|  | }; | 
|  |  | 
|  | SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture) | 
|  | : iscapture(_iscapture) | 
|  | , completed(SDL_CreateSemaphore(0)) | 
|  | , watcher(DeviceInformation::CreateWatcher(_iscapture ? DeviceClass::AudioCapture : DeviceClass::AudioRender)) | 
|  | { | 
|  | if (!watcher || !completed) | 
|  | return;  // uhoh. | 
|  |  | 
|  | // !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan. | 
|  | added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } ); | 
|  | removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } ); | 
|  | updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } ); | 
|  | completed_handler = watcher->EnumerationCompleted += ref new TypedEventHandler<DeviceWatcher^, Platform::Object^>([this](DeviceWatcher^ sender, Platform::Object^ args) { OnEnumerationCompleted(sender, args); } ); | 
|  | if (iscapture) { | 
|  | default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } ); | 
|  | } else { | 
|  | default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } ); | 
|  | } | 
|  | watcher->Start(); | 
|  | } | 
|  |  | 
|  | SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler() | 
|  | { | 
|  | if (watcher) { | 
|  | watcher->Added -= added_handler; | 
|  | watcher->Removed -= removed_handler; | 
|  | watcher->Updated -= updated_handler; | 
|  | watcher->EnumerationCompleted -= completed_handler; | 
|  | watcher->Stop(); | 
|  | watcher = nullptr; | 
|  | } | 
|  | if (completed) { | 
|  | SDL_DestroySemaphore(completed); | 
|  | completed = nullptr; | 
|  | } | 
|  |  | 
|  | if (iscapture) { | 
|  | MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler; | 
|  | } else { | 
|  | MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler; | 
|  | } | 
|  | } | 
|  |  | 
|  | void | 
|  | SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info) | 
|  | { | 
|  | SDL_assert(sender == this->watcher); | 
|  | char *utf8dev = WIN_StringToUTF8(info->Name->Data()); | 
|  | if (utf8dev) { | 
|  | WASAPI_AddDevice(this->iscapture, utf8dev, info->Id->Data()); | 
|  | SDL_free(utf8dev); | 
|  | } | 
|  | } | 
|  |  | 
|  | void | 
|  | SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info) | 
|  | { | 
|  | SDL_assert(sender == this->watcher); | 
|  | WASAPI_RemoveDevice(this->iscapture, info->Id->Data()); | 
|  | } | 
|  |  | 
|  | void | 
|  | SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args) | 
|  | { | 
|  | SDL_assert(sender == this->watcher); | 
|  | } | 
|  |  | 
|  | void | 
|  | SDL_WasapiDeviceEventHandler::OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args) | 
|  | { | 
|  | SDL_assert(sender == this->watcher); | 
|  | SDL_SemPost(this->completed); | 
|  | } | 
|  |  | 
|  | void | 
|  | SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) | 
|  | { | 
|  | SDL_assert(this->iscapture); | 
|  | SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); | 
|  | } | 
|  |  | 
|  | void | 
|  | SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) | 
|  | { | 
|  | SDL_assert(!this->iscapture); | 
|  | SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); | 
|  | } | 
|  |  | 
|  |  | 
|  | static SDL_WasapiDeviceEventHandler *playback_device_event_handler; | 
|  | static SDL_WasapiDeviceEventHandler *capture_device_event_handler; | 
|  |  | 
|  | int WASAPI_PlatformInit(void) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void WASAPI_PlatformDeinit(void) | 
|  | { | 
|  | delete playback_device_event_handler; | 
|  | playback_device_event_handler = nullptr; | 
|  | delete capture_device_event_handler; | 
|  | capture_device_event_handler = nullptr; | 
|  | } | 
|  |  | 
|  | void WASAPI_EnumerateEndpoints(void) | 
|  | { | 
|  | // DeviceWatchers will fire an Added event for each existing device at | 
|  | //  startup, so we don't need to enumerate them separately before | 
|  | //  listening for updates. | 
|  | playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE); | 
|  | capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE); | 
|  | SDL_SemWait(playback_device_event_handler->completed); | 
|  | SDL_SemWait(capture_device_event_handler->completed); | 
|  | } | 
|  |  | 
|  | struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler > | 
|  | { | 
|  | SDL_WasapiActivationHandler() : device(nullptr) {} | 
|  | STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation); | 
|  | SDL_AudioDevice *device; | 
|  | }; | 
|  |  | 
|  | HRESULT | 
|  | SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async) | 
|  | { | 
|  | // Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races. | 
|  | SDL_AtomicSet(&device->hidden->just_activated, 1); | 
|  | WASAPI_UnrefDevice(device); | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | void | 
|  | WASAPI_PlatformDeleteActivationHandler(void *handler) | 
|  | { | 
|  | ((SDL_WasapiActivationHandler *) handler)->Release(); | 
|  | } | 
|  |  | 
|  | int | 
|  | WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery) | 
|  | { | 
|  | LPCWSTR devid = _this->hidden->devid; | 
|  | Platform::String^ defdevid; | 
|  |  | 
|  | if (devid == nullptr) { | 
|  | defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default); | 
|  | if (defdevid) { | 
|  | devid = defdevid->Data(); | 
|  | } | 
|  | } | 
|  |  | 
|  | SDL_AtomicSet(&_this->hidden->just_activated, 0); | 
|  |  | 
|  | ComPtr<SDL_WasapiActivationHandler> handler = Make<SDL_WasapiActivationHandler>(); | 
|  | if (handler == nullptr) { | 
|  | return SDL_SetError("Failed to allocate WASAPI activation handler"); | 
|  | } | 
|  |  | 
|  | handler.Get()->AddRef();  // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc. | 
|  | handler.Get()->device = _this; | 
|  | _this->hidden->activation_handler = handler.Get(); | 
|  |  | 
|  | WASAPI_RefDevice(_this);  /* completion handler will unref it. */ | 
|  | IActivateAudioInterfaceAsyncOperation *async = nullptr; | 
|  | const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async); | 
|  |  | 
|  | if (FAILED(ret) || async == nullptr) { | 
|  | if (async != nullptr) { | 
|  | async->Release(); | 
|  | } | 
|  | handler.Get()->Release(); | 
|  | WASAPI_UnrefDevice(_this); | 
|  | return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret); | 
|  | } | 
|  |  | 
|  | /* Spin until the async operation is complete. | 
|  | * If we don't PrepDevice before leaving this function, the bug list gets LONG: | 
|  | * - device.spec is not filled with the correct information | 
|  | * - The 'obtained' spec will be wrong for ALLOW_CHANGE properties | 
|  | * - SDL_AudioStreams will/will not be allocated at the right time | 
|  | * - SDL_assert(device->callbackspec.size == device->spec.size) will fail | 
|  | * - When the assert is ignored, skipping or a buffer overflow will occur | 
|  | */ | 
|  | while (!SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) { | 
|  | SDL_Delay(1); | 
|  | } | 
|  |  | 
|  | HRESULT activateRes = S_OK; | 
|  | IUnknown *iunknown = nullptr; | 
|  | const HRESULT getActivateRes = async->GetActivateResult(&activateRes, &iunknown); | 
|  | async->Release(); | 
|  | if (FAILED(getActivateRes)) { | 
|  | return WIN_SetErrorFromHRESULT("Failed to get WASAPI activate result", getActivateRes); | 
|  | } else if (FAILED(activateRes)) { | 
|  | return WIN_SetErrorFromHRESULT("Failed to activate WASAPI device", activateRes); | 
|  | } | 
|  |  | 
|  | iunknown->QueryInterface(IID_PPV_ARGS(&_this->hidden->client)); | 
|  | if (!_this->hidden->client) { | 
|  | return SDL_SetError("Failed to query WASAPI client interface"); | 
|  | } | 
|  |  | 
|  | if (WASAPI_PrepDevice(_this, isrecovery) == -1) { | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void | 
|  | WASAPI_PlatformThreadInit(_THIS) | 
|  | { | 
|  | // !!! FIXME: set this thread to "Pro Audio" priority. | 
|  | } | 
|  |  | 
|  | void | 
|  | WASAPI_PlatformThreadDeinit(_THIS) | 
|  | { | 
|  | // !!! FIXME: set this thread to "Pro Audio" priority. | 
|  | } | 
|  |  | 
|  | #endif  // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__) | 
|  |  | 
|  | /* vi: set ts=4 sw=4 expandtab: */ |