Added support for game controller rumble on iOS 14
diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
old mode 100644
new mode 100755
index 4d390ed..1726553
--- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj
+++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
@@ -3972,6 +3972,8 @@
F37DC5C0252FDE620002E6F7 /* SDL_sysurl.c in Sources */ = {isa = PBXBuildFile; fileRef = F37DC5BC252FDE620002E6F7 /* SDL_sysurl.c */; };
F37DC5C1252FDE620002E6F7 /* SDL_sysurl.c in Sources */ = {isa = PBXBuildFile; fileRef = F37DC5BC252FDE620002E6F7 /* SDL_sysurl.c */; };
F37DC5C2252FDE620002E6F7 /* SDL_sysurl.c in Sources */ = {isa = PBXBuildFile; fileRef = F37DC5BC252FDE620002E6F7 /* SDL_sysurl.c */; };
+ F37DC5F325350EBC0002E6F7 /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F37DC5F225350EBC0002E6F7 /* CoreHaptics.framework */; };
+ F37DC5F525350ECC0002E6F7 /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F37DC5F425350ECC0002E6F7 /* CoreHaptics.framework */; };
F3950CD8212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3950CD9212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3950CDA212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
@@ -4524,6 +4526,8 @@
BECDF6BE0761BA81005FE872 /* SDL2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = SDL2; sourceTree = BUILT_PRODUCTS_DIR; };
DB31407717554B71006C0E22 /* libSDL2.dylib */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.dylib"; includeInIndex = 0; path = libSDL2.dylib; sourceTree = BUILT_PRODUCTS_DIR; };
F37DC5BC252FDE620002E6F7 /* SDL_sysurl.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_sysurl.c; sourceTree = "<group>"; };
+ F37DC5F225350EBC0002E6F7 /* CoreHaptics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreHaptics.framework; path = System/Library/Frameworks/CoreHaptics.framework; sourceTree = SDKROOT; };
+ F37DC5F425350ECC0002E6F7 /* CoreHaptics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreHaptics.framework; path = Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS14.0.sdk/System/Library/Frameworks/CoreHaptics.framework; sourceTree = DEVELOPER_DIR; };
F3950CD7212BC88D00F51292 /* SDL_sensor.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sensor.h; sourceTree = "<group>"; };
F59C710300D5CB5801000001 /* ReadMe.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = ReadMe.txt; sourceTree = "<group>"; };
F59C710600D5CB5801000001 /* SDL.info */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = SDL.info; sourceTree = "<group>"; };
@@ -4618,6 +4622,7 @@
A75FDB9D23E4CAFA00529352 /* hidapi.framework in Frameworks */,
A7D88BC823E24B0300DCD162 /* CoreGraphics.framework in Frameworks */,
A7D88BC223E24A8800DCD162 /* CoreMotion.framework in Frameworks */,
+ F37DC5F325350EBC0002E6F7 /* CoreHaptics.framework in Frameworks */,
A7D88B4E23E2437C00DCD162 /* CoreVideo.framework in Frameworks */,
A7D88BBE23E24A6000DCD162 /* GameController.framework in Frameworks */,
A7D88B5023E2437C00DCD162 /* IOKit.framework in Frameworks */,
@@ -4637,6 +4642,7 @@
A7D88D0723E24BED00DCD162 /* CoreAudio.framework in Frameworks */,
A7D88D0823E24BED00DCD162 /* CoreFoundation.framework in Frameworks */,
A7D88D0923E24BED00DCD162 /* CoreGraphics.framework in Frameworks */,
+ F37DC5F525350ECC0002E6F7 /* CoreHaptics.framework in Frameworks */,
A7D88D0B23E24BED00DCD162 /* CoreVideo.framework in Frameworks */,
A7D88D0C23E24BED00DCD162 /* GameController.framework in Frameworks */,
A7D88D0E23E24BED00DCD162 /* Metal.framework in Frameworks */,
@@ -4875,6 +4881,8 @@
564624341FF821B70074AC87 /* Frameworks */ = {
isa = PBXGroup;
children = (
+ F37DC5F225350EBC0002E6F7 /* CoreHaptics.framework */,
+ F37DC5F425350ECC0002E6F7 /* CoreHaptics.framework */,
A75FDADE23E28D6600529352 /* AudioToolbox.framework */,
A75FDADC23E28D5500529352 /* AVFoundation.framework */,
A75FDADA23E28D4900529352 /* CoreAudio.framework */,
diff --git a/src/joystick/iphoneos/SDL_sysjoystick.m b/src/joystick/iphoneos/SDL_sysjoystick.m
index 1152263..55374f5 100644
--- a/src/joystick/iphoneos/SDL_sysjoystick.m
+++ b/src/joystick/iphoneos/SDL_sysjoystick.m
@@ -42,6 +42,7 @@
#if !TARGET_OS_TV
#import <CoreMotion/CoreMotion.h>
#endif
+#import <CoreHaptics/CoreHaptics.h>
#ifdef SDL_JOYSTICK_MFI
#import <GameController/GameController.h>
@@ -771,10 +772,163 @@
#endif /* SDL_JOYSTICK_MFI */
}
+@interface SDL_RumbleMotor : NSObject
+@end
+
+@implementation SDL_RumbleMotor {
+ CHHapticEngine *engine API_AVAILABLE(ios(13.0), tvos(14.0));
+ id<CHHapticPatternPlayer> player API_AVAILABLE(ios(13.0), tvos(14.0));
+}
+
+-(void)cleanup
+{
+ if (self->player != nil) {
+ [self->player cancelAndReturnError:nil];
+ self->player = nil;
+ }
+ if (self->engine != nil) {
+ [self->engine stopWithCompletionHandler:nil];
+ self->engine = nil;
+ }
+}
+
+-(int)setIntensity:(float)intensity
+{
+ if (@available(iOS 14.0, tvOS 14.0, *)) {
+ NSError *error;
+
+ if (self->player != nil) {
+ [self->player stopAtTime:0 error:&error];
+ self->player = nil;
+ }
+
+ if (self->engine == nil) {
+ return SDL_SetError("Haptics engine not available");
+ }
+
+ if (intensity <= 0.01f) {
+ return 0;
+ }
+
+ CHHapticEventParameter *param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:intensity];
+ CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:param, nil] relativeTime:0 duration:GCHapticDurationInfinite];
+ CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error];
+ if (error != nil) {
+ return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]);
+ }
+
+ self->player = [self->engine createPlayerWithPattern:pattern error:&error];
+ if (error != nil) {
+ return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]);
+ }
+
+ [self->player startAtTime:0 error:&error];
+ if (error != nil) {
+ self->player = nil;
+ return SDL_SetError("Couldn't start playback: %s", [error.localizedDescription UTF8String]);
+ }
+ }
+ return 0;
+}
+
+-(id) initWithController:(GCController*)controller locality:(GCHapticsLocality)locality API_AVAILABLE(ios(14.0), tvos(14.0))
+{
+ NSError *error;
+
+ self->engine = [controller.haptics createEngineWithLocality:locality];
+ if (self->engine == nil) {
+ return nil;
+ }
+
+ [self->engine startAndReturnError:&error];
+ if (error != nil) {
+ return nil;
+ }
+
+ __weak typeof(self) weakSelf = self;
+ self->engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
+ SDL_RumbleMotor *_this = weakSelf;
+ if (_this == nil) {
+ return;
+ }
+
+ _this->player = nil;
+ _this->engine = nil;
+ };
+ self->engine.resetHandler = ^{
+ SDL_RumbleMotor *_this = weakSelf;
+ if (_this == nil) {
+ return;
+ }
+
+ _this->player = nil;
+ [_this->engine startAndReturnError:nil];
+ };
+
+ return self;
+}
+
+@end
+
+@interface SDL_RumbleContext : NSObject
+@end
+
+@implementation SDL_RumbleContext {
+ SDL_RumbleMotor *low_frequency_motor;
+ SDL_RumbleMotor *high_frequency_motor;
+}
+
+-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor andHighFrequencyMotor:(SDL_RumbleMotor*)high_frequency_motor
+{
+ self->low_frequency_motor = low_frequency_motor;
+ self->high_frequency_motor = high_frequency_motor;
+ return self;
+}
+
+-(int) rumbleWithLowFrequency:(Uint16)low_frequency_rumble andHighFrequency:(Uint16)high_frequency_rumble
+{
+ int result = 0;
+
+ result += [self->low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)];
+ result += [self->high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)];
+ return ((result < 0) ? -1 : 0);
+}
+
+@end
+
+static SDL_RumbleContext *IOS_JoystickInitRumble(GCController *controller)
+{
+ @autoreleasepool {
+ if (@available(iOS 14.0, tvOS 14.0, *)) {
+ SDL_RumbleMotor *low_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftHandle];
+ SDL_RumbleMotor *high_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightHandle];
+ if (low_frequency_motor && high_frequency_motor) {
+ return [[SDL_RumbleContext alloc] initWithLowFrequencyMotor:low_frequency_motor andHighFrequencyMotor:high_frequency_motor];
+ }
+ }
+ }
+ return nil;
+}
+
static int
IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
- return SDL_Unsupported();
+ SDL_JoystickDeviceItem *device = joystick->hwdata;
+ if (@available(iOS 14.0, tvOS 14.0, *)) {
+ if (!device->rumble && device->controller && device->controller.haptics) {
+ SDL_RumbleContext *rumble = IOS_JoystickInitRumble(device->controller);
+ if (rumble) {
+ device->rumble = (void *)CFBridgingRetain(rumble);
+ }
+ }
+ }
+
+ if (device->rumble) {
+ SDL_RumbleContext *rumble = (__bridge SDL_RumbleContext *)device->rumble;
+ return [rumble rumbleWithLowFrequency:low_frequency_rumble andHighFrequency:high_frequency_rumble];
+ } else {
+ return SDL_Unsupported();
+ }
}
static void
@@ -805,6 +959,11 @@
device->joystick = NULL;
@autoreleasepool {
+ if (device->rumble) {
+ CFRelease(device->rumble);
+ device->rumble = NULL;
+ }
+
if (device->accelerometer) {
#if !TARGET_OS_TV
[motionManager stopAccelerometerUpdates];
diff --git a/src/joystick/iphoneos/SDL_sysjoystick_c.h b/src/joystick/iphoneos/SDL_sysjoystick_c.h
index 0ae00ed..8dcdecc 100644
--- a/src/joystick/iphoneos/SDL_sysjoystick_c.h
+++ b/src/joystick/iphoneos/SDL_sysjoystick_c.h
@@ -34,6 +34,7 @@
SDL_bool remote;
GCController __unsafe_unretained *controller;
+ void *rumble;
SDL_bool uses_pause_handler;
int num_pause_presses;
Uint32 pause_button_down_time;