Simple DirectMedia Layer | |
(SDL) | |
Version 2.0 | |
--- | |
http://www.libsdl.org/ | |
This is the Simple DirectMedia Layer, a general API that provides low | |
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | |
and 2D framebuffer across multiple platforms. | |
The current version supports Windows, Mac OS X, Linux, FreeBSD, | |
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains | |
support for other operating systems but those are not officially supported. | |
SDL is written in C, but works with C++ natively, and has bindings to | |
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, | |
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, | |
Pike, Pliant, Python, Ruby, and Smalltalk. | |
This library is distributed under the zlib license, which can be found | |
in the file "COPYING". | |
The best way to learn how to use SDL is to check out the header files in | |
the "include" subdirectory and the programs in the "test" subdirectory. | |
The header files and test programs are well commented and always up to date. | |
More documentation and FAQs are available online at: | |
http://wiki.libsdl.org/ | |
If you need help with the library, or just want to discuss SDL related | |
issues, you can join the developers mailing list: | |
http://www.libsdl.org/mailing-list.php | |
Enjoy! | |
Sam Lantinga (slouken@libsdl.org) | |