kmsdrm: greatly improve comments in SwapBuffersFenced() for future reference.
diff --git a/src/video/kmsdrm/SDL_kmsdrmopengles.c b/src/video/kmsdrm/SDL_kmsdrmopengles.c
index 5eaa11b..72eb370 100644
--- a/src/video/kmsdrm/SDL_kmsdrmopengles.c
+++ b/src/video/kmsdrm/SDL_kmsdrmopengles.c
@@ -100,7 +100,13 @@
return fence;
}
-static int
+/***********************************************************************************/
+/* Comments about buffer access protection mechanism (=fences) are the ones boxed. */
+/* Also, DON'T remove the asserts: if a fence-related call fails, it's better that */
+/* program exits immediately, or we could leave KMS waiting for a failed/missing */
+/* fence forevever. */
+/***********************************************************************************/
+int
KMSDRM_GLES_SwapWindowFenced(_THIS, SDL_Window * window)
{
SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
@@ -108,36 +114,47 @@
KMSDRM_FBInfo *fb;
KMSDRM_PlaneInfo info = {0};
- /*************************************************************************/
- /* Block for telling KMS to wait for GPU rendering of the current frame */
- /* before applying the KMS changes requested in the atomic ioctl. */
- /*************************************************************************/
- /* Create the fence that will be inserted in the cmdstream exactly at the end
- of the gl commands that form a frame. KMS will have to wait on it before doing a pageflip. */
+ /******************************************************************/
+ /* Create the GPU-side FENCE OBJECT. It will be inserted into the */
+ /* GL CMDSTREAM exactly at the end of the gl commands that form a */
+ /* frame.(KMS will have to wait on it before doing a pageflip.) */
+ /******************************************************************/
dispdata->gpu_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
assert(dispdata->gpu_fence);
- /* Mark, at EGL level, the buffer that we want to become the new front buffer.
- However, it won't really happen until we request a pageflip at the KMS level and it completes. */
+ /******************************************************************/
+ /* eglSwapBuffers flushes the fence down the GL CMDSTREAM, so we */
+ /* know for sure it's there now. */
+ /* Also it marks, at EGL level, the buffer that we want to become */
+ /* the new front buffer. (Remember that won't really happen until */
+ /* we request a pageflip at the KMS level and it completes. */
+ /******************************************************************/
if (! _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface)) {
return SDL_EGL_SetError("Failed to swap EGL buffers", "eglSwapBuffers");
}
-
- /* It's safe to get the gpu_fence FD now, because eglSwapBuffers flushes it down the cmdstream,
- so it's now in place in the cmdstream.
- Atomic ioctl will pass the in-fence fd into the kernel, telling KMS that it has to wait for GPU to
- finish rendering the frame before doing the changes requested in the atomic ioct (pageflip in this case). */
- dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID(_this->egl_data->egl_display, dispdata->gpu_fence);
+ /******************************************************************/
+ /* EXPORT the GPU-side FENCE OBJECT to the fence INPUT FD, so we */
+ /* can pass it into the kernel. Atomic ioctl will pass the */
+ /* in-fence fd into the kernel, thus telling KMS that it has to */
+ /* wait for GPU to finish rendering the frame (remember where we */
+ /* put the fence in the GL CMDSTREAM) before doing the changes */
+ /* requested in the atomic ioct (the pageflip in this case). */
+ /* (We export the GPU-side FENCE OJECT to the fence INPUT FD now, */
+ /* not sooner, because now we are sure that the GPU-side fence is */
+ /* in the CMDSTREAM to be lifted when the CMDSTREAM to this point */
+ /* is completed). */
+ /******************************************************************/
+ dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID
+ (_this->egl_data->egl_display, dispdata->gpu_fence);
+
_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->gpu_fence);
assert(dispdata->kms_in_fence_fd != -1);
- /***************/
- /* Block ends. */
- /***************/
-
- /* Lock the buffer that is marked by eglSwapBuffers() to become the next front buffer (so it can not
- be chosen by EGL as back buffer to draw on), and get a handle to it to request the pageflip on it.
- REMEMBER that gbm_surface_lock_front_buffer() ALWAYS has to be called after eglSwapBuffers(). */
+ /* Lock the buffer that is marked by eglSwapBuffers() to become the
+ next front buffer (so it can not be chosen by EGL as back buffer
+ to draw on), and get a handle to it to request the pageflip on it.
+ REMEMBER that gbm_surface_lock_front_buffer() ALWAYS has to be
+ called after eglSwapBuffers(). */
windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
if (!windata->next_bo) {
return SDL_SetError("Failed to lock frontbuffer");
@@ -162,56 +179,77 @@
return SDL_SetError("Failed to request prop changes for setting plane buffer and CRTC");
}
- /* Set the IN_FENCE and OUT_FENCE props only here, since this is the only place
- on which we're interested in managing who and when should access the buffers
- that the display plane uses, and that's what these props are for. */
+ /*****************************************************************/
+ /* Tell the display (KMS) that it will have to wait on the fence */
+ /* for the GPU-side FENCE. */
+ /* */
+ /* Since KMS is a kernel thing, we have to pass an FD into */
+ /* the kernel, and get another FD out of the kernel. */
+ /* */
+ /* 1) To pass the GPU-side fence into the kernel, we set the */
+ /* INPUT FD as the IN_FENCE_FD prop of the PRIMARY PLANE. */
+ /* This FD tells KMS (the kernel) to wait for the GPU-side fence.*/
+ /* */
+ /* 2) To get the KMS-side fence out of the kernel, we set the */
+ /* OUTPUT FD as the OUT_FEWNCE_FD prop of the CRTC. */
+ /* This FD will be later imported as a FENCE OBJECT which will be*/
+ /* used to tell the GPU to wait for KMS to complete the changes */
+ /* requested in atomic_commit (the pageflip in this case). */
+ /*****************************************************************/
if (dispdata->kms_in_fence_fd != -1)
{
- if (add_crtc_property(dispdata->atomic_req, dispdata->crtc, "OUT_FENCE_PTR",
- VOID2U64(&dispdata->kms_out_fence_fd)) < 0)
- return SDL_SetError("Failed to set CRTC OUT_FENCE_PTR prop");
- if (add_plane_property(dispdata->atomic_req, dispdata->display_plane, "IN_FENCE_FD", dispdata->kms_in_fence_fd) < 0)
+ if (add_plane_property(dispdata->atomic_req, dispdata->display_plane,
+ "IN_FENCE_FD", dispdata->kms_in_fence_fd) < 0)
return SDL_SetError("Failed to set plane IN_FENCE_FD prop");
+ if (add_crtc_property(dispdata->atomic_req, dispdata->crtc,
+ "OUT_FENCE_PTR", VOID2U64(&dispdata->kms_out_fence_fd)) < 0)
+ return SDL_SetError("Failed to set CRTC OUT_FENCE_PTR prop");
}
- /* Issue the one and only atomic commit where all changes will be requested!.
- We need e a non-blocking atomic commit for triple buffering, because we
- must not block on this atomic commit so we can re-enter program loop once more. */
+ /*****************************************************************/
+ /* Issue a non-blocking atomic commit: for triple buffering, */
+ /* this must not block so the game can start building another */
+ /* frame, even if the just-requested pageflip hasnt't completed. */
+ /*****************************************************************/
if (drm_atomic_commit(_this, SDL_FALSE)) {
return SDL_SetError("Failed to issue atomic commit on pageflip");
}
- /* Release the last front buffer so EGL can chose it as back buffer and render on it again. */
+ /* Release the previous front buffer so EGL can chose it as back buffer
+ and render on it again. */
if (windata->bo) {
KMSDRM_gbm_surface_release_buffer(windata->gs, windata->bo);
}
- /* Take note of current front buffer, so we can free it next time we come here. */
+ /* Take note of the buffer about to become front buffer, so next
+ time we come here we can free it like we just did with the previous
+ front buffer. */
windata->bo = windata->next_bo;
- /**************************************************************************/
- /* Block for telling GPU to wait for completion of requested KMS changes */
- /* before starting cmdstream execution (=next frame rendering). */
- /**************************************************************************/
-
- /* Import the kms fence from the out fence fd. We need it to tell GPU to wait for pageflip to complete. */
+ /****************************************************************/
+ /* Import the KMS-side FENCE OUTPUT FD from the kernel to the */
+ /* KMS-side FENCE OBJECT so we can use use it to fence the GPU. */
+ /****************************************************************/
dispdata->kms_fence = create_fence(dispdata->kms_out_fence_fd, _this);
assert(dispdata->kms_fence);
- /* Reset out fence FD value because the fence is now away from us, on the driver side. */
+ /****************************************************************/
+ /* "Delete" the fence OUTPUT FD, because we already have the */
+ /* KMS FENCE OBJECT, the fence itself is away from us, on the */
+ /* kernel side. */
+ /****************************************************************/
dispdata->kms_out_fence_fd = -1;
- /* Tell the GPU to wait until the requested pageflip has completed. */
+ /*****************************************************************/
+ /* Tell the GPU to wait on the fence for the KMS-side FENCE, */
+ /* which means waiting until the requested pageflip is completed.*/
+ /*****************************************************************/
_this->egl_data->eglWaitSyncKHR(_this->egl_data->egl_display, dispdata->kms_fence, 0);
- /***************/
- /* Block ends. */
- /***************/
-
return 0;
}
-static int
+int
KMSDRM_GLES_SwapWindowDoubleBuffered(_THIS, SDL_Window * window)
{
SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
@@ -220,10 +258,11 @@
KMSDRM_PlaneInfo info = {0};
/****************************************************************************************************/
- /* In double-buffer mode, atomic commit will always be synchronous/blocking (ie: won't return until */
+ /* In double-buffer mode, atomic_commit will always be synchronous/blocking (ie: won't return until */
/* the requested changes are really done). */
/* Also, there's no need to fence KMS or the GPU, because we won't be entering game loop again */
- /* (hence not building or executing a new cmdstring) until pageflip is done. */
+ /* (hence not building or executing a new cmdstring) until pageflip is done, so we don't need to */
+ /* protect the KMS/GPU access to the buffer. */
/****************************************************************************************************/
/* Mark, at EGL level, the buffer that we want to become the new front buffer.
@@ -312,7 +351,6 @@
return windata->swap_window(_this, window);
}
-
/***************************************/
/* End of Atomic functions block */
/***************************************/