| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_rect.h |
| * |
| * Header file for SDL_rect definition and management functions. |
| */ |
| |
| #ifndef SDL_rect_h_ |
| #define SDL_rect_h_ |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| #include "SDL_pixels.h" |
| #include "SDL_rwops.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * \brief The structure that defines a point (integer) |
| * |
| * \sa SDL_EnclosePoints |
| * \sa SDL_PointInRect |
| */ |
| typedef struct SDL_Point |
| { |
| int x; |
| int y; |
| } SDL_Point; |
| |
| /** |
| * \brief The structure that defines a point (floating point) |
| * |
| * \sa SDL_EnclosePoints |
| * \sa SDL_PointInRect |
| */ |
| typedef struct SDL_FPoint |
| { |
| float x; |
| float y; |
| } SDL_FPoint; |
| |
| |
| /** |
| * \brief A rectangle, with the origin at the upper left (integer). |
| * |
| * \sa SDL_RectEmpty |
| * \sa SDL_RectEquals |
| * \sa SDL_HasIntersection |
| * \sa SDL_IntersectRect |
| * \sa SDL_UnionRect |
| * \sa SDL_EnclosePoints |
| */ |
| typedef struct SDL_Rect |
| { |
| int x, y; |
| int w, h; |
| } SDL_Rect; |
| |
| |
| /** |
| * \brief A rectangle, with the origin at the upper left (floating point). |
| */ |
| typedef struct SDL_FRect |
| { |
| float x; |
| float y; |
| float w; |
| float h; |
| } SDL_FRect; |
| |
| |
| /** |
| * \brief Returns true if point resides inside a rectangle. |
| */ |
| SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) |
| { |
| return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && |
| (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; |
| } |
| |
| /** |
| * \brief Returns true if the rectangle has no area. |
| */ |
| SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) |
| { |
| return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; |
| } |
| |
| /** |
| * \brief Returns true if the two rectangles are equal. |
| */ |
| SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) |
| { |
| return (a && b && (a->x == b->x) && (a->y == b->y) && |
| (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; |
| } |
| |
| /** |
| * \brief Determine whether two rectangles intersect. |
| * |
| * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, |
| const SDL_Rect * B); |
| |
| /** |
| * \brief Calculate the intersection of two rectangles. |
| * |
| * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, |
| const SDL_Rect * B, |
| SDL_Rect * result); |
| |
| /** |
| * \brief Calculate the union of two rectangles. |
| */ |
| extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, |
| const SDL_Rect * B, |
| SDL_Rect * result); |
| |
| /** |
| * \brief Calculate a minimal rectangle enclosing a set of points |
| * |
| * \return SDL_TRUE if any points were within the clipping rect |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, |
| int count, |
| const SDL_Rect * clip, |
| SDL_Rect * result); |
| |
| /** |
| * \brief Calculate the intersection of a rectangle and line segment. |
| * |
| * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * |
| rect, int *X1, |
| int *Y1, int *X2, |
| int *Y2); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* SDL_rect_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |