| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_events.h |
| * |
| * Include file for SDL event handling. |
| */ |
| |
| #ifndef SDL_events_h_ |
| #define SDL_events_h_ |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| #include "SDL_video.h" |
| #include "SDL_keyboard.h" |
| #include "SDL_mouse.h" |
| #include "SDL_joystick.h" |
| #include "SDL_gamecontroller.h" |
| #include "SDL_quit.h" |
| #include "SDL_gesture.h" |
| #include "SDL_touch.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* General keyboard/mouse state definitions */ |
| #define SDL_RELEASED 0 |
| #define SDL_PRESSED 1 |
| |
| /** |
| * \brief The types of events that can be delivered. |
| */ |
| typedef enum |
| { |
| SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
| |
| /* Application events */ |
| SDL_QUIT = 0x100, /**< User-requested quit */ |
| |
| /* These application events have special meaning on iOS, see README-ios.md for details */ |
| SDL_APP_TERMINATING, /**< The application is being terminated by the OS |
| Called on iOS in applicationWillTerminate() |
| Called on Android in onDestroy() |
| */ |
| SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. |
| Called on iOS in applicationDidReceiveMemoryWarning() |
| Called on Android in onLowMemory() |
| */ |
| SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background |
| Called on iOS in applicationWillResignActive() |
| Called on Android in onPause() |
| */ |
| SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time |
| Called on iOS in applicationDidEnterBackground() |
| Called on Android in onPause() |
| */ |
| SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground |
| Called on iOS in applicationWillEnterForeground() |
| Called on Android in onResume() |
| */ |
| SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive |
| Called on iOS in applicationDidBecomeActive() |
| Called on Android in onResume() |
| */ |
| |
| SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */ |
| |
| /* Display events */ |
| SDL_DISPLAYEVENT = 0x150, /**< Display state change */ |
| |
| /* Window events */ |
| SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
| SDL_SYSWMEVENT, /**< System specific event */ |
| |
| /* Keyboard events */ |
| SDL_KEYDOWN = 0x300, /**< Key pressed */ |
| SDL_KEYUP, /**< Key released */ |
| SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
| SDL_TEXTINPUT, /**< Keyboard text input */ |
| SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an |
| input language or keyboard layout change. |
| */ |
| |
| /* Mouse events */ |
| SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
| SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
| SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
| SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
| |
| /* Joystick events */ |
| SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
| SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
| SDL_JOYHATMOTION, /**< Joystick hat position change */ |
| SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
| SDL_JOYBUTTONUP, /**< Joystick button released */ |
| SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ |
| SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ |
| |
| /* Game controller events */ |
| SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ |
| SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ |
| SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ |
| SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ |
| SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ |
| SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ |
| SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */ |
| SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */ |
| SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */ |
| SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */ |
| |
| /* Touch events */ |
| SDL_FINGERDOWN = 0x700, |
| SDL_FINGERUP, |
| SDL_FINGERMOTION, |
| |
| /* Gesture events */ |
| SDL_DOLLARGESTURE = 0x800, |
| SDL_DOLLARRECORD, |
| SDL_MULTIGESTURE, |
| |
| /* Clipboard events */ |
| SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ |
| |
| /* Drag and drop events */ |
| SDL_DROPFILE = 0x1000, /**< The system requests a file open */ |
| SDL_DROPTEXT, /**< text/plain drag-and-drop event */ |
| SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ |
| SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ |
| |
| /* Audio hotplug events */ |
| SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ |
| SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ |
| |
| /* Sensor events */ |
| SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ |
| |
| /* Render events */ |
| SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ |
| SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ |
| |
| /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
| * and should be allocated with SDL_RegisterEvents() |
| */ |
| SDL_USEREVENT = 0x8000, |
| |
| /** |
| * This last event is only for bounding internal arrays |
| */ |
| SDL_LASTEVENT = 0xFFFF |
| } SDL_EventType; |
| |
| /** |
| * \brief Fields shared by every event |
| */ |
| typedef struct SDL_CommonEvent |
| { |
| Uint32 type; |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| } SDL_CommonEvent; |
| |
| /** |
| * \brief Display state change event data (event.display.*) |
| */ |
| typedef struct SDL_DisplayEvent |
| { |
| Uint32 type; /**< ::SDL_DISPLAYEVENT */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Uint32 display; /**< The associated display index */ |
| Uint8 event; /**< ::SDL_DisplayEventID */ |
| Uint8 padding1; |
| Uint8 padding2; |
| Uint8 padding3; |
| Sint32 data1; /**< event dependent data */ |
| } SDL_DisplayEvent; |
| |
| /** |
| * \brief Window state change event data (event.window.*) |
| */ |
| typedef struct SDL_WindowEvent |
| { |
| Uint32 type; /**< ::SDL_WINDOWEVENT */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Uint32 windowID; /**< The associated window */ |
| Uint8 event; /**< ::SDL_WindowEventID */ |
| Uint8 padding1; |
| Uint8 padding2; |
| Uint8 padding3; |
| Sint32 data1; /**< event dependent data */ |
| Sint32 data2; /**< event dependent data */ |
| } SDL_WindowEvent; |
| |
| /** |
| * \brief Keyboard button event structure (event.key.*) |
| */ |
| typedef struct SDL_KeyboardEvent |
| { |
| Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Uint32 windowID; /**< The window with keyboard focus, if any */ |
| Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| Uint8 repeat; /**< Non-zero if this is a key repeat */ |
| Uint8 padding2; |
| Uint8 padding3; |
| SDL_Keysym keysym; /**< The key that was pressed or released */ |
| } SDL_KeyboardEvent; |
| |
| #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
| /** |
| * \brief Keyboard text editing event structure (event.edit.*) |
| */ |
| typedef struct SDL_TextEditingEvent |
| { |
| Uint32 type; /**< ::SDL_TEXTEDITING */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Uint32 windowID; /**< The window with keyboard focus, if any */ |
| char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
| Sint32 start; /**< The start cursor of selected editing text */ |
| Sint32 length; /**< The length of selected editing text */ |
| } SDL_TextEditingEvent; |
| |
| |
| #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
| /** |
| * \brief Keyboard text input event structure (event.text.*) |
| */ |
| typedef struct SDL_TextInputEvent |
| { |
| Uint32 type; /**< ::SDL_TEXTINPUT */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Uint32 windowID; /**< The window with keyboard focus, if any */ |
| char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
| } SDL_TextInputEvent; |
| |
| /** |
| * \brief Mouse motion event structure (event.motion.*) |
| */ |
| typedef struct SDL_MouseMotionEvent |
| { |
| Uint32 type; /**< ::SDL_MOUSEMOTION */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Uint32 windowID; /**< The window with mouse focus, if any */ |
| Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
| Uint32 state; /**< The current button state */ |
| Sint32 x; /**< X coordinate, relative to window */ |
| Sint32 y; /**< Y coordinate, relative to window */ |
| Sint32 xrel; /**< The relative motion in the X direction */ |
| Sint32 yrel; /**< The relative motion in the Y direction */ |
| } SDL_MouseMotionEvent; |
| |
| /** |
| * \brief Mouse button event structure (event.button.*) |
| */ |
| typedef struct SDL_MouseButtonEvent |
| { |
| Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Uint32 windowID; /**< The window with mouse focus, if any */ |
| Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
| Uint8 button; /**< The mouse button index */ |
| Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ |
| Uint8 padding1; |
| Sint32 x; /**< X coordinate, relative to window */ |
| Sint32 y; /**< Y coordinate, relative to window */ |
| } SDL_MouseButtonEvent; |
| |
| /** |
| * \brief Mouse wheel event structure (event.wheel.*) |
| */ |
| typedef struct SDL_MouseWheelEvent |
| { |
| Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Uint32 windowID; /**< The window with mouse focus, if any */ |
| Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
| Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ |
| Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ |
| Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ |
| } SDL_MouseWheelEvent; |
| |
| /** |
| * \brief Joystick axis motion event structure (event.jaxis.*) |
| */ |
| typedef struct SDL_JoyAxisEvent |
| { |
| Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_JoystickID which; /**< The joystick instance id */ |
| Uint8 axis; /**< The joystick axis index */ |
| Uint8 padding1; |
| Uint8 padding2; |
| Uint8 padding3; |
| Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
| Uint16 padding4; |
| } SDL_JoyAxisEvent; |
| |
| /** |
| * \brief Joystick trackball motion event structure (event.jball.*) |
| */ |
| typedef struct SDL_JoyBallEvent |
| { |
| Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_JoystickID which; /**< The joystick instance id */ |
| Uint8 ball; /**< The joystick trackball index */ |
| Uint8 padding1; |
| Uint8 padding2; |
| Uint8 padding3; |
| Sint16 xrel; /**< The relative motion in the X direction */ |
| Sint16 yrel; /**< The relative motion in the Y direction */ |
| } SDL_JoyBallEvent; |
| |
| /** |
| * \brief Joystick hat position change event structure (event.jhat.*) |
| */ |
| typedef struct SDL_JoyHatEvent |
| { |
| Uint32 type; /**< ::SDL_JOYHATMOTION */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_JoystickID which; /**< The joystick instance id */ |
| Uint8 hat; /**< The joystick hat index */ |
| Uint8 value; /**< The hat position value. |
| * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
| * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
| * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
| * |
| * Note that zero means the POV is centered. |
| */ |
| Uint8 padding1; |
| Uint8 padding2; |
| } SDL_JoyHatEvent; |
| |
| /** |
| * \brief Joystick button event structure (event.jbutton.*) |
| */ |
| typedef struct SDL_JoyButtonEvent |
| { |
| Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_JoystickID which; /**< The joystick instance id */ |
| Uint8 button; /**< The joystick button index */ |
| Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| Uint8 padding1; |
| Uint8 padding2; |
| } SDL_JoyButtonEvent; |
| |
| /** |
| * \brief Joystick device event structure (event.jdevice.*) |
| */ |
| typedef struct SDL_JoyDeviceEvent |
| { |
| Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ |
| } SDL_JoyDeviceEvent; |
| |
| |
| /** |
| * \brief Game controller axis motion event structure (event.caxis.*) |
| */ |
| typedef struct SDL_ControllerAxisEvent |
| { |
| Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_JoystickID which; /**< The joystick instance id */ |
| Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ |
| Uint8 padding1; |
| Uint8 padding2; |
| Uint8 padding3; |
| Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
| Uint16 padding4; |
| } SDL_ControllerAxisEvent; |
| |
| |
| /** |
| * \brief Game controller button event structure (event.cbutton.*) |
| */ |
| typedef struct SDL_ControllerButtonEvent |
| { |
| Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_JoystickID which; /**< The joystick instance id */ |
| Uint8 button; /**< The controller button (SDL_GameControllerButton) */ |
| Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| Uint8 padding1; |
| Uint8 padding2; |
| } SDL_ControllerButtonEvent; |
| |
| |
| /** |
| * \brief Controller device event structure (event.cdevice.*) |
| */ |
| typedef struct SDL_ControllerDeviceEvent |
| { |
| Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ |
| } SDL_ControllerDeviceEvent; |
| |
| /** |
| * \brief Game controller touchpad event structure (event.ctouchpad.*) |
| */ |
| typedef struct SDL_ControllerTouchpadEvent |
| { |
| Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_JoystickID which; /**< The joystick instance id */ |
| Sint32 touchpad; /**< The index of the touchpad */ |
| Sint32 finger; /**< The index of the finger on the touchpad */ |
| float x; /**< Normalized in the range 0...1 with 0 being on the left */ |
| float y; /**< Normalized in the range 0...1 with 0 being at the top */ |
| float pressure; /**< Normalized in the range 0...1 */ |
| } SDL_ControllerTouchpadEvent; |
| |
| /** |
| * \brief Game controller sensor event structure (event.csensor.*) |
| */ |
| typedef struct SDL_ControllerSensorEvent |
| { |
| Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_JoystickID which; /**< The joystick instance id */ |
| Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */ |
| float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ |
| } SDL_ControllerSensorEvent; |
| |
| /** |
| * \brief Audio device event structure (event.adevice.*) |
| */ |
| typedef struct SDL_AudioDeviceEvent |
| { |
| Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ |
| Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ |
| Uint8 padding1; |
| Uint8 padding2; |
| Uint8 padding3; |
| } SDL_AudioDeviceEvent; |
| |
| |
| /** |
| * \brief Touch finger event structure (event.tfinger.*) |
| */ |
| typedef struct SDL_TouchFingerEvent |
| { |
| Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_TouchID touchId; /**< The touch device id */ |
| SDL_FingerID fingerId; |
| float x; /**< Normalized in the range 0...1 */ |
| float y; /**< Normalized in the range 0...1 */ |
| float dx; /**< Normalized in the range -1...1 */ |
| float dy; /**< Normalized in the range -1...1 */ |
| float pressure; /**< Normalized in the range 0...1 */ |
| Uint32 windowID; /**< The window underneath the finger, if any */ |
| } SDL_TouchFingerEvent; |
| |
| |
| /** |
| * \brief Multiple Finger Gesture Event (event.mgesture.*) |
| */ |
| typedef struct SDL_MultiGestureEvent |
| { |
| Uint32 type; /**< ::SDL_MULTIGESTURE */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_TouchID touchId; /**< The touch device id */ |
| float dTheta; |
| float dDist; |
| float x; |
| float y; |
| Uint16 numFingers; |
| Uint16 padding; |
| } SDL_MultiGestureEvent; |
| |
| |
| /** |
| * \brief Dollar Gesture Event (event.dgesture.*) |
| */ |
| typedef struct SDL_DollarGestureEvent |
| { |
| Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_TouchID touchId; /**< The touch device id */ |
| SDL_GestureID gestureId; |
| Uint32 numFingers; |
| float error; |
| float x; /**< Normalized center of gesture */ |
| float y; /**< Normalized center of gesture */ |
| } SDL_DollarGestureEvent; |
| |
| |
| /** |
| * \brief An event used to request a file open by the system (event.drop.*) |
| * This event is enabled by default, you can disable it with SDL_EventState(). |
| * \note If this event is enabled, you must free the filename in the event. |
| */ |
| typedef struct SDL_DropEvent |
| { |
| Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ |
| Uint32 windowID; /**< The window that was dropped on, if any */ |
| } SDL_DropEvent; |
| |
| |
| /** |
| * \brief Sensor event structure (event.sensor.*) |
| */ |
| typedef struct SDL_SensorEvent |
| { |
| Uint32 type; /**< ::SDL_SENSORUPDATE */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Sint32 which; /**< The instance ID of the sensor */ |
| float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ |
| } SDL_SensorEvent; |
| |
| /** |
| * \brief The "quit requested" event |
| */ |
| typedef struct SDL_QuitEvent |
| { |
| Uint32 type; /**< ::SDL_QUIT */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| } SDL_QuitEvent; |
| |
| /** |
| * \brief OS Specific event |
| */ |
| typedef struct SDL_OSEvent |
| { |
| Uint32 type; /**< ::SDL_QUIT */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| } SDL_OSEvent; |
| |
| /** |
| * \brief A user-defined event type (event.user.*) |
| */ |
| typedef struct SDL_UserEvent |
| { |
| Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| Uint32 windowID; /**< The associated window if any */ |
| Sint32 code; /**< User defined event code */ |
| void *data1; /**< User defined data pointer */ |
| void *data2; /**< User defined data pointer */ |
| } SDL_UserEvent; |
| |
| |
| struct SDL_SysWMmsg; |
| typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
| |
| /** |
| * \brief A video driver dependent system event (event.syswm.*) |
| * This event is disabled by default, you can enable it with SDL_EventState() |
| * |
| * \note If you want to use this event, you should include SDL_syswm.h. |
| */ |
| typedef struct SDL_SysWMEvent |
| { |
| Uint32 type; /**< ::SDL_SYSWMEVENT */ |
| Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
| } SDL_SysWMEvent; |
| |
| /** |
| * \brief General event structure |
| */ |
| typedef union SDL_Event |
| { |
| Uint32 type; /**< Event type, shared with all events */ |
| SDL_CommonEvent common; /**< Common event data */ |
| SDL_DisplayEvent display; /**< Display event data */ |
| SDL_WindowEvent window; /**< Window event data */ |
| SDL_KeyboardEvent key; /**< Keyboard event data */ |
| SDL_TextEditingEvent edit; /**< Text editing event data */ |
| SDL_TextInputEvent text; /**< Text input event data */ |
| SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
| SDL_MouseButtonEvent button; /**< Mouse button event data */ |
| SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
| SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
| SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
| SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
| SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
| SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ |
| SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ |
| SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ |
| SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ |
| SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */ |
| SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */ |
| SDL_AudioDeviceEvent adevice; /**< Audio device event data */ |
| SDL_SensorEvent sensor; /**< Sensor event data */ |
| SDL_QuitEvent quit; /**< Quit request event data */ |
| SDL_UserEvent user; /**< Custom event data */ |
| SDL_SysWMEvent syswm; /**< System dependent window event data */ |
| SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
| SDL_MultiGestureEvent mgesture; /**< Gesture event data */ |
| SDL_DollarGestureEvent dgesture; /**< Gesture event data */ |
| SDL_DropEvent drop; /**< Drag and drop event data */ |
| |
| /* This is necessary for ABI compatibility between Visual C++ and GCC |
| Visual C++ will respect the push pack pragma and use 52 bytes for |
| this structure, and GCC will use the alignment of the largest datatype |
| within the union, which is 8 bytes. |
| |
| So... we'll add padding to force the size to be 56 bytes for both. |
| */ |
| Uint8 padding[56]; |
| } SDL_Event; |
| |
| /* Make sure we haven't broken binary compatibility */ |
| SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56); |
| |
| |
| /* Function prototypes */ |
| |
| /** |
| * Pumps the event loop, gathering events from the input devices. |
| * |
| * This function updates the event queue and internal input device state. |
| * |
| * This should only be run in the thread that sets the video mode. |
| */ |
| extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
| |
| /* @{ */ |
| typedef enum |
| { |
| SDL_ADDEVENT, |
| SDL_PEEKEVENT, |
| SDL_GETEVENT |
| } SDL_eventaction; |
| |
| /** |
| * Checks the event queue for messages and optionally returns them. |
| * |
| * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
| * the back of the event queue. |
| * |
| * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
| * of the event queue, within the specified minimum and maximum type, |
| * will be returned and will not be removed from the queue. |
| * |
| * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
| * of the event queue, within the specified minimum and maximum type, |
| * will be returned and will be removed from the queue. |
| * |
| * \return The number of events actually stored, or -1 if there was an error. |
| * |
| * This function is thread-safe. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
| SDL_eventaction action, |
| Uint32 minType, Uint32 maxType); |
| /* @} */ |
| |
| /** |
| * Checks to see if certain event types are in the event queue. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
| extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
| |
| /** |
| * This function clears events from the event queue |
| * This function only affects currently queued events. If you want to make |
| * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
| * on the main thread immediately before the flush call. |
| */ |
| extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
| extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
| |
| /** |
| * \brief Polls for currently pending events. |
| * |
| * \return 1 if there are any pending events, or 0 if there are none available. |
| * |
| * \param event If not NULL, the next event is removed from the queue and |
| * stored in that area. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
| |
| /** |
| * \brief Waits indefinitely for the next available event. |
| * |
| * \return 1, or 0 if there was an error while waiting for events. |
| * |
| * \param event If not NULL, the next event is removed from the queue and |
| * stored in that area. |
| */ |
| extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
| |
| /** |
| * \brief Waits until the specified timeout (in milliseconds) for the next |
| * available event. |
| * |
| * \return 1, or 0 if there was an error while waiting for events. |
| * |
| * \param event If not NULL, the next event is removed from the queue and |
| * stored in that area. |
| * \param timeout The timeout (in milliseconds) to wait for next event. |
| */ |
| extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
| int timeout); |
| |
| /** |
| * \brief Add an event to the event queue. |
| * |
| * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
| * was full or there was some other error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
| |
| typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
| |
| /** |
| * Sets up a filter to process all events before they change internal state and |
| * are posted to the internal event queue. |
| * |
| * The filter is prototyped as: |
| * \code |
| * int SDL_EventFilter(void *userdata, SDL_Event * event); |
| * \endcode |
| * |
| * If the filter returns 1, then the event will be added to the internal queue. |
| * If it returns 0, then the event will be dropped from the queue, but the |
| * internal state will still be updated. This allows selective filtering of |
| * dynamically arriving events. |
| * |
| * \warning Be very careful of what you do in the event filter function, as |
| * it may run in a different thread! |
| * |
| * There is one caveat when dealing with the ::SDL_QuitEvent event type. The |
| * event filter is only called when the window manager desires to close the |
| * application window. If the event filter returns 1, then the window will |
| * be closed, otherwise the window will remain open if possible. |
| * |
| * If the quit event is generated by an interrupt signal, it will bypass the |
| * internal queue and be delivered to the application at the next event poll. |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
| void *userdata); |
| |
| /** |
| * Return the current event filter - can be used to "chain" filters. |
| * If there is no event filter set, this function returns SDL_FALSE. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
| void **userdata); |
| |
| /** |
| * Add a function which is called when an event is added to the queue. |
| */ |
| extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, |
| void *userdata); |
| |
| /** |
| * Remove an event watch function added with SDL_AddEventWatch() |
| */ |
| extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, |
| void *userdata); |
| |
| /** |
| * Run the filter function on the current event queue, removing any |
| * events for which the filter returns 0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
| void *userdata); |
| |
| /* @{ */ |
| #define SDL_QUERY -1 |
| #define SDL_IGNORE 0 |
| #define SDL_DISABLE 0 |
| #define SDL_ENABLE 1 |
| |
| /** |
| * This function allows you to set the state of processing certain events. |
| * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
| * dropped from the event queue and will not be filtered. |
| * - If \c state is set to ::SDL_ENABLE, that event will be processed |
| * normally. |
| * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
| * current processing state of the specified event. |
| */ |
| extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
| /* @} */ |
| #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
| |
| /** |
| * This function allocates a set of user-defined events, and returns |
| * the beginning event number for that set of events. |
| * |
| * If there aren't enough user-defined events left, this function |
| * returns (Uint32)-1 |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* SDL_events_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |