| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_config_h_ |
| #define SDL_config_h_ |
| |
| #include "SDL_platform.h" |
| |
| /** |
| * \file SDL_config.h |
| */ |
| |
| /* Add any platform that doesn't build using the configure system. */ |
| #if defined(__WIN32__) |
| #include "SDL_config_windows.h" |
| #elif defined(__WINRT__) |
| #include "SDL_config_winrt.h" |
| #elif defined(__MACOSX__) |
| #include "SDL_config_macosx.h" |
| #elif defined(__IPHONEOS__) |
| #include "SDL_config_iphoneos.h" |
| #elif defined(__ANDROID__) |
| #include "SDL_config_android.h" |
| #elif defined(__PSP__) |
| #include "SDL_config_psp.h" |
| #elif defined(__OS2__) |
| #include "SDL_config_os2.h" |
| #else |
| /* This is a minimal configuration just to get SDL running on new platforms. */ |
| #include "SDL_config_minimal.h" |
| #endif /* platform config */ |
| |
| #ifdef USING_GENERATED_CONFIG_H |
| #error Wrong SDL_config.h, check your include path? |
| #endif |
| |
| #endif /* SDL_config_h_ */ |