| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL.h |
| * |
| * Main include header for the SDL library |
| */ |
| |
| |
| #ifndef SDL_h_ |
| #define SDL_h_ |
| |
| #include "SDL_main.h" |
| #include "SDL_stdinc.h" |
| #include "SDL_assert.h" |
| #include "SDL_atomic.h" |
| #include "SDL_audio.h" |
| #include "SDL_clipboard.h" |
| #include "SDL_cpuinfo.h" |
| #include "SDL_endian.h" |
| #include "SDL_error.h" |
| #include "SDL_events.h" |
| #include "SDL_filesystem.h" |
| #include "SDL_gamecontroller.h" |
| #include "SDL_haptic.h" |
| #include "SDL_hints.h" |
| #include "SDL_joystick.h" |
| #include "SDL_loadso.h" |
| #include "SDL_log.h" |
| #include "SDL_messagebox.h" |
| #include "SDL_metal.h" |
| #include "SDL_mutex.h" |
| #include "SDL_power.h" |
| #include "SDL_render.h" |
| #include "SDL_rwops.h" |
| #include "SDL_sensor.h" |
| #include "SDL_shape.h" |
| #include "SDL_system.h" |
| #include "SDL_thread.h" |
| #include "SDL_timer.h" |
| #include "SDL_version.h" |
| #include "SDL_video.h" |
| #include "SDL_locale.h" |
| #include "SDL_misc.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* As of version 0.5, SDL is loaded dynamically into the application */ |
| |
| /** |
| * \name SDL_INIT_* |
| * |
| * These are the flags which may be passed to SDL_Init(). You should |
| * specify the subsystems which you will be using in your application. |
| */ |
| /* @{ */ |
| #define SDL_INIT_TIMER 0x00000001u |
| #define SDL_INIT_AUDIO 0x00000010u |
| #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ |
| #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ |
| #define SDL_INIT_HAPTIC 0x00001000u |
| #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ |
| #define SDL_INIT_EVENTS 0x00004000u |
| #define SDL_INIT_SENSOR 0x00008000u |
| #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ |
| #define SDL_INIT_EVERYTHING ( \ |
| SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ |
| SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ |
| ) |
| /* @} */ |
| |
| /** |
| * This function initializes the subsystems specified by \c flags |
| */ |
| extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
| |
| /** |
| * This function initializes specific SDL subsystems |
| * |
| * Subsystem initialization is ref-counted, you must call |
| * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly |
| * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). |
| * If a subsystem is already loaded then this call will |
| * increase the ref-count and return. |
| */ |
| extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
| |
| /** |
| * This function cleans up specific SDL subsystems |
| */ |
| extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
| |
| /** |
| * This function returns a mask of the specified subsystems which have |
| * previously been initialized. |
| * |
| * If \c flags is 0, it returns a mask of all initialized subsystems. |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
| |
| /** |
| * This function cleans up all initialized subsystems. You should |
| * call it upon all exit conditions. |
| */ |
| extern DECLSPEC void SDLCALL SDL_Quit(void); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* SDL_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |