| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../SDL_internal.h" |
| |
| #ifndef SDL_keyboard_c_h_ |
| #define SDL_keyboard_c_h_ |
| |
| #include "SDL_keycode.h" |
| #include "SDL_events.h" |
| |
| /* Initialize the keyboard subsystem */ |
| extern int SDL_KeyboardInit(void); |
| |
| /* Clear the state of the keyboard */ |
| extern void SDL_ResetKeyboard(void); |
| |
| /* Get the default keymap */ |
| extern void SDL_GetDefaultKeymap(SDL_Keycode * keymap); |
| |
| /* Set the mapping of scancode to key codes */ |
| extern void SDL_SetKeymap(int start, SDL_Keycode * keys, int length); |
| |
| /* Set a platform-dependent key name, overriding the default platform-agnostic |
| name. Encoded as UTF-8. The string is not copied, thus the pointer given to |
| this function must stay valid forever (or at least until the call to |
| VideoQuit()). */ |
| extern void SDL_SetScancodeName(SDL_Scancode scancode, const char *name); |
| |
| /* Set the keyboard focus window */ |
| extern void SDL_SetKeyboardFocus(SDL_Window * window); |
| |
| /* Send a keyboard key event */ |
| extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode); |
| |
| /* Send keyboard text input */ |
| extern int SDL_SendKeyboardText(const char *text); |
| |
| /* Send editing text for selected range from start to end */ |
| extern int SDL_SendEditingText(const char *text, int start, int end); |
| |
| /* Shutdown the keyboard subsystem */ |
| extern void SDL_KeyboardQuit(void); |
| |
| /* Convert to UTF-8 */ |
| extern char *SDL_UCS4ToUTF8(Uint32 ch, char *dst); |
| |
| /* Toggle on or off pieces of the keyboard mod state. */ |
| extern void SDL_ToggleModState(const SDL_Keymod modstate, const SDL_bool toggle); |
| |
| #endif /* SDL_keyboard_c_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |