| .TH "SDL_CreateRGBSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"  | 
 | .SH "NAME" | 
 | SDL_CreateRGBSurface \- Create an empty SDL_Surface | 
 | .SH "SYNOPSIS" | 
 | .PP | 
 | \fB#include "SDL\&.h" | 
 | .sp | 
 | \fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); | 
 | .SH "DESCRIPTION" | 
 | .PP | 
 | Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR) | 
 | .PP | 
 | If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&. | 
 | .TP 20 | 
 | \fBSDL_SWSURFACE\fP | 
 | SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&. | 
 | .TP 20 | 
 | \fBSDL_HWSURFACE\fP | 
 | SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&. | 
 | .TP 20 | 
 | \fBSDL_SRCCOLORKEY\fP | 
 | This flag turns on colourkeying for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory\&. Use \fI\fBSDL_SetColorKey\fP\fR to set or clear this flag after surface creation\&. | 
 | .TP 20 | 
 | \fBSDL_SRCALPHA\fP | 
 | This flag turns on alpha-blending for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible\&. Use \fI\fBSDL_SetAlpha\fP\fR to set or clear this flag after surface creation\&. | 
 | .PP | 
 | .RS | 
 | \fBNote:   | 
 | .PP | 
 | If an alpha-channel is specified (that is, if \fBAmask\fR is nonzero), then the \fBSDL_SRCALPHA\fP flag is automatically set\&. You may remove this flag by calling \fI\fBSDL_SetAlpha\fP\fR after surface creation\&. | 
 | .RE | 
 | .SH "RETURN VALUE" | 
 | .PP | 
 | Returns the created surface, or \fBNULL\fR upon error\&. | 
 | .SH "EXAMPLE" | 
 | .PP | 
 | .nf | 
 | \f(CW    /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order, | 
 |        as expected by OpenGL for textures */ | 
 |     SDL_Surface *surface; | 
 |     Uint32 rmask, gmask, bmask, amask; | 
 |  | 
 |     /* SDL interprets each pixel as a 32-bit number, so our masks must depend | 
 |        on the endianness (byte order) of the machine */ | 
 | #if SDL_BYTEORDER == SDL_BIG_ENDIAN | 
 |     rmask = 0xff000000; | 
 |     gmask = 0x00ff0000; | 
 |     bmask = 0x0000ff00; | 
 |     amask = 0x000000ff; | 
 | #else | 
 |     rmask = 0x000000ff; | 
 |     gmask = 0x0000ff00; | 
 |     bmask = 0x00ff0000; | 
 |     amask = 0xff000000; | 
 | #endif | 
 |  | 
 |     surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, | 
 |                                    rmask, gmask, bmask, amask); | 
 |     if(surface == NULL) { | 
 |         fprintf(stderr, "CreateRGBSurface failed: %s | 
 | ", SDL_GetError()); | 
 |         exit(1); | 
 |     }\fR | 
 | .fi | 
 | .PP | 
 | .SH "SEE ALSO" | 
 | .PP | 
 | \fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR \fI\fBSDL_SetAlpha\fP\fR \fI\fBSDL_SetColorKey\fP\fR | 
 | ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |