Bug 4576: remove touch/mouse duplication for Wayland
diff --git a/src/video/wayland/SDL_waylandevents.c b/src/video/wayland/SDL_waylandevents.c
index 08f9d69..6fbf91d 100644
--- a/src/video/wayland/SDL_waylandevents.c
+++ b/src/video/wayland/SDL_waylandevents.c
@@ -407,13 +407,6 @@
 
     touch_add(id, x, y, surface);
 
-    if (!window_data->finger_touching) {
-        window_data->finger_touching = SDL_TRUE;
-        window_data->first_finger = id;
-        SDL_SendMouseMotion(window_data->sdlwindow, SDL_TOUCH_MOUSEID, 0, (int) dblx, (int) dbly);
-        SDL_SendMouseButton(window_data->sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
-    }
-
     SDL_SendTouch(1, (SDL_FingerID)id, SDL_TRUE, x, y, 1.0f);
 }
 
@@ -424,11 +417,6 @@
     SDL_WindowData *window_data = (SDL_WindowData *)wl_surface_get_user_data(touch_surface(id));
     float x = 0, y = 0;
 
-    if ((window_data->finger_touching) && (window_data->first_finger == id)) {
-        SDL_SendMouseButton(window_data->sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
-        window_data->finger_touching = SDL_FALSE;
-    }
-
     touch_del(id, &x, &y);
     SDL_SendTouch(1, (SDL_FingerID)id, SDL_FALSE, x, y, 0.0f);
 }
@@ -443,10 +431,6 @@
     const float x = dblx / window_data->sdlwindow->w;
     const float y = dbly / window_data->sdlwindow->h;
 
-    if ((window_data->finger_touching) && (window_data->first_finger == id)) {
-        SDL_SendMouseMotion(window_data->sdlwindow, SDL_TOUCH_MOUSEID, 0, (int) dblx, (int) dbly);
-    }
-
     touch_update(id, x, y);
     SDL_SendTouchMotion(1, (SDL_FingerID)id, x, y, 1.0f);
 }
diff --git a/src/video/wayland/SDL_waylandwindow.h b/src/video/wayland/SDL_waylandwindow.h
index d894216..935b405 100644
--- a/src/video/wayland/SDL_waylandwindow.h
+++ b/src/video/wayland/SDL_waylandwindow.h
@@ -76,8 +76,6 @@
         int width, height;
     } resize;
 
-    SDL_bool finger_touching;  /* for mapping touch events to mice */
-    SDL_FingerID first_finger;
 } SDL_WindowData;
 
 extern void Wayland_ShowWindow(_THIS, SDL_Window *window);