Back out change initializing renderer blend mode incorrectly.
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 695e02f..04cfcef 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1767,7 +1767,7 @@
         }
     }
 
-    data->drawstate.blend = SDL_BLENDMODE_NONE;
+    data->drawstate.blend = SDL_BLENDMODE_INVALID;
 
     return renderer;
 }
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 5e8ad9f..01d6dad 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -1688,7 +1688,7 @@
     /* This ended up causing video discrepancies between OpenGL and Direct3D */
     /* data->glEnable(GL_LINE_SMOOTH); */
 
-    data->drawstate.blend = SDL_BLENDMODE_NONE;
+    data->drawstate.blend = SDL_BLENDMODE_INVALID;
     data->drawstate.shader = SHADER_INVALID;
     data->drawstate.color = 0xFFFFFFFF;
     data->drawstate.clear_color = 0xFFFFFFFF;
diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c
index 0ba234a..a410152 100644
--- a/src/render/opengles/SDL_render_gles.c
+++ b/src/render/opengles/SDL_render_gles.c
@@ -1203,7 +1203,7 @@
     data->glEnableClientState(GL_VERTEX_ARRAY);
     data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
 
-    data->drawstate.blend = SDL_BLENDMODE_NONE;
+    data->drawstate.blend = SDL_BLENDMODE_INVALID;
     data->drawstate.color = 0xFFFFFFFF;
     data->drawstate.clear_color = 0xFFFFFFFF;
 
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 5005ce7..ad79fdd 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -2076,7 +2076,7 @@
     data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
     data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
 
-    data->drawstate.blend = SDL_BLENDMODE_NONE;
+    data->drawstate.blend = SDL_BLENDMODE_INVALID;
     data->drawstate.color = 0xFFFFFFFF;
     data->drawstate.clear_color = 0xFFFFFFFF;
     data->drawstate.projection[3][0] = -1.0f;