| Eli Gottlieb's checklist for the GSOC shaped windows project. Dated July 9, 2010. |
| 1. Enable proper linking of the X11 implementation and test it. |
| --> Find the place in the build system for platform-specific linking flags. STATUS: DONE |
| --> Add a linker flag to bring in libXext.a. STATUS: DONE. |
| 2. Build the Win32 implementation of shaped-windows functionality. |
| --> Add driver functions to the SDL_ShapeDriver in the Win32 driver's SDL_DisplayDevice at the proper point in the code. STATUS: CHECK. |
| --> Add a hook in the Windows resize-window code to call Win32_ResizeWindowShape(). STATUS: CHECK. |
| --> Get the Windows code to build and run properly. STATUS: IN PROGRESS. |
| 3. Enable building the testeyes program. |
| --> Reprogram it to use the latest shaped-windows API. STATUS: CHECK. |
| --> Get it, along with the rest of the test suite in my branch, building successfully. STATUS: DONE. |
| --> Debug testeyes and the platform-specific shaped-window implementations in tandem. STATUS: IN PROGRESS. |
| 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa. STATUS: IN PROGRESS |
| --> Locate (once more) the API documentation for shaped windows under Cocoa. STATUS: NEARLY FINISHED. |
| --> Design and encode a version of SDL_ShapeData for Cocoa. STATUS: IN PROGRESS. |
| --> Write Cocoa_CreateShaper(). STATUS: MOSTLY DONE, AFAIK. |
| --> Write Cocoa_ResizeWindowShape(). STATUS: DONE, AFAIK. |
| --> Write Cocoa_SetWindowShape(). STATUS: IN PROGRESS. |
| --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage. |
| 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2. |
| --> Debug Cocoa implementation. |
| --> Debug Win32 implementation. |
| --> Debug X11 implementation (again). |
| |
| 1.3 release checklist: |
| * http://wiki.libsdl.org/moin.cgi/Roadmap |
| |
| * See why windows are being rearranged. Is the shield window not up? |
| * Make sure you can create and show a fullscreen window in one step |
| * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) |
| * Write automated test case for multi-draw APIs |
| * Make sure you can build SDL without the renderer to slim it down a bunch |
| * Implement assertion code on iPhone |
| * Add __WINDOWS__ in addition to __WIN32__ |
| |
| * Check 1.2 revisions: |
| 3554 - Need to resolve semantics for locking keys on different platforms |
| 4874 - Do we want screen rotation? At what level? |
| 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 |
| 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly |
| 4865 - See if this is still needed (mouse coordinate clamping) |
| 4866 - See if this is still needed (blocking window repositioning) |