| ================================================================================ |
| Simple DirectMedia Layer for Nintendo DS |
| ================================================================================ |
| |
| -Requirements- |
| * The devkitpro SDK available at http://devkitpro.org. |
| Read the information at http://devkitpro.org/wiki/Getting_Started/devkitARM |
| The necessary packages are devkitARM, libnds, libfat and default arm7. |
| * The hardware renderer is using the libgl2d abstraction library that can be found at: |
| http://rel.phatcode.net/junk.php?id=117 |
| Build it, and install the library and the header where SDL can find them (ie. in |
| the libnds/lib and libnds/include directories). |
| |
| |
| -Building SDL- |
| |
| After setting the devkitpro environment, cd into your SDL directory and type: |
| make -f Makefile.ds |
| |
| This will compile and install the library and headers into the |
| devkitpro's portlibs directory. Additionnaly it will compile several |
| tests that you can run either on the DS or with desmume. For instance: |
| desmume test/nds-test-progs/general/general.nds |
| |
| -Notes- |
| * The renderer code is based on the gl like engine. It's not using the sprite engine. |
| * The port is very basic and incomplete: |
| - SDL currently has to be compiled for either framebuffer mode or render mode. |
| See USE_HW_RENDERER in Makefile.ds. |
| - some optional renderer functions are not implemented. |
| |
| -Limitations- |
| * in hardware renderer mode, don't load too many textures. The internal format is |
| 2 bytes per pixel. And there is only 256KB reserved for the textures. For instance, |
| testscale won't display sample.bmp, unless it's resized to a smaller picture. |
| * the screen size is 256 x 384. Anything else won't work. |
| * there is no 8 bits/pixel mode because SDL 1.3 doesn't support palettes. |
| |
| -Joystick mapping- |
| The Joystick presented to SDL has 2 axes and 8 buttons |
| |
| KEY | Code |
| A | 0 |
| B | 1 |
| X | 2 |
| Y | 3 |
| L | 4 |
| R | 5 |
| select | 6 |
| start | 7 |
| |
| Left-right is axe 0. |
| Up-down is axe 1. |
| |
| -Mouse mapping- |
| todo |
| |
| -Examples- |
| Due to memory limitations, to be able to successfully run the testscale example, sample.bmp must be resized to 256x105. |