| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| #include <X11/Xlib.h> |
| #include <X11/Xutil.h> |
| |
| #include "SDL_version.h" |
| #include "SDL_timer.h" |
| #include "SDL_video.h" |
| #include "SDL_syswm.h" |
| #include "../SDL_pixels_c.h" |
| #include "../../events/SDL_events_c.h" |
| #include "SDL_x11modes_c.h" |
| #include "SDL_x11wm_c.h" |
| |
| static Uint8 reverse_byte(Uint8 x) |
| { |
| x = (x & 0xaa) >> 1 | (x & 0x55) << 1; |
| x = (x & 0xcc) >> 2 | (x & 0x33) << 2; |
| x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; |
| return x; |
| } |
| |
| void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) |
| { |
| SDL_Surface *sicon; |
| XWMHints *wmhints; |
| XImage *icon_image; |
| Pixmap icon_pixmap; |
| Pixmap mask_pixmap; |
| Window icon_window = None; |
| GC gc; |
| XGCValues GCvalues; |
| int i, dbpp; |
| SDL_Rect bounds; |
| Uint8 *LSBmask; |
| Visual *dvis; |
| char *p; |
| int masksize; |
| |
| SDL_Lock_EventThread(); |
| |
| /* The icon must use the default visual, depth and colormap of the |
| screen, so it might need a conversion */ |
| dvis = DefaultVisual(SDL_Display, SDL_Screen); |
| dbpp = DefaultDepth(SDL_Display, SDL_Screen); |
| for(i = 0; i < this->hidden->nvisuals; i++) { |
| if(this->hidden->visuals[i].visual == dvis) { |
| dbpp = this->hidden->visuals[i].bpp; |
| break; |
| } |
| } |
| |
| /* The Visual struct is supposed to be opaque but we cheat a little */ |
| sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, |
| dbpp, |
| dvis->red_mask, dvis->green_mask, |
| dvis->blue_mask, 0); |
| if ( sicon == NULL ) |
| goto done; |
| |
| if(dbpp == 8) { |
| /* Default visual is 8bit; we need to allocate colours from |
| the default colormap */ |
| SDL_Color want[256], got[256]; |
| int nwant; |
| Colormap dcmap; |
| int missing; |
| dcmap = DefaultColormap(SDL_Display, SDL_Screen); |
| if(icon->format->palette) { |
| /* The icon has a palette as well - we just have to |
| find those colours */ |
| nwant = icon->format->palette->ncolors; |
| SDL_memcpy(want, icon->format->palette->colors, |
| nwant * sizeof want[0]); |
| } else { |
| /* try the standard 6x6x6 cube for lack of better |
| ideas */ |
| int r, g, b, i; |
| for(r = i = 0; r < 256; r += 0x33) |
| for(g = 0; g < 256; g += 0x33) |
| for(b = 0; b < 256; b += 0x33, i++) { |
| want[i].r = r; |
| want[i].g = g; |
| want[i].b = b; |
| } |
| nwant = 216; |
| } |
| if(SDL_iconcolors) { |
| /* free already allocated colours first */ |
| unsigned long freelist[512]; |
| int nfree = 0; |
| for(i = 0; i < 256; i++) { |
| while(SDL_iconcolors[i]) { |
| freelist[nfree++] = i; |
| SDL_iconcolors[i]--; |
| } |
| } |
| pXFreeColors(GFX_Display, dcmap, freelist, nfree, 0); |
| } |
| if(!SDL_iconcolors) |
| SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors); |
| SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); |
| |
| /* try to allocate the colours */ |
| SDL_memset(got, 0, sizeof got); |
| missing = 0; |
| for(i = 0; i < nwant; i++) { |
| XColor c; |
| c.red = want[i].r << 8; |
| c.green = want[i].g << 8; |
| c.blue = want[i].b << 8; |
| c.flags = DoRed | DoGreen | DoBlue; |
| if(pXAllocColor(GFX_Display, dcmap, &c)) { |
| /* got the colour */ |
| SDL_iconcolors[c.pixel]++; |
| got[c.pixel] = want[i]; |
| } else { |
| missing = 1; |
| } |
| } |
| if(missing) { |
| /* Some colours were apparently missing, so we just |
| allocate all the rest as well */ |
| XColor cols[256]; |
| for(i = 0; i < 256; i++) |
| cols[i].pixel = i; |
| pXQueryColors(GFX_Display, dcmap, cols, 256); |
| for(i = 0; i < 256; i++) { |
| got[i].r = cols[i].red >> 8; |
| got[i].g = cols[i].green >> 8; |
| got[i].b = cols[i].blue >> 8; |
| if(!SDL_iconcolors[i]) { |
| if(pXAllocColor(GFX_Display, dcmap, |
| cols + i)) { |
| SDL_iconcolors[i] = 1; |
| } else { |
| /* index not available */ |
| got[i].r = 0; |
| got[i].g = 0; |
| got[i].b = 0; |
| } |
| } |
| } |
| } |
| |
| SDL_SetColors(sicon, got, 0, 256); |
| } |
| |
| bounds.x = 0; |
| bounds.y = 0; |
| bounds.w = icon->w; |
| bounds.h = icon->h; |
| if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) |
| goto done; |
| |
| /* We need the mask as given, except in LSBfirst format instead of |
| MSBfirst. Reverse the bits in each byte. */ |
| masksize = ((sicon->w + 7) >> 3) * sicon->h; |
| LSBmask = SDL_malloc(masksize); |
| if ( LSBmask == NULL ) { |
| goto done; |
| } |
| SDL_memset(LSBmask, 0, masksize); |
| for(i = 0; i < masksize; i++) |
| LSBmask[i] = reverse_byte(mask[i]); |
| mask_pixmap = pXCreatePixmapFromBitmapData(SDL_Display, WMwindow, |
| (char *)LSBmask, |
| sicon->w, sicon->h, |
| 1L, 0L, 1); |
| |
| /* Transfer the image to an X11 pixmap */ |
| icon_image = pXCreateImage(SDL_Display, |
| DefaultVisual(SDL_Display, SDL_Screen), |
| DefaultDepth(SDL_Display, SDL_Screen), |
| ZPixmap, 0, sicon->pixels, |
| sicon->w, sicon->h, |
| 32, 0); |
| icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) |
| ? MSBFirst : LSBFirst; |
| icon_pixmap = pXCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, |
| DefaultDepth(SDL_Display, SDL_Screen)); |
| gc = pXCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); |
| pXPutImage(SDL_Display, icon_pixmap, gc, icon_image, |
| 0, 0, 0, 0, sicon->w, sicon->h); |
| pXFreeGC(SDL_Display, gc); |
| pXDestroyImage(icon_image); |
| SDL_free(LSBmask); |
| sicon->pixels = NULL; |
| |
| /* Some buggy window managers (some versions of Enlightenment, it |
| seems) need an icon window *and* icon pixmap to work properly, while |
| it screws up others. The default is only to use a pixmap. */ |
| p = SDL_getenv("SDL_VIDEO_X11_ICONWIN"); |
| if(p && *p) { |
| icon_window = pXCreateSimpleWindow(SDL_Display, SDL_Root, |
| 0, 0, sicon->w, sicon->h, 0, |
| CopyFromParent, |
| CopyFromParent); |
| pXSetWindowBackgroundPixmap(SDL_Display, icon_window, |
| icon_pixmap); |
| pXClearWindow(SDL_Display, icon_window); |
| } |
| |
| /* Set the window icon to the icon pixmap (and icon window) */ |
| wmhints = pXAllocWMHints(); |
| wmhints->flags = (IconPixmapHint | IconMaskHint); |
| wmhints->icon_pixmap = icon_pixmap; |
| wmhints->icon_mask = mask_pixmap; |
| if(icon_window != None) { |
| wmhints->flags |= IconWindowHint; |
| wmhints->icon_window = icon_window; |
| } |
| pXSetWMHints(SDL_Display, WMwindow, wmhints); |
| pXFree(wmhints); |
| pXSync(SDL_Display, False); |
| |
| done: |
| SDL_Unlock_EventThread(); |
| SDL_FreeSurface(sicon); |
| } |
| |
| void X11_SetCaption(_THIS, const char *title, const char *icon) |
| { |
| XTextProperty titleprop, iconprop; |
| |
| /* Lock the event thread, in multi-threading environments */ |
| SDL_Lock_EventThread(); |
| |
| if ( title != NULL ) { |
| int error = XLocaleNotSupported; |
| #ifdef X_HAVE_UTF8_STRING |
| error = pXutf8TextListToTextProperty(SDL_Display, |
| (char **)&title, 1, XUTF8StringStyle, |
| &titleprop); |
| #endif |
| if ( error != Success ) { |
| pXStringListToTextProperty((char **)&title, 1, |
| &titleprop); |
| } |
| pXSetWMName(SDL_Display, WMwindow, &titleprop); |
| pXFree(titleprop.value); |
| } |
| if ( icon != NULL ) { |
| int error = XLocaleNotSupported; |
| #ifdef X_HAVE_UTF8_STRING |
| error = pXutf8TextListToTextProperty(SDL_Display, |
| (char **)&icon, 1, XUTF8StringStyle, &iconprop); |
| #endif |
| if ( error != Success ) { |
| pXStringListToTextProperty((char **)&icon, 1, &iconprop); |
| } |
| pXSetWMIconName(SDL_Display, WMwindow, &iconprop); |
| pXFree(iconprop.value); |
| } |
| pXSync(SDL_Display, False); |
| |
| SDL_Unlock_EventThread(); |
| } |
| |
| /* Iconify the window */ |
| int X11_IconifyWindow(_THIS) |
| { |
| int result; |
| |
| SDL_Lock_EventThread(); |
| result = pXIconifyWindow(SDL_Display, WMwindow, SDL_Screen); |
| pXSync(SDL_Display, False); |
| SDL_Unlock_EventThread(); |
| return(result); |
| } |
| |
| SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) |
| { |
| int result; |
| |
| if ( this->screen == NULL ) { |
| return(SDL_GRAB_OFF); |
| } |
| if ( ! SDL_Window ) { |
| return(mode); /* Will be set later on mode switch */ |
| } |
| if ( mode == SDL_GRAB_OFF ) { |
| pXUngrabPointer(SDL_Display, CurrentTime); |
| pXUngrabKeyboard(SDL_Display, CurrentTime); |
| } else { |
| if ( this->screen->flags & SDL_FULLSCREEN ) { |
| /* Unbind the mouse from the fullscreen window */ |
| pXUngrabPointer(SDL_Display, CurrentTime); |
| } |
| /* Try to grab the mouse */ |
| #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ |
| for ( numtries = 0; numtries < 10; ++numtries ) { |
| #else |
| while ( 1 ) { |
| #endif |
| result = pXGrabPointer(SDL_Display, SDL_Window, True, 0, |
| GrabModeAsync, GrabModeAsync, |
| SDL_Window, None, CurrentTime); |
| if ( result == GrabSuccess ) { |
| break; |
| } |
| SDL_Delay(100); |
| } |
| if ( result != GrabSuccess ) { |
| /* Uh, oh, what do we do here? */ ; |
| } |
| /* Now grab the keyboard */ |
| pXGrabKeyboard(SDL_Display, WMwindow, True, |
| GrabModeAsync, GrabModeAsync, CurrentTime); |
| |
| /* Raise the window if we grab the mouse */ |
| if ( !(this->screen->flags & SDL_FULLSCREEN) ) |
| pXRaiseWindow(SDL_Display, WMwindow); |
| |
| /* Make sure we register input focus */ |
| SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); |
| } |
| pXSync(SDL_Display, False); |
| |
| return(mode); |
| } |
| |
| SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) |
| { |
| SDL_Lock_EventThread(); |
| mode = X11_GrabInputNoLock(this, mode); |
| SDL_Unlock_EventThread(); |
| |
| return(mode); |
| } |
| |
| /* If 'info' is the right version, this function fills it and returns 1. |
| Otherwise, in case of a version mismatch, it returns -1. |
| */ |
| static void lock_display(void) |
| { |
| SDL_Lock_EventThread(); |
| } |
| static void unlock_display(void) |
| { |
| /* Make sure any X11 transactions are completed */ |
| SDL_VideoDevice *this = current_video; |
| pXSync(SDL_Display, False); |
| SDL_Unlock_EventThread(); |
| } |
| int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info) |
| { |
| if ( info->version.major <= SDL_MAJOR_VERSION ) { |
| info->subsystem = SDL_SYSWM_X11; |
| info->info.x11.display = SDL_Display; |
| info->info.x11.window = SDL_Window; |
| if ( SDL_VERSIONNUM(info->version.major, |
| info->version.minor, |
| info->version.patch) >= 1002 ) { |
| info->info.x11.fswindow = FSwindow; |
| info->info.x11.wmwindow = WMwindow; |
| } |
| info->info.x11.lock_func = lock_display; |
| info->info.x11.unlock_func = unlock_display; |
| return(1); |
| } else { |
| SDL_SetError("Application not compiled with SDL %d.%d\n", |
| SDL_MAJOR_VERSION, SDL_MINOR_VERSION); |
| return(-1); |
| } |
| } |