Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
diff --git a/WhatsNew.txt b/WhatsNew.txt
index 95cb442..34860cb 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -8,7 +8,8 @@
 

 Android:

 * Removed SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH (replaced by SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS)

-  (Changed old default behavior from hardware mouse triggering touch events to now not doing so (SDL_MOUSE_TOUCH_EVENTS=0) to match the default behavior of other platforms")

+  SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=1, should be replaced by setting both previous hints to 0.

+  SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=0, should be replaced by setting both previous hints to 1.

 

 

 ---------------------------------------------------------------------------

diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 8cbcc3e..20d510b 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -323,6 +323,7 @@
  *    "1"       - Mouse events will generate touch events
  *
  *  By default SDL will *not* generate touch events for mouse events
+ *  Except for Android, they are generated by default.
  */
 
 #define SDL_HINT_MOUSE_TOUCH_EVENTS    "SDL_MOUSE_TOUCH_EVENTS"
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index 893ecc7..ca92f2f 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -112,14 +112,22 @@
 {
     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
 
-    if (hint && (*hint == '1' || SDL_strcasecmp(hint, "true") == 0)) {
-
-        SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
-
+    if (hint == NULL || *hint == '\0') {
+        /* Default */
+#if defined(__ANDROID__)
+        mouse->mouse_touch_events = SDL_TRUE;
+#else
+        mouse->mouse_touch_events = SDL_FALSE;
+#endif
+    } else if (*hint == '1' || SDL_strcasecmp(hint, "true") == 0) {
         mouse->mouse_touch_events = SDL_TRUE;
     } else {
         mouse->mouse_touch_events = SDL_FALSE;
     }
+
+    if (mouse->mouse_touch_events) {
+        SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
+    }
 }
 
 /* Public functions */