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| Simple DirectMedia Layer |
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| (SDL) |
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| Version 2.0 |
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| --- |
| http://www.libsdl.org/ |
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| This is the Simple DirectMedia Layer, a general API that provides low |
| level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
| and 2D framebuffer across multiple platforms. |
| |
| The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD, |
| NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains |
| support for other operating systems but those are not officially supported. |
| |
| SDL is written in C, but works with C++ natively, and has bindings to |
| several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
| Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
| Pike, Pliant, Python, Ruby, and Smalltalk. |
| |
| This library is distributed under the zlib license, which can be found |
| in the file "COPYING". |
| |
| The best way to learn how to use SDL is to check out the header files in |
| the "include" subdirectory and the programs in the "test" subdirectory. |
| The header files and test programs are well commented and always up to date. |
| More documentation is available in HTML format in "docs/index.html", and |
| a documentation wiki is available online at: |
| http://www.libsdl.org/cgi/docwiki.cgi |
| |
| The test programs in the "test" subdirectory are in the public domain. |
| |
| Frequently asked questions are answered online: |
| http://www.libsdl.org/faq.php |
| |
| If you need help with the library, or just want to discuss SDL related |
| issues, you can join the developers mailing list: |
| http://www.libsdl.org/mailing-list.php |
| |
| Enjoy! |
| Sam Lantinga (slouken@libsdl.org) |
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