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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_ndsvideo_h
#define _SDL_ndsvideo_h
#include "../SDL_sysvideo.h"
#include "SDL_ndswindow.h"
#define SCREEN_GAP 92 /* line-equivalent gap between the 2 screens */
/* Per Window information. */
struct NDS_WindowData {
struct {
int bg_id;
void *vram_pixels; /* where the pixel data is stored (a pointer into VRAM) */
void *pixels; /* area in user frame buffer */
int length;
} main, sub;
int pitch, bpp; /* useful information about the texture */
struct {
int x, y;
} scale; /* x/y stretch (24.8 fixed point) */
struct {
int x, y;
} scroll; /* x/y offset */
int rotate; /* -32768 to 32767, texture rotation */
/* user frame buffer - todo: better way to do double buffering */
void *pixels;
int pixels_length;
};
#endif /* _SDL_ndsvideo_h */
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