blob: 26d994e00f00b32a4a823a8c88f3fa5fbeade757 [file] [log] [blame]
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Win32 thread management routines for SDL */
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"
#include "SDL_systhread_c.h"
#ifndef SDL_PASSED_BEGINTHREAD_ENDTHREAD
#ifndef _WIN32_WCE
/* We'll use the C library from this DLL */
#include <process.h>
#endif
#if __GNUC__
typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned
(__stdcall *
func) (void *),
void *arg,
unsigned,
unsigned
*threadID);
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
#elif defined(__WATCOMC__)
/* This is for Watcom targets except OS2 */
#if __WATCOMC__ < 1240
#define __watcall
#endif
typedef unsigned long (__watcall * pfnSDL_CurrentBeginThread) (void *,
unsigned,
unsigned
(__stdcall *
func) (void
*),
void *arg,
unsigned,
unsigned
*threadID);
typedef void (__watcall * pfnSDL_CurrentEndThread) (unsigned code);
#else
typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *
func) (void
*),
void *arg, unsigned,
unsigned *threadID);
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
#endif
#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */
typedef struct ThreadStartParms
{
void *args;
pfnSDL_CurrentEndThread pfnCurrentEndThread;
} tThreadStartParms, *pThreadStartParms;
static DWORD __stdcall
RunThread(void *data)
{
pThreadStartParms pThreadParms = (pThreadStartParms) data;
pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL;
// Call the thread function!
SDL_RunThread(pThreadParms->args);
// Get the current endthread we have to use!
if (pThreadParms) {
pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread;
SDL_free(pThreadParms);
}
// Call endthread!
if (pfnCurrentEndThread)
(*pfnCurrentEndThread) (0);
return (0);
}
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
{
#else
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
#ifdef _WIN32_WCE
pfnSDL_CurrentBeginThread pfnBeginThread = NULL;
pfnSDL_CurrentEndThread pfnEndThread = NULL;
#else
pfnSDL_CurrentBeginThread pfnBeginThread = _beginthreadex;
pfnSDL_CurrentEndThread pfnEndThread = _endthreadex;
#endif
#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
unsigned threadid;
pThreadStartParms pThreadParms =
(pThreadStartParms) SDL_malloc(sizeof(tThreadStartParms));
if (!pThreadParms) {
SDL_OutOfMemory();
return (-1);
}
// Save the function which we will have to call to clear the RTL of calling app!
pThreadParms->pfnCurrentEndThread = pfnEndThread;
// Also save the real parameters we have to pass to thread function
pThreadParms->args = args;
if (pfnBeginThread) {
thread->handle =
(SYS_ThreadHandle) pfnBeginThread(NULL, 0, RunThread,
pThreadParms, 0, &threadid);
} else {
thread->handle =
CreateThread(NULL, 0, RunThread, pThreadParms, 0, &threadid);
}
if (thread->handle == NULL) {
SDL_SetError("Not enough resources to create thread");
return (-1);
}
return (0);
}
void
SDL_SYS_SetupThread(void)
{
return;
}
SDL_threadID
SDL_ThreadID(void)
{
return ((SDL_threadID) GetCurrentThreadId());
}
int
SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{
int value;
if (priority == SDL_THREAD_PRIORITY_LOW) {
value = THREAD_PRIORITY_LOWEST;
} else if (priority == SDL_THREAD_PRIORITY_HIGH) {
value = THREAD_PRIORITY_HIGHEST;
} else {
value = THREAD_PRIORITY_NORMAL;
}
if (!SetThreadPriority(GetCurrentThread(), value)) {
WIN_SetError("SetThreadPriority()");
return -1;
}
return 0;
}
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
WaitForSingleObject(thread->handle, INFINITE);
CloseHandle(thread->handle);
}
/* vi: set ts=4 sw=4 expandtab: */