| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2011 Sam Lantinga |
| Copyright (C) 2010 itsnotabigtruck. |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| #if SDL_VIDEO_RENDER_OGL_ES2 |
| |
| #ifndef SDL_shaderdata_h_ |
| #define SDL_shaderdata_h_ |
| |
| typedef struct GLES2_ShaderInstance |
| { |
| GLenum type; |
| GLenum format; |
| int length; |
| const void *data; |
| } GLES2_ShaderInstance; |
| |
| typedef struct GLES2_Shader |
| { |
| int instance_count; |
| const GLES2_ShaderInstance *instances[4]; |
| } GLES2_Shader; |
| |
| typedef enum |
| { |
| GLES2_SHADER_VERTEX_DEFAULT, |
| GLES2_SHADER_FRAGMENT_SOLID_SRC, |
| GLES2_SHADER_FRAGMENT_TEXTURE_SRC |
| } GLES2_ShaderType; |
| |
| #define GLES2_SOURCE_SHADER (GLenum)-1 |
| |
| const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode); |
| |
| #endif /* SDL_shaderdata_h_ */ |
| |
| #endif /* SDL_VIDEO_RENDER_OGL_ES2 */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |