| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2011 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| #if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED |
| |
| #include "SDL_hints.h" |
| #include "SDL_opengles.h" |
| #include "../SDL_sysrender.h" |
| |
| #if defined(SDL_VIDEO_DRIVER_PANDORA) |
| |
| /* Empty function stub to get OpenGL ES 1.x support without */ |
| /* OpenGL ES extension GL_OES_draw_texture supported */ |
| GL_API void GL_APIENTRY |
| glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) |
| { |
| return; |
| } |
| |
| #endif /* PANDORA */ |
| |
| /* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */ |
| |
| static const float inv255f = 1.0f / 255.0f; |
| |
| static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags); |
| static void GLES_WindowEvent(SDL_Renderer * renderer, |
| const SDL_WindowEvent *event); |
| static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
| static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
| const SDL_Rect * rect, const void *pixels, |
| int pitch); |
| static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
| const SDL_Rect * rect, void **pixels, int *pitch); |
| static void GLES_UnlockTexture(SDL_Renderer * renderer, |
| SDL_Texture * texture); |
| static int GLES_UpdateViewport(SDL_Renderer * renderer); |
| static int GLES_RenderClear(SDL_Renderer * renderer); |
| static int GLES_RenderDrawPoints(SDL_Renderer * renderer, |
| const SDL_Point * points, int count); |
| static int GLES_RenderDrawLines(SDL_Renderer * renderer, |
| const SDL_Point * points, int count); |
| static int GLES_RenderFillRects(SDL_Renderer * renderer, |
| const SDL_Rect * rects, int count); |
| static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_Rect * dstrect); |
| static void GLES_RenderPresent(SDL_Renderer * renderer); |
| static void GLES_DestroyTexture(SDL_Renderer * renderer, |
| SDL_Texture * texture); |
| static void GLES_DestroyRenderer(SDL_Renderer * renderer); |
| |
| |
| SDL_RenderDriver GLES_RenderDriver = { |
| GLES_CreateRenderer, |
| { |
| "opengles", |
| (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), |
| 1, |
| {SDL_PIXELFORMAT_ABGR8888}, |
| 0, |
| 0} |
| }; |
| |
| typedef struct |
| { |
| SDL_GLContext context; |
| struct { |
| Uint32 color; |
| int blendMode; |
| SDL_bool tex_coords; |
| } current; |
| |
| SDL_bool useDrawTexture; |
| SDL_bool GL_OES_draw_texture_supported; |
| } GLES_RenderData; |
| |
| typedef struct |
| { |
| GLuint texture; |
| GLenum type; |
| GLfloat texw; |
| GLfloat texh; |
| GLenum format; |
| GLenum formattype; |
| void *pixels; |
| int pitch; |
| } GLES_TextureData; |
| |
| static void |
| GLES_SetError(const char *prefix, GLenum result) |
| { |
| const char *error; |
| |
| switch (result) { |
| case GL_NO_ERROR: |
| error = "GL_NO_ERROR"; |
| break; |
| case GL_INVALID_ENUM: |
| error = "GL_INVALID_ENUM"; |
| break; |
| case GL_INVALID_VALUE: |
| error = "GL_INVALID_VALUE"; |
| break; |
| case GL_INVALID_OPERATION: |
| error = "GL_INVALID_OPERATION"; |
| break; |
| case GL_STACK_OVERFLOW: |
| error = "GL_STACK_OVERFLOW"; |
| break; |
| case GL_STACK_UNDERFLOW: |
| error = "GL_STACK_UNDERFLOW"; |
| break; |
| case GL_OUT_OF_MEMORY: |
| error = "GL_OUT_OF_MEMORY"; |
| break; |
| default: |
| error = "UNKNOWN"; |
| break; |
| } |
| SDL_SetError("%s: %s", prefix, error); |
| } |
| |
| static SDL_GLContext SDL_CurrentContext = NULL; |
| |
| static int |
| GLES_ActivateRenderer(SDL_Renderer * renderer) |
| { |
| GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| |
| if (SDL_CurrentContext != data->context) { |
| if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) { |
| return -1; |
| } |
| SDL_CurrentContext = data->context; |
| |
| GLES_UpdateViewport(renderer); |
| } |
| return 0; |
| } |
| |
| /* This is called if we need to invalidate all of the SDL OpenGL state */ |
| static void |
| GLES_ResetState(SDL_Renderer *renderer) |
| { |
| GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| |
| if (SDL_CurrentContext == data->context) { |
| GLES_UpdateViewport(renderer); |
| } else { |
| GLES_ActivateRenderer(renderer); |
| } |
| |
| data->current.color = 0; |
| data->current.blendMode = -1; |
| data->current.tex_coords = SDL_FALSE; |
| |
| glDisable(GL_DEPTH_TEST); |
| glDisable(GL_CULL_FACE); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| |
| SDL_Renderer * |
| GLES_CreateRenderer(SDL_Window * window, Uint32 flags) |
| { |
| |
| SDL_Renderer *renderer; |
| GLES_RenderData *data; |
| GLint value; |
| |
| renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
| if (!renderer) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data)); |
| if (!data) { |
| GLES_DestroyRenderer(renderer); |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| renderer->WindowEvent = GLES_WindowEvent; |
| renderer->CreateTexture = GLES_CreateTexture; |
| renderer->UpdateTexture = GLES_UpdateTexture; |
| renderer->LockTexture = GLES_LockTexture; |
| renderer->UnlockTexture = GLES_UnlockTexture; |
| renderer->UpdateViewport = GLES_UpdateViewport; |
| renderer->RenderClear = GLES_RenderClear; |
| renderer->RenderDrawPoints = GLES_RenderDrawPoints; |
| renderer->RenderDrawLines = GLES_RenderDrawLines; |
| renderer->RenderFillRects = GLES_RenderFillRects; |
| renderer->RenderCopy = GLES_RenderCopy; |
| renderer->RenderPresent = GLES_RenderPresent; |
| renderer->DestroyTexture = GLES_DestroyTexture; |
| renderer->DestroyRenderer = GLES_DestroyRenderer; |
| renderer->info = GLES_RenderDriver.info; |
| renderer->info.flags = SDL_RENDERER_ACCELERATED; |
| renderer->driverdata = data; |
| |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); |
| |
| data->context = SDL_GL_CreateContext(window); |
| if (!data->context) { |
| GLES_DestroyRenderer(renderer); |
| return NULL; |
| } |
| if (SDL_GL_MakeCurrent(window, data->context) < 0) { |
| GLES_DestroyRenderer(renderer); |
| return NULL; |
| } |
| |
| if (flags & SDL_RENDERER_PRESENTVSYNC) { |
| SDL_GL_SetSwapInterval(1); |
| } else { |
| SDL_GL_SetSwapInterval(0); |
| } |
| if (SDL_GL_GetSwapInterval() > 0) { |
| renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
| } |
| |
| #if SDL_VIDEO_DRIVER_PANDORA |
| data->GL_OES_draw_texture_supported = SDL_FALSE; |
| data->useDrawTexture = SDL_FALSE; |
| #else |
| if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) { |
| data->GL_OES_draw_texture_supported = SDL_TRUE; |
| data->useDrawTexture = SDL_TRUE; |
| } else { |
| data->GL_OES_draw_texture_supported = SDL_FALSE; |
| data->useDrawTexture = SDL_FALSE; |
| } |
| #endif |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
| renderer->info.max_texture_width = value; |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
| renderer->info.max_texture_height = value; |
| |
| /* Set up parameters for rendering */ |
| GLES_ResetState(renderer); |
| |
| return renderer; |
| } |
| |
| static void |
| GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) |
| { |
| if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) { |
| /* Rebind the context to the window area and update matrices */ |
| SDL_CurrentContext = NULL; |
| } |
| } |
| |
| static __inline__ int |
| power_of_2(int input) |
| { |
| int value = 1; |
| |
| while (value < input) { |
| value <<= 1; |
| } |
| return value; |
| } |
| |
| static GLenum |
| GetScaleQuality(void) |
| { |
| const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY); |
| |
| if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) { |
| return GL_NEAREST; |
| } else { |
| return GL_LINEAR; |
| } |
| } |
| |
| static int |
| GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
| { |
| GLES_TextureData *data; |
| GLint internalFormat; |
| GLenum format, type; |
| int texture_w, texture_h; |
| GLenum scaleMode; |
| GLenum result; |
| |
| GLES_ActivateRenderer(renderer); |
| |
| switch (texture->format) { |
| case SDL_PIXELFORMAT_ABGR8888: |
| internalFormat = GL_RGBA; |
| format = GL_RGBA; |
| type = GL_UNSIGNED_BYTE; |
| break; |
| default: |
| SDL_SetError("Texture format not supported"); |
| return -1; |
| } |
| |
| data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data)); |
| if (!data) { |
| SDL_OutOfMemory(); |
| return -1; |
| } |
| |
| if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); |
| data->pixels = SDL_calloc(1, texture->h * data->pitch); |
| if (!data->pixels) { |
| SDL_OutOfMemory(); |
| SDL_free(data); |
| return -1; |
| } |
| } |
| |
| texture->driverdata = data; |
| |
| glGetError(); |
| glEnable(GL_TEXTURE_2D); |
| glGenTextures(1, &data->texture); |
| |
| data->type = GL_TEXTURE_2D; |
| /* no NPOV textures allowed in OpenGL ES (yet) */ |
| texture_w = power_of_2(texture->w); |
| texture_h = power_of_2(texture->h); |
| data->texw = (GLfloat) texture->w / texture_w; |
| data->texh = (GLfloat) texture->h / texture_h; |
| |
| data->format = format; |
| data->formattype = type; |
| scaleMode = GetScaleQuality(); |
| glBindTexture(data->type, data->texture); |
| glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode); |
| glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode); |
| glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| glTexImage2D(data->type, 0, internalFormat, texture_w, |
| texture_h, 0, format, type, NULL); |
| glDisable(GL_TEXTURE_2D); |
| |
| result = glGetError(); |
| if (result != GL_NO_ERROR) { |
| GLES_SetError("glTexImage2D()", result); |
| return -1; |
| } |
| return 0; |
| } |
| |
| static int |
| GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
| const SDL_Rect * rect, const void *pixels, int pitch) |
| { |
| GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
| Uint8 *blob = NULL; |
| Uint8 *src; |
| int srcPitch; |
| int y; |
| |
| GLES_ActivateRenderer(renderer); |
| |
| /* Bail out if we're supposed to update an empty rectangle */ |
| if (rect->w <= 0 || rect->h <= 0) |
| return 0; |
| |
| /* Reformat the texture data into a tightly packed array */ |
| srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format); |
| src = (Uint8 *)pixels; |
| if (pitch != srcPitch) |
| { |
| blob = (Uint8 *)SDL_malloc(srcPitch * rect->h); |
| if (!blob) |
| { |
| SDL_OutOfMemory(); |
| return -1; |
| } |
| src = blob; |
| for (y = 0; y < rect->h; ++y) |
| { |
| SDL_memcpy(src, pixels, srcPitch); |
| src += srcPitch; |
| pixels = (Uint8 *)pixels + pitch; |
| } |
| src = blob; |
| } |
| |
| /* Create a texture subimage with the supplied data */ |
| glGetError(); |
| glEnable(data->type); |
| glBindTexture(data->type, data->texture); |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| glTexSubImage2D(data->type, |
| 0, |
| rect->x, |
| rect->y, |
| rect->w, |
| rect->h, |
| data->format, |
| data->formattype, |
| src); |
| if (blob) { |
| SDL_free(blob); |
| } |
| |
| if (glGetError() != GL_NO_ERROR) |
| { |
| SDL_SetError("Failed to update texture"); |
| return -1; |
| } |
| return 0; |
| } |
| |
| static int |
| GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
| const SDL_Rect * rect, void **pixels, int *pitch) |
| { |
| GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
| |
| *pixels = |
| (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + |
| rect->x * SDL_BYTESPERPIXEL(texture->format)); |
| *pitch = data->pitch; |
| return 0; |
| } |
| |
| static void |
| GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
| { |
| GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
| SDL_Rect rect; |
| |
| /* We do whole texture updates, at least for now */ |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = texture->w; |
| rect.h = texture->h; |
| GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch); |
| } |
| |
| static int |
| GLES_UpdateViewport(SDL_Renderer * renderer) |
| { |
| GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| |
| if (SDL_CurrentContext != data->context) { |
| /* We'll update the viewport after we rebind the context */ |
| return 0; |
| } |
| |
| glViewport(renderer->viewport.x, renderer->viewport.y, |
| renderer->viewport.w, renderer->viewport.h); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrthof((GLfloat) 0, |
| (GLfloat) renderer->viewport.w, |
| (GLfloat) renderer->viewport.h, |
| (GLfloat) 0, 0.0, 1.0); |
| return 0; |
| } |
| |
| static void |
| GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
| { |
| Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b); |
| |
| if (color != data->current.color) { |
| glColor4f((GLfloat) r * inv255f, |
| (GLfloat) g * inv255f, |
| (GLfloat) b * inv255f, |
| (GLfloat) a * inv255f); |
| data->current.color = color; |
| } |
| } |
| |
| static void |
| GLES_SetBlendMode(GLES_RenderData * data, int blendMode) |
| { |
| if (blendMode != data->current.blendMode) { |
| switch (blendMode) { |
| case SDL_BLENDMODE_NONE: |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glDisable(GL_BLEND); |
| break; |
| case SDL_BLENDMODE_BLEND: |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| break; |
| case SDL_BLENDMODE_ADD: |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
| break; |
| case SDL_BLENDMODE_MOD: |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_ZERO, GL_SRC_COLOR); |
| break; |
| } |
| data->current.blendMode = blendMode; |
| } |
| } |
| |
| static void |
| GLES_SetTexCoords(GLES_RenderData * data, SDL_bool enabled) |
| { |
| if (enabled != data->current.tex_coords) { |
| if (enabled) { |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| } else { |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| data->current.tex_coords = enabled; |
| } |
| } |
| |
| static void |
| GLES_SetDrawingState(SDL_Renderer * renderer) |
| { |
| GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| |
| GLES_ActivateRenderer(renderer); |
| |
| GLES_SetColor(data, (GLfloat) renderer->r, |
| (GLfloat) renderer->g, |
| (GLfloat) renderer->b, |
| (GLfloat) renderer->a); |
| |
| GLES_SetBlendMode(data, renderer->blendMode); |
| |
| GLES_SetTexCoords(data, SDL_FALSE); |
| } |
| |
| static int |
| GLES_RenderClear(SDL_Renderer * renderer) |
| { |
| GLES_ActivateRenderer(renderer); |
| |
| glClearColor((GLfloat) renderer->r * inv255f, |
| (GLfloat) renderer->g * inv255f, |
| (GLfloat) renderer->b * inv255f, |
| (GLfloat) renderer->a * inv255f); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| return 0; |
| } |
| |
| static int |
| GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, |
| int count) |
| { |
| GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| int i; |
| GLshort *vertices; |
| |
| GLES_SetDrawingState(renderer); |
| |
| vertices = SDL_stack_alloc(GLshort, count*2); |
| for (i = 0; i < count; ++i) { |
| vertices[2*i+0] = (GLshort)points[i].x; |
| vertices[2*i+1] = (GLshort)points[i].y; |
| } |
| glVertexPointer(2, GL_SHORT, 0, vertices); |
| glDrawArrays(GL_POINTS, 0, count); |
| SDL_stack_free(vertices); |
| |
| return 0; |
| } |
| |
| static int |
| GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, |
| int count) |
| { |
| GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| int i; |
| GLshort *vertices; |
| |
| GLES_SetDrawingState(renderer); |
| |
| vertices = SDL_stack_alloc(GLshort, count*2); |
| for (i = 0; i < count; ++i) { |
| vertices[2*i+0] = (GLshort)points[i].x; |
| vertices[2*i+1] = (GLshort)points[i].y; |
| } |
| glVertexPointer(2, GL_SHORT, 0, vertices); |
| if (count > 2 && |
| points[0].x == points[count-1].x && points[0].y == points[count-1].y) { |
| /* GL_LINE_LOOP takes care of the final segment */ |
| --count; |
| glDrawArrays(GL_LINE_LOOP, 0, count); |
| } else { |
| glDrawArrays(GL_LINE_STRIP, 0, count); |
| } |
| SDL_stack_free(vertices); |
| |
| return 0; |
| } |
| |
| static int |
| GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, |
| int count) |
| { |
| GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| int i; |
| |
| GLES_SetDrawingState(renderer); |
| |
| for (i = 0; i < count; ++i) { |
| const SDL_Rect *rect = &rects[i]; |
| GLshort minx = rect->x; |
| GLshort maxx = rect->x + rect->w; |
| GLshort miny = rect->y; |
| GLshort maxy = rect->y + rect->h; |
| GLshort vertices[8]; |
| vertices[0] = minx; |
| vertices[1] = miny; |
| vertices[2] = maxx; |
| vertices[3] = miny; |
| vertices[4] = minx; |
| vertices[5] = maxy; |
| vertices[6] = maxx; |
| vertices[7] = maxy; |
| |
| glVertexPointer(2, GL_SHORT, 0, vertices); |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| } |
| |
| return 0; |
| } |
| |
| static int |
| GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
| const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
| { |
| |
| GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata; |
| int minx, miny, maxx, maxy; |
| GLfloat minu, maxu, minv, maxv; |
| |
| GLES_ActivateRenderer(renderer); |
| |
| glEnable(GL_TEXTURE_2D); |
| |
| glBindTexture(texturedata->type, texturedata->texture); |
| |
| if (texture->modMode) { |
| GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a); |
| } else { |
| GLES_SetColor(data, 255, 255, 255, 255); |
| } |
| |
| GLES_SetBlendMode(data, texture->blendMode); |
| |
| GLES_SetTexCoords(data, SDL_TRUE); |
| |
| if (data->GL_OES_draw_texture_supported && data->useDrawTexture) { |
| /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */ |
| GLint cropRect[4]; |
| int w, h; |
| SDL_Window *window = renderer->window; |
| |
| SDL_GetWindowSize(window, &w, &h); |
| cropRect[0] = srcrect->x; |
| cropRect[1] = srcrect->y + srcrect->h; |
| cropRect[2] = srcrect->w; |
| cropRect[3] = -srcrect->h; |
| glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, |
| cropRect); |
| glDrawTexiOES(dstrect->x, h - dstrect->y - dstrect->h, 0, |
| dstrect->w, dstrect->h); |
| } else { |
| |
| minx = dstrect->x; |
| miny = dstrect->y; |
| maxx = dstrect->x + dstrect->w; |
| maxy = dstrect->y + dstrect->h; |
| |
| minu = (GLfloat) srcrect->x / texture->w; |
| minu *= texturedata->texw; |
| maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; |
| maxu *= texturedata->texw; |
| minv = (GLfloat) srcrect->y / texture->h; |
| minv *= texturedata->texh; |
| maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; |
| maxv *= texturedata->texh; |
| |
| GLshort vertices[8]; |
| GLfloat texCoords[8]; |
| |
| vertices[0] = minx; |
| vertices[1] = miny; |
| vertices[2] = maxx; |
| vertices[3] = miny; |
| vertices[4] = minx; |
| vertices[5] = maxy; |
| vertices[6] = maxx; |
| vertices[7] = maxy; |
| |
| texCoords[0] = minu; |
| texCoords[1] = minv; |
| texCoords[2] = maxu; |
| texCoords[3] = minv; |
| texCoords[4] = minu; |
| texCoords[5] = maxv; |
| texCoords[6] = maxu; |
| texCoords[7] = maxv; |
| |
| glVertexPointer(2, GL_SHORT, 0, vertices); |
| glTexCoordPointer(2, GL_FLOAT, 0, texCoords); |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| } |
| glDisable(GL_TEXTURE_2D); |
| |
| return 0; |
| } |
| |
| static void |
| GLES_RenderPresent(SDL_Renderer * renderer) |
| { |
| GLES_ActivateRenderer(renderer); |
| |
| SDL_GL_SwapWindow(renderer->window); |
| } |
| |
| static void |
| GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
| { |
| GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
| |
| GLES_ActivateRenderer(renderer); |
| |
| if (!data) { |
| return; |
| } |
| if (data->texture) { |
| glDeleteTextures(1, &data->texture); |
| } |
| if (data->pixels) { |
| SDL_free(data->pixels); |
| } |
| SDL_free(data); |
| texture->driverdata = NULL; |
| } |
| |
| static void |
| GLES_DestroyRenderer(SDL_Renderer * renderer) |
| { |
| GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| |
| if (data) { |
| if (data->context) { |
| SDL_GL_DeleteContext(data->context); |
| } |
| SDL_free(data); |
| } |
| SDL_free(renderer); |
| } |
| |
| #endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |