| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2011 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| #ifndef SDL_POWER_DISABLED |
| #ifdef SDL_POWER_NINTENDODS |
| |
| #include "SDL_power.h" |
| |
| SDL_bool |
| SDL_GetPowerInfo_NintendoDS(SDL_PowerState * state, int *seconds, |
| int *percent) |
| { |
| /* !!! FIXME: write me. */ |
| |
| *state = SDL_POWERSTATE_UNKNOWN; |
| *percent = -1; |
| *seconds = -1; |
| |
| return SDL_TRUE; /* always the definitive answer on Nintendo DS. */ |
| } |
| |
| #endif /* SDL_POWER_NINTENDODS */ |
| #endif /* SDL_POWER_DISABLED */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |