blob: b97d9998070b41a52cb87530269c1cbf703b25ad [file] [log] [blame]
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_NINTENDODS
#include "SDL_power.h"
SDL_bool
SDL_GetPowerInfo_NintendoDS(SDL_PowerState * state, int *seconds,
int *percent)
{
/* !!! FIXME: write me. */
*state = SDL_POWERSTATE_UNKNOWN;
*percent = -1;
*seconds = -1;
return SDL_TRUE; /* always the definitive answer on Nintendo DS. */
}
#endif /* SDL_POWER_NINTENDODS */
#endif /* SDL_POWER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */