| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2011 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| #ifndef _SDL_mouse_c_h |
| #define _SDL_mouse_c_h |
| |
| #include "SDL_mouse.h" |
| |
| struct SDL_Cursor |
| { |
| struct SDL_Cursor *next; |
| void *driverdata; |
| }; |
| |
| typedef struct |
| { |
| /* Create a cursor from a surface */ |
| SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); |
| |
| /* Show the specified cursor, or hide if cursor is NULL */ |
| int (*ShowCursor) (SDL_Cursor * cursor); |
| |
| /* This is called when a mouse motion event occurs */ |
| void (*MoveCursor) (SDL_Cursor * cursor); |
| |
| /* Free a window manager cursor */ |
| void (*FreeCursor) (SDL_Cursor * cursor); |
| |
| /* Warp the mouse to (x,y) */ |
| void (*WarpMouse) (SDL_Window * window, int x, int y); |
| |
| /* Set relative mode */ |
| int (*SetRelativeMouseMode) (SDL_bool enabled); |
| |
| /* Data common to all mice */ |
| SDL_Window *focus; |
| int x; |
| int y; |
| int xdelta; |
| int ydelta; |
| int last_x, last_y; /* the last reported x and y coordinates */ |
| Uint8 buttonstate; |
| SDL_bool relative_mode; |
| |
| SDL_Cursor *cursors; |
| SDL_Cursor *def_cursor; |
| SDL_Cursor *cur_cursor; |
| SDL_bool cursor_shown; |
| } SDL_Mouse; |
| |
| |
| /* Initialize the mouse subsystem */ |
| extern int SDL_MouseInit(void); |
| |
| /* Get the mouse state structure */ |
| SDL_Mouse *SDL_GetMouse(void); |
| |
| /* Set the default mouse cursor */ |
| extern void SDL_SetDefaultCursor(SDL_Cursor * cursor); |
| |
| /* Set the mouse focus window */ |
| extern void SDL_SetMouseFocus(SDL_Window * window); |
| |
| /* Send a mouse motion event */ |
| extern int SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y); |
| |
| /* Send a mouse button event */ |
| extern int SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button); |
| |
| /* Send a mouse wheel event */ |
| extern int SDL_SendMouseWheel(SDL_Window * window, int x, int y); |
| |
| /* Shutdown the mouse subsystem */ |
| extern void SDL_MouseQuit(void); |
| |
| #endif /* _SDL_mouse_c_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |