| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2011 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| |
| This file written by Ryan C. Gordon (icculus@icculus.org) |
| */ |
| #include "SDL_config.h" |
| |
| /* Output audio to NDS */ |
| |
| #include <nds.h> |
| |
| #include "SDL_audio.h" |
| #include "../SDL_audio_c.h" |
| #include "SDL_ndsaudio.h" |
| |
| static int |
| NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture) |
| { |
| SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); |
| int valid_datatype = 0; |
| |
| this->hidden = SDL_malloc(sizeof(*(this->hidden))); |
| if (!this->hidden) { |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
| |
| while ((!valid_datatype) && (test_format)) { |
| this->spec.format = test_format; |
| switch (test_format) { |
| case AUDIO_S8: |
| /*case AUDIO_S16LSB: */ |
| valid_datatype = 1; |
| break; |
| default: |
| test_format = SDL_NextAudioFormat(); |
| break; |
| } |
| } |
| |
| #if 0 |
| /* set the generic sound parameters */ |
| setGenericSound(22050, /* sample rate */ |
| 127, /* volume */ |
| 64, /* panning/balance */ |
| 0); /* sound format */ |
| #endif |
| |
| return 1; |
| } |
| |
| static void |
| NDSAUD_PlayDevice(_THIS) |
| { |
| #if 0 |
| playGenericSound(this->hidden->mixbuf, this->hidden->mixlen); |
| |
| // sound->data = this->hidden->mixbuf;/* pointer to raw audio data */ |
| // sound->len = this->hidden->mixlen; /* size of raw data pointed to above */ |
| // sound->rate = 22050; /* sample rate = 22050Hz */ |
| // sound->vol = 127; /* volume [0..127] for [min..max] */ |
| // sound->pan = 64; /* balance [0..127] for [left..right] */ |
| // sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ |
| // playSound(sound); |
| #endif |
| } |
| |
| |
| static Uint8 * |
| NDSAUD_GetDeviceBuf(_THIS) |
| { |
| return this->hidden->mixbuf; /* is this right? */ |
| } |
| |
| static void |
| NDSAUD_WaitDevice(_THIS) |
| { |
| /* stub */ |
| } |
| |
| static void |
| NDSAUD_CloseDevice(_THIS) |
| { |
| /* stub */ |
| } |
| |
| static int |
| NDSAUD_Init(SDL_AudioDriverImpl * impl) |
| { |
| /* Set the function pointers */ |
| impl->OpenDevice = NDSAUD_OpenDevice; |
| impl->PlayDevice = NDSAUD_PlayDevice; |
| impl->WaitDevice = NDSAUD_WaitDevice; |
| impl->GetDeviceBuf = NDSAUD_GetDeviceBuf; |
| impl->CloseDevice = NDSAUD_CloseDevice; |
| |
| /* and the capabilities */ |
| impl->HasCaptureSupport = 1; |
| impl->OnlyHasDefaultOutputDevice = 1; |
| impl->OnlyHasDefaultInputDevice = 1; |
| |
| return 1; /* this audio target is available. */ |
| } |
| |
| AudioBootStrap NDSAUD_bootstrap = { |
| "nds", "SDL NDS audio driver", NDSAUD_Init, 0 /*1? */ |
| }; |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |