| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2011 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* Output audio to Android */ |
| |
| #include "SDL_audio.h" |
| #include "../SDL_audio_c.h" |
| #include "SDL_androidaudio.h" |
| |
| #include "../../core/android/SDL_android.h" |
| |
| #include <android/log.h> |
| |
| static void * audioDevice; |
| |
| static int |
| AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture) |
| { |
| SDL_AudioFormat test_format; |
| int valid_datatype = 0; |
| |
| if (iscapture) { |
| //TODO: implement capture |
| SDL_SetError("Capture not supported on Android"); |
| return 0; |
| } |
| |
| if (audioDevice != NULL) { |
| SDL_SetError("Only one audio device at a time please!"); |
| return 0; |
| } |
| |
| audioDevice = this; |
| |
| this->hidden = SDL_malloc(sizeof(*(this->hidden))); |
| if (!this->hidden) { |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
| |
| test_format = SDL_FirstAudioFormat(this->spec.format); |
| while (test_format != 0) { // no "UNKNOWN" constant |
| if ((test_format == AUDIO_U8) || (test_format == AUDIO_S16LSB)) { |
| this->spec.format = test_format; |
| break; |
| } |
| test_format = SDL_NextAudioFormat(); |
| } |
| |
| if (test_format == 0) { |
| // Didn't find a compatible format :( |
| SDL_SetError("No compatible audio format!"); |
| return 0; |
| } |
| |
| if (this->spec.channels > 1) { |
| this->spec.channels = 2; |
| } else { |
| this->spec.channels = 1; |
| } |
| |
| if (this->spec.freq < 8000) { |
| this->spec.freq = 8000; |
| } |
| if (this->spec.freq > 48000) { |
| this->spec.freq = 48000; |
| } |
| |
| // TODO: pass in/return a (Java) device ID, also whether we're opening for input or output |
| this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples); |
| SDL_CalculateAudioSpec(&this->spec); |
| |
| if (this->spec.samples == 0) { |
| // Init failed? |
| SDL_SetError("Java-side initialization failed!"); |
| return 0; |
| } |
| |
| return 1; |
| } |
| |
| static void |
| AndroidAUD_PlayDevice(_THIS) |
| { |
| Android_JNI_WriteAudioBuffer(); |
| } |
| |
| static Uint8 * |
| AndroidAUD_GetDeviceBuf(_THIS) |
| { |
| return Android_JNI_GetAudioBuffer(); |
| } |
| |
| static void |
| AndroidAUD_CloseDevice(_THIS) |
| { |
| if (this->hidden != NULL) { |
| SDL_free(this->hidden); |
| this->hidden = NULL; |
| } |
| Android_JNI_CloseAudioDevice(); |
| |
| if (audioDevice == this) { |
| audioDevice = NULL; |
| } |
| } |
| |
| static int |
| AndroidAUD_Init(SDL_AudioDriverImpl * impl) |
| { |
| /* Set the function pointers */ |
| impl->OpenDevice = AndroidAUD_OpenDevice; |
| impl->PlayDevice = AndroidAUD_PlayDevice; |
| impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf; |
| impl->CloseDevice = AndroidAUD_CloseDevice; |
| |
| /* and the capabilities */ |
| impl->ProvidesOwnCallbackThread = 1; |
| impl->HasCaptureSupport = 0; //TODO |
| impl->OnlyHasDefaultOutputDevice = 1; |
| impl->OnlyHasDefaultInputDevice = 1; |
| |
| return 1; /* this audio target is available. */ |
| } |
| |
| AudioBootStrap ANDROIDAUD_bootstrap = { |
| "android", "SDL Android audio driver", AndroidAUD_Init, 0 /*1? */ |
| }; |
| |
| /* Called by the Java code to start the audio processing on a thread */ |
| void |
| Android_RunAudioThread() |
| { |
| SDL_RunAudio(audioDevice); |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |