| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2011 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /** |
| * \file SDL_render.h |
| * |
| * Header file for SDL 2D rendering functions. |
| * |
| * This API supports the following features: |
| * * single pixel points |
| * * single pixel lines |
| * * filled rectangles |
| * * texture images |
| * |
| * The primitives may be drawn in opaque, blended, or additive modes. |
| * |
| * The texture images may be drawn in opaque, blended, or additive modes. |
| * They can have an additional color tint or alpha modulation applied to |
| * them, and may also be stretched with linear interpolation. |
| * |
| * This API is designed to accelerate simple 2D operations. You may |
| * want more functionality such as rotation and particle effects and |
| * in that case you should use SDL's OpenGL/Direct3D support or one |
| * of the many good 3D engines. |
| */ |
| |
| #ifndef _SDL_render_h |
| #define _SDL_render_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_rect.h" |
| #include "SDL_video.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| extern "C" { |
| /* *INDENT-ON* */ |
| #endif |
| |
| /** |
| * \brief Flags used when creating a rendering context |
| */ |
| typedef enum |
| { |
| SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
| SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
| acceleration */ |
| SDL_RENDERER_PRESENTVSYNC = 0x00000004 /**< Present is synchronized |
| with the refresh rate */ |
| } SDL_RendererFlags; |
| |
| /** |
| * \brief Information on the capabilities of a render driver or context. |
| */ |
| typedef struct SDL_RendererInfo |
| { |
| const char *name; /**< The name of the renderer */ |
| Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
| Uint32 num_texture_formats; /**< The number of available texture formats */ |
| Uint32 texture_formats[16]; /**< The available texture formats */ |
| int max_texture_width; /**< The maximimum texture width */ |
| int max_texture_height; /**< The maximimum texture height */ |
| } SDL_RendererInfo; |
| |
| /** |
| * \brief The access pattern allowed for a texture. |
| */ |
| typedef enum |
| { |
| SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
| SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */ |
| } SDL_TextureAccess; |
| |
| /** |
| * \brief The texture channel modulation used in SDL_RenderCopy(). |
| */ |
| typedef enum |
| { |
| SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
| SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
| SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
| } SDL_TextureModulate; |
| |
| /** |
| * \brief A structure representing rendering state |
| */ |
| struct SDL_Renderer; |
| typedef struct SDL_Renderer SDL_Renderer; |
| |
| /** |
| * \brief An efficient driver-specific representation of pixel data |
| */ |
| struct SDL_Texture; |
| typedef struct SDL_Texture SDL_Texture; |
| |
| |
| /* Function prototypes */ |
| |
| /** |
| * \brief Get the number of 2D rendering drivers available for the current |
| * display. |
| * |
| * A render driver is a set of code that handles rendering and texture |
| * management on a particular display. Normally there is only one, but |
| * some drivers may have several available with different capabilities. |
| * |
| * \sa SDL_GetRenderDriverInfo() |
| * \sa SDL_CreateRenderer() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
| |
| /** |
| * \brief Get information about a specific 2D rendering driver for the current |
| * display. |
| * |
| * \param index The index of the driver to query information about. |
| * \param info A pointer to an SDL_RendererInfo struct to be filled with |
| * information on the rendering driver. |
| * |
| * \return 0 on success, -1 if the index was out of range. |
| * |
| * \sa SDL_CreateRenderer() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
| SDL_RendererInfo * info); |
| |
| /** |
| * \brief Create a 2D rendering context for a window. |
| * |
| * \param window The window where rendering is displayed. |
| * \param index The index of the rendering driver to initialize, or -1 to |
| * initialize the first one supporting the requested flags. |
| * \param flags ::SDL_RendererFlags. |
| * |
| * \return A valid rendering context or NULL if there was an error. |
| * |
| * \sa SDL_CreateSoftwareRenderer() |
| * \sa SDL_GetRendererInfo() |
| * \sa SDL_DestroyRenderer() |
| */ |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
| int index, Uint32 flags); |
| |
| /** |
| * \brief Create a 2D software rendering context for a surface. |
| * |
| * \param surface The surface where rendering is done. |
| * |
| * \return A valid rendering context or NULL if there was an error. |
| * |
| * \sa SDL_CreateRenderer() |
| * \sa SDL_DestroyRenderer() |
| */ |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
| |
| /** |
| * \brief Get the renderer associated with a window. |
| */ |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
| |
| /** |
| * \brief Get information about a rendering context. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
| SDL_RendererInfo * info); |
| |
| /** |
| * \brief Create a texture for a rendering context. |
| * |
| * \param format The format of the texture. |
| * \param access One of the enumerated values in ::SDL_TextureAccess. |
| * \param w The width of the texture in pixels. |
| * \param h The height of the texture in pixels. |
| * |
| * \return The created texture is returned, or 0 if no rendering context was |
| * active, the format was unsupported, or the width or height were out |
| * of range. |
| * |
| * \sa SDL_QueryTexture() |
| * \sa SDL_UpdateTexture() |
| * \sa SDL_DestroyTexture() |
| */ |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
| Uint32 format, |
| int access, int w, |
| int h); |
| |
| /** |
| * \brief Create a texture from an existing surface. |
| * |
| * \param surface The surface containing pixel data used to fill the texture. |
| * |
| * \return The created texture is returned, or 0 on error. |
| * |
| * \note The surface is not modified or freed by this function. |
| * |
| * \sa SDL_QueryTexture() |
| * \sa SDL_DestroyTexture() |
| */ |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
| |
| /** |
| * \brief Query the attributes of a texture |
| * |
| * \param texture A texture to be queried. |
| * \param format A pointer filled in with the raw format of the texture. The |
| * actual format may differ, but pixel transfers will use this |
| * format. |
| * \param access A pointer filled in with the actual access to the texture. |
| * \param w A pointer filled in with the width of the texture in pixels. |
| * \param h A pointer filled in with the height of the texture in pixels. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| */ |
| extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
| Uint32 * format, int *access, |
| int *w, int *h); |
| |
| /** |
| * \brief Set an additional color value used in render copy operations. |
| * |
| * \param texture The texture to update. |
| * \param r The red color value multiplied into copy operations. |
| * \param g The green color value multiplied into copy operations. |
| * \param b The blue color value multiplied into copy operations. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or color modulation |
| * is not supported. |
| * |
| * \sa SDL_GetTextureColorMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
| Uint8 r, Uint8 g, Uint8 b); |
| |
| |
| /** |
| * \brief Get the additional color value used in render copy operations. |
| * |
| * \param texture The texture to query. |
| * \param r A pointer filled in with the current red color value. |
| * \param g A pointer filled in with the current green color value. |
| * \param b A pointer filled in with the current blue color value. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureColorMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
| Uint8 * r, Uint8 * g, |
| Uint8 * b); |
| |
| /** |
| * \brief Set an additional alpha value used in render copy operations. |
| * |
| * \param texture The texture to update. |
| * \param alpha The alpha value multiplied into copy operations. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or alpha modulation |
| * is not supported. |
| * |
| * \sa SDL_GetTextureAlphaMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
| Uint8 alpha); |
| |
| /** |
| * \brief Get the additional alpha value used in render copy operations. |
| * |
| * \param texture The texture to query. |
| * \param alpha A pointer filled in with the current alpha value. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureAlphaMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
| Uint8 * alpha); |
| |
| /** |
| * \brief Set the blend mode used for texture copy operations. |
| * |
| * \param texture The texture to update. |
| * \param blendMode ::SDL_BlendMode to use for texture blending. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or the blend mode is |
| * not supported. |
| * |
| * \note If the blend mode is not supported, the closest supported mode is |
| * chosen. |
| * |
| * \sa SDL_GetTextureBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
| SDL_BlendMode blendMode); |
| |
| /** |
| * \brief Get the blend mode used for texture copy operations. |
| * |
| * \param texture The texture to query. |
| * \param blendMode A pointer filled in with the current blend mode. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
| SDL_BlendMode *blendMode); |
| |
| /** |
| * \brief Update the given texture rectangle with new pixel data. |
| * |
| * \param texture The texture to update |
| * \param rect A pointer to the rectangle of pixels to update, or NULL to |
| * update the entire texture. |
| * \param pixels The raw pixel data. |
| * \param pitch The number of bytes between rows of pixel data. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \note This is a fairly slow function. |
| */ |
| extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| const void *pixels, int pitch); |
| |
| /** |
| * \brief Lock a portion of the texture for pixel access. |
| * |
| * \param texture The texture to lock for access, which was created with |
| * ::SDL_TEXTUREACCESS_STREAMING. |
| * \param rect A pointer to the rectangle to lock for access. If the rect |
| * is NULL, the entire texture will be locked. |
| * \param pixels This is filled in with a pointer to the locked pixels, |
| * appropriately offset by the locked area. |
| * \param pitch This is filled in with the pitch of the locked pixels. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
| * |
| * \sa SDL_UnlockTexture() |
| */ |
| extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| void **pixels, int *pitch); |
| |
| /** |
| * \brief Unlock a texture, uploading the changes to video memory, if needed. |
| * |
| * \sa SDL_LockTexture() |
| */ |
| extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
| |
| /** |
| * \brief Set the drawing area for rendering on the current target. |
| * |
| * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. |
| * |
| * The x,y of the viewport rect represents the origin for rendering. |
| * |
| * \note When the window is resized, the current viewport is automatically |
| * centered within the new window size. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * \brief Get the drawing area for the current target. |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
| SDL_Rect * rect); |
| |
| /** |
| * \brief Set the color used for drawing operations (Fill and Line). |
| * |
| * \param r The red value used to draw on the rendering target. |
| * \param g The green value used to draw on the rendering target. |
| * \param b The blue value used to draw on the rendering target. |
| * \param a The alpha value used to draw on the rendering target, usually |
| * ::SDL_ALPHA_OPAQUE (255). |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
| Uint8 r, Uint8 g, Uint8 b, |
| Uint8 a); |
| |
| /** |
| * \brief Get the color used for drawing operations (Fill and Line). |
| * |
| * \param r A pointer to the red value used to draw on the rendering target. |
| * \param g A pointer to the green value used to draw on the rendering target. |
| * \param b A pointer to the blue value used to draw on the rendering target. |
| * \param a A pointer to the alpha value used to draw on the rendering target, |
| * usually ::SDL_ALPHA_OPAQUE (255). |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
| Uint8 * r, Uint8 * g, Uint8 * b, |
| Uint8 * a); |
| |
| /** |
| * \brief Set the blend mode used for drawing operations (Fill and Line). |
| * |
| * \param blendMode ::SDL_BlendMode to use for blending. |
| * |
| * \return 0 on success, or -1 on error |
| * |
| * \note If the blend mode is not supported, the closest supported mode is |
| * chosen. |
| * |
| * \sa SDL_GetRenderDrawBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
| SDL_BlendMode blendMode); |
| |
| /** |
| * \brief Get the blend mode used for drawing operations. |
| * |
| * \param blendMode A pointer filled in with the current blend mode. |
| * |
| * \return 0 on success, or -1 on error |
| * |
| * \sa SDL_SetRenderDrawBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
| SDL_BlendMode *blendMode); |
| |
| /** |
| * \brief Clear the current rendering target with the drawing color |
| * |
| * This function clears the entire rendering target, ignoring the viewport. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
| |
| /** |
| * \brief Draw a point on the current rendering target. |
| * |
| * \param x The x coordinate of the point. |
| * \param y The y coordinate of the point. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
| int x, int y); |
| |
| /** |
| * \brief Draw multiple points on the current rendering target. |
| * |
| * \param points The points to draw |
| * \param count The number of points to draw |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
| const SDL_Point * points, |
| int count); |
| |
| /** |
| * \brief Draw a line on the current rendering target. |
| * |
| * \param x1 The x coordinate of the start point. |
| * \param y1 The y coordinate of the start point. |
| * \param x2 The x coordinate of the end point. |
| * \param y2 The y coordinate of the end point. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
| int x1, int y1, int x2, int y2); |
| |
| /** |
| * \brief Draw a series of connected lines on the current rendering target. |
| * |
| * \param points The points along the lines |
| * \param count The number of points, drawing count-1 lines |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
| const SDL_Point * points, |
| int count); |
| |
| /** |
| * \brief Draw a rectangle on the current rendering target. |
| * |
| * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * \brief Draw some number of rectangles on the current rendering target. |
| * |
| * \param rects A pointer to an array of destination rectangles. |
| * \param count The number of rectangles. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
| const SDL_Rect * rects, |
| int count); |
| |
| /** |
| * \brief Fill a rectangle on the current rendering target with the drawing color. |
| * |
| * \param rect A pointer to the destination rectangle, or NULL for the entire |
| * rendering target. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * \brief Fill some number of rectangles on the current rendering target with the drawing color. |
| * |
| * \param rects A pointer to an array of destination rectangles. |
| * \param count The number of rectangles. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
| const SDL_Rect * rects, |
| int count); |
| |
| /** |
| * \brief Copy a portion of the texture to the current rendering target. |
| * |
| * \param texture The source texture. |
| * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| * texture. |
| * \param dstrect A pointer to the destination rectangle, or NULL for the |
| * entire rendering target. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
| SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_Rect * dstrect); |
| |
| /** |
| * \brief Read pixels from the current rendering target. |
| * |
| * \param rect A pointer to the rectangle to read, or NULL for the entire |
| * render target. |
| * \param format The desired format of the pixel data, or 0 to use the format |
| * of the rendering target |
| * \param pixels A pointer to be filled in with the pixel data |
| * \param pitch The pitch of the pixels parameter. |
| * |
| * \return 0 on success, or -1 if pixel reading is not supported. |
| * |
| * \warning This is a very slow operation, and should not be used frequently. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
| const SDL_Rect * rect, |
| Uint32 format, |
| void *pixels, int pitch); |
| |
| /** |
| * \brief Update the screen with rendering performed. |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
| |
| /** |
| * \brief Destroy the specified texture. |
| * |
| * \sa SDL_CreateTexture() |
| * \sa SDL_CreateTextureFromSurface() |
| */ |
| extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
| |
| /** |
| * \brief Destroy the rendering context for a window and free associated |
| * textures. |
| * |
| * \sa SDL_CreateRenderer() |
| */ |
| extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| } |
| /* *INDENT-ON* */ |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_render_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |