| /* |
| SDL - Simple DihintsMedia Layer |
| Copyright (C) 1997-2011 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /** |
| * \file SDL_hints.h |
| * |
| * Official documentation for SDL configuration variables |
| * |
| * This file contains functions to set and get configuration hints, |
| * as well as listing each of them alphabetically. |
| * |
| * The convention for naming hints is SDL_HINT_X, where "SDL_X" is |
| * the environment variable that can be used to override the default. |
| * |
| * In general these hints are just that - they may or may not be |
| * supported or applicable on any given platform, but they provide |
| * a way for an application or user to give the library a hint as |
| * to how they would like the library to work. |
| */ |
| |
| #ifndef _SDL_hints_h |
| #define _SDL_hints_h |
| |
| #include "SDL_stdinc.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| extern "C" { |
| /* *INDENT-ON* */ |
| #endif |
| |
| /** |
| * \brief A variable controlling how 3D acceleration is used to accelerate the SDL 1.2 screen surface. |
| * |
| * SDL can try to accelerate the SDL 1.2 screen surface by using streaming |
| * textures with a 3D rendering engine. This variable controls whether and |
| * how this is done. |
| * |
| * This variable can be set to the following values: |
| * "0" - Disable 3D acceleration |
| * "1" - Enable 3D acceleration, using the default renderer. |
| * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) |
| * |
| * By default SDL tries to make a best guess for each platform whether |
| * to use acceleration or not. |
| */ |
| #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" |
| |
| /** |
| * \brief A variable specifying which render driver to use. |
| * |
| * If the application doesn't pick a specific renderer to use, this variable |
| * specifies the name of the preferred renderer. If the preferred renderer |
| * can't be initialized, the normal default renderer is used. |
| * |
| * This variable is case insensitive and can be set to the following values: |
| * "direct3d" |
| * "opengl" |
| * "opengles2" |
| * "opengles" |
| * "software" |
| * |
| * The default varies by platform, but it's the first one in the list that |
| * is available on the current platform. |
| */ |
| #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" |
| |
| /** |
| * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. |
| * |
| * This variable can be set to the following values: |
| * "0" - Disable shaders |
| * "1" - Enable shaders |
| * |
| * By default shaders are used if OpenGL supports them. |
| */ |
| #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" |
| |
| /** |
| * \brief A variable controlling the scaling quality |
| * |
| * This variable can be set to the following values: |
| * "0" or "nearest" - Nearest pixel sampling |
| * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) |
| * "2" or "best" - Anisotropic filtering (supported by Direct3D) |
| * |
| * By default nearest pixel sampling is used |
| */ |
| #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" |
| |
| /** |
| * \brief A variable controlling whether updates to the SDL 1.2 screen surface should be synchronized with the vertical refresh, to avoid tearing. |
| * |
| * This variable can be set to the following values: |
| * "0" - Disable vsync |
| * "1" - Enable vsync |
| * |
| * By default SDL does not sync screen surface updates with vertical refresh. |
| */ |
| #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
| |
| |
| /** |
| * \brief An enumeration of hint priorities |
| */ |
| typedef enum |
| { |
| SDL_HINT_DEFAULT, |
| SDL_HINT_NORMAL, |
| SDL_HINT_OVERRIDE |
| } SDL_HintPriority; |
| |
| |
| /** |
| * \brief Set a hint with a specific priority |
| * |
| * The priority controls the behavior when setting a hint that already |
| * has a value. Hints will replace existing hints of their priority and |
| * lower. Environment variables are considered to have override priority. |
| * |
| * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, |
| const char *value, |
| SDL_HintPriority priority); |
| |
| /** |
| * \brief Set a hint with normal priority |
| * |
| * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, |
| const char *value); |
| |
| |
| /** |
| * \brief Get a hint |
| * |
| * \return The string value of a hint variable. |
| */ |
| extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); |
| |
| /** |
| * \brief Clear all hints |
| * |
| * This function is called during SDL_Quit() to free stored hints. |
| */ |
| extern DECLSPEC void SDLCALL SDL_ClearHints(void); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| } |
| /* *INDENT-ON* */ |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_hints_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |