| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_input.h |
| * |
| * Include file for lowlevel SDL input device handling. |
| * |
| * This talks about individual devices, and not the system cursor. If you |
| * just want to know when the user moves the pointer somewhere in your |
| * window, this is NOT the API you want. This one handles things like |
| * multi-touch, drawing tablets, and multiple, separate mice. |
| * |
| * The other API is in SDL_mouse.h |
| */ |
| |
| #ifndef _SDL_input_h |
| #define _SDL_input_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| #include "SDL_video.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| extern "C" { |
| /* *INDENT-ON* */ |
| #endif |
| |
| |
| /* Function prototypes */ |
| |
| /* !!! FIXME: real documentation |
| * - Redetect devices |
| * - This invalidates all existing device information from previous queries! |
| * - There is an implicit (re)detect upon SDL_Init(). |
| */ |
| extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void); |
| |
| /** |
| * \brief Get the number of mouse input devices available. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void); |
| |
| /** |
| * \brief Gets the name of a device with the given index. |
| * |
| * \param index is the index of the device, whose name is to be returned. |
| * |
| * \return the name of the device with the specified index |
| */ |
| extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index); |
| |
| |
| extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| } |
| /* *INDENT-ON* */ |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_mouse_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |