| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_events.h |
| * |
| * Include file for SDL event handling. |
| */ |
| |
| #ifndef _SDL_events_h |
| #define _SDL_events_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| #include "SDL_video.h" |
| #include "SDL_keyboard.h" |
| #include "SDL_mouse.h" |
| #include "SDL_joystick.h" |
| #include "SDL_quit.h" |
| #include "SDL_gesture.h" |
| #include "SDL_touch.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| extern "C" { |
| /* *INDENT-ON* */ |
| #endif |
| |
| /* General keyboard/mouse state definitions */ |
| #define SDL_RELEASED 0 |
| #define SDL_PRESSED 1 |
| |
| /** |
| * \brief The types of events that can be delivered. |
| */ |
| typedef enum |
| { |
| SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
| |
| /* Application events */ |
| SDL_QUIT = 0x100, /**< User-requested quit */ |
| |
| /* Window events */ |
| SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
| SDL_SYSWMEVENT, /**< System specific event */ |
| |
| /* Keyboard events */ |
| SDL_KEYDOWN = 0x300, /**< Key pressed */ |
| SDL_KEYUP, /**< Key released */ |
| SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
| SDL_TEXTINPUT, /**< Keyboard text input */ |
| |
| /* Mouse events */ |
| SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
| SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
| SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
| SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
| |
| /* Tablet or multiple mice input device events */ |
| SDL_INPUTMOTION = 0x500, /**< Input moved */ |
| SDL_INPUTBUTTONDOWN, /**< Input button pressed */ |
| SDL_INPUTBUTTONUP, /**< Input button released */ |
| SDL_INPUTWHEEL, /**< Input wheel motion */ |
| SDL_INPUTPROXIMITYIN, /**< Input pen entered proximity */ |
| SDL_INPUTPROXIMITYOUT, /**< Input pen left proximity */ |
| |
| /* Joystick events */ |
| SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
| SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
| SDL_JOYHATMOTION, /**< Joystick hat position change */ |
| SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
| SDL_JOYBUTTONUP, /**< Joystick button released */ |
| |
| /* Touch events */ |
| SDL_FINGERDOWN = 0x700, |
| SDL_FINGERUP, |
| SDL_FINGERMOTION, |
| SDL_TOUCHBUTTONDOWN, |
| SDL_TOUCHBUTTONUP, |
| |
| /* Gesture events */ |
| SDL_DOLLARGESTURE = 0x800, |
| SDL_DOLLARRECORD, |
| SDL_MULTIGESTURE, |
| |
| /* Clipboard events */ |
| SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ |
| |
| /* Drag and drop events */ |
| SDL_DROPFILE = 0x1000, /**< The system requests a file open */ |
| |
| /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
| * and should be allocated with SDL_RegisterEvents() |
| */ |
| SDL_USEREVENT = 0x8000, |
| |
| /** |
| * This last event is only for bounding internal arrays |
| */ |
| SDL_LASTEVENT = 0xFFFF |
| } SDL_EventType; |
| |
| /** |
| * \brief Window state change event data (event.window.*) |
| */ |
| typedef struct SDL_WindowEvent |
| { |
| Uint32 type; /**< ::SDL_WINDOWEVENT */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The associated window */ |
| Uint8 event; /**< ::SDL_WindowEventID */ |
| Uint8 padding1; |
| Uint8 padding2; |
| Uint8 padding3; |
| int data1; /**< event dependent data */ |
| int data2; /**< event dependent data */ |
| } SDL_WindowEvent; |
| |
| /** |
| * \brief Keyboard button event structure (event.key.*) |
| */ |
| typedef struct SDL_KeyboardEvent |
| { |
| Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The window with keyboard focus, if any */ |
| Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| Uint8 repeat; /**< Non-zero if this is a key repeat */ |
| Uint8 padding2; |
| Uint8 padding3; |
| SDL_Keysym keysym; /**< The key that was pressed or released */ |
| } SDL_KeyboardEvent; |
| |
| #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
| /** |
| * \brief Keyboard text editing event structure (event.edit.*) |
| */ |
| typedef struct SDL_TextEditingEvent |
| { |
| Uint32 type; /**< ::SDL_TEXTEDITING */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The window with keyboard focus, if any */ |
| char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
| int start; /**< The start cursor of selected editing text */ |
| int length; /**< The length of selected editing text */ |
| } SDL_TextEditingEvent; |
| |
| |
| #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
| /** |
| * \brief Keyboard text input event structure (event.text.*) |
| */ |
| typedef struct SDL_TextInputEvent |
| { |
| Uint32 type; /**< ::SDL_TEXTINPUT */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The window with keyboard focus, if any */ |
| char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
| } SDL_TextInputEvent; |
| |
| /** |
| * \brief Mouse motion event structure (event.motion.*) |
| */ |
| typedef struct SDL_MouseMotionEvent |
| { |
| Uint32 type; /**< ::SDL_MOUSEMOTION */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The window with mouse focus, if any */ |
| Uint8 state; /**< The current button state */ |
| Uint8 padding1; |
| Uint8 padding2; |
| Uint8 padding3; |
| int x; /**< X coordinate, relative to window */ |
| int y; /**< Y coordinate, relative to window */ |
| int xrel; /**< The relative motion in the X direction */ |
| int yrel; /**< The relative motion in the Y direction */ |
| } SDL_MouseMotionEvent; |
| |
| /** |
| * \brief Mouse button event structure (event.button.*) |
| */ |
| typedef struct SDL_MouseButtonEvent |
| { |
| Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The window with mouse focus, if any */ |
| Uint8 button; /**< The mouse button index */ |
| Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| Uint8 padding1; |
| Uint8 padding2; |
| int x; /**< X coordinate, relative to window */ |
| int y; /**< Y coordinate, relative to window */ |
| } SDL_MouseButtonEvent; |
| |
| /** |
| * \brief Mouse wheel event structure (event.wheel.*) |
| */ |
| typedef struct SDL_MouseWheelEvent |
| { |
| Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The window with mouse focus, if any */ |
| int x; /**< The amount scrolled horizontally */ |
| int y; /**< The amount scrolled vertically */ |
| } SDL_MouseWheelEvent; |
| |
| /** |
| * \brief Joystick axis motion event structure (event.jaxis.*) |
| */ |
| typedef struct SDL_JoyAxisEvent |
| { |
| Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
| Uint32 timestamp; |
| Uint8 which; /**< The joystick device index */ |
| Uint8 axis; /**< The joystick axis index */ |
| Uint8 padding1; |
| Uint8 padding2; |
| int value; /**< The axis value (range: -32768 to 32767) */ |
| } SDL_JoyAxisEvent; |
| |
| /** |
| * \brief Joystick trackball motion event structure (event.jball.*) |
| */ |
| typedef struct SDL_JoyBallEvent |
| { |
| Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
| Uint32 timestamp; |
| Uint8 which; /**< The joystick device index */ |
| Uint8 ball; /**< The joystick trackball index */ |
| Uint8 padding1; |
| Uint8 padding2; |
| int xrel; /**< The relative motion in the X direction */ |
| int yrel; /**< The relative motion in the Y direction */ |
| } SDL_JoyBallEvent; |
| |
| /** |
| * \brief Joystick hat position change event structure (event.jhat.*) |
| */ |
| typedef struct SDL_JoyHatEvent |
| { |
| Uint32 type; /**< ::SDL_JOYHATMOTION */ |
| Uint32 timestamp; |
| Uint8 which; /**< The joystick device index */ |
| Uint8 hat; /**< The joystick hat index */ |
| Uint8 value; /**< The hat position value. |
| * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
| * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
| * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
| * |
| * Note that zero means the POV is centered. |
| */ |
| Uint8 padding1; |
| } SDL_JoyHatEvent; |
| |
| /** |
| * \brief Joystick button event structure (event.jbutton.*) |
| */ |
| typedef struct SDL_JoyButtonEvent |
| { |
| Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
| Uint32 timestamp; |
| Uint8 which; /**< The joystick device index */ |
| Uint8 button; /**< The joystick button index */ |
| Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| Uint8 padding1; |
| } SDL_JoyButtonEvent; |
| |
| |
| /** |
| * \brief Touch finger motion/finger event structure (event.tfinger.*) |
| */ |
| typedef struct SDL_TouchFingerEvent |
| { |
| Uint32 type; /**< ::SDL_FINGERMOTION OR |
| SDL_FINGERDOWN OR SDL_FINGERUP*/ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The window with mouse focus, if any */ |
| SDL_TouchID touchId; /**< The touch device id */ |
| SDL_FingerID fingerId; |
| Uint8 state; /**< The current button state */ |
| Uint8 padding1; |
| Uint8 padding2; |
| Uint8 padding3; |
| Uint16 x; |
| Uint16 y; |
| Sint16 dx; |
| Sint16 dy; |
| Uint16 pressure; |
| } SDL_TouchFingerEvent; |
| |
| |
| /** |
| * \brief Touch finger motion/finger event structure (event.tbutton.*) |
| */ |
| typedef struct SDL_TouchButtonEvent |
| { |
| Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The window with mouse focus, if any */ |
| SDL_TouchID touchId; /**< The touch device index */ |
| Uint8 state; /**< The current button state */ |
| Uint8 button; /**< The button changing state */ |
| Uint8 padding1; |
| Uint8 padding2; |
| } SDL_TouchButtonEvent; |
| |
| |
| /** |
| * \brief Multiple Finger Gesture Event (event.mgesture.*) |
| */ |
| typedef struct SDL_MultiGestureEvent |
| { |
| Uint32 type; /**< ::SDL_MULTIGESTURE */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The window with mouse focus, if any */ |
| SDL_TouchID touchId; /**< The touch device index */ |
| float dTheta; |
| float dDist; |
| float x; //currently 0...1. Change to screen coords? |
| float y; |
| Uint16 numFingers; |
| Uint16 padding; |
| } SDL_MultiGestureEvent; |
| |
| /* (event.dgesture.*) */ |
| typedef struct SDL_DollarGestureEvent |
| { |
| Uint32 type; /**< ::SDL_DOLLARGESTURE */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The window with mouse focus, if any */ |
| SDL_TouchID touchId; /**< The touch device index */ |
| SDL_GestureID gestureId; |
| Uint32 numFingers; |
| float error; |
| /* |
| //TODO: Enable to give location? |
| float x; //currently 0...1. Change to screen coords? |
| float y; |
| */ |
| } SDL_DollarGestureEvent; |
| |
| |
| /** |
| * \brief An event used to request a file open by the system (event.drop.*) |
| * This event is disabled by default, you can enable it with SDL_EventState() |
| * \note If you enable this event, you must free the filename in the event. |
| */ |
| typedef struct SDL_DropEvent |
| { |
| Uint32 type; /**< ::SDL_DROPFILE */ |
| Uint32 timestamp; |
| char *file; /**< The file name, which should be freed with SDL_free() */ |
| } SDL_DropEvent; |
| |
| |
| /** |
| * \brief The "quit requested" event |
| */ |
| typedef struct SDL_QuitEvent |
| { |
| Uint32 type; /**< ::SDL_QUIT */ |
| Uint32 timestamp; |
| } SDL_QuitEvent; |
| |
| |
| /** |
| * \brief A user-defined event type (event.user.*) |
| */ |
| typedef struct SDL_UserEvent |
| { |
| Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ |
| Uint32 timestamp; |
| Uint32 windowID; /**< The associated window if any */ |
| int code; /**< User defined event code */ |
| void *data1; /**< User defined data pointer */ |
| void *data2; /**< User defined data pointer */ |
| } SDL_UserEvent; |
| |
| |
| struct SDL_SysWMmsg; |
| typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
| |
| /** |
| * \brief A video driver dependent system event (event.syswm.*) |
| * This event is disabled by default, you can enable it with SDL_EventState() |
| * |
| * \note If you want to use this event, you should include SDL_syswm.h. |
| */ |
| typedef struct SDL_SysWMEvent |
| { |
| Uint32 type; /**< ::SDL_SYSWMEVENT */ |
| Uint32 timestamp; |
| SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
| } SDL_SysWMEvent; |
| |
| /** |
| * \brief General event structure |
| */ |
| typedef union SDL_Event |
| { |
| Uint32 type; /**< Event type, shared with all events */ |
| SDL_WindowEvent window; /**< Window event data */ |
| SDL_KeyboardEvent key; /**< Keyboard event data */ |
| SDL_TextEditingEvent edit; /**< Text editing event data */ |
| SDL_TextInputEvent text; /**< Text input event data */ |
| SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
| SDL_MouseButtonEvent button; /**< Mouse button event data */ |
| SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
| SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
| SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
| SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
| SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
| SDL_QuitEvent quit; /**< Quit request event data */ |
| SDL_UserEvent user; /**< Custom event data */ |
| SDL_SysWMEvent syswm; /**< System dependent window event data */ |
| SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
| SDL_TouchButtonEvent tbutton; /**< Touch button event data */ |
| SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data */ |
| SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data */ |
| SDL_DropEvent drop; /**< Drag and drop event data */ |
| } SDL_Event; |
| |
| |
| /* Function prototypes */ |
| |
| /** |
| * Pumps the event loop, gathering events from the input devices. |
| * |
| * This function updates the event queue and internal input device state. |
| * |
| * This should only be run in the thread that sets the video mode. |
| */ |
| extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
| |
| /*@{*/ |
| typedef enum |
| { |
| SDL_ADDEVENT, |
| SDL_PEEKEVENT, |
| SDL_GETEVENT |
| } SDL_eventaction; |
| |
| /** |
| * Checks the event queue for messages and optionally returns them. |
| * |
| * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
| * the back of the event queue. |
| * |
| * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
| * of the event queue, within the specified minimum and maximum type, |
| * will be returned and will not be removed from the queue. |
| * |
| * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
| * of the event queue, within the specified minimum and maximum type, |
| * will be returned and will be removed from the queue. |
| * |
| * \return The number of events actually stored, or -1 if there was an error. |
| * |
| * This function is thread-safe. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
| SDL_eventaction action, |
| Uint32 minType, Uint32 maxType); |
| /*@}*/ |
| |
| /** |
| * Checks to see if certain event types are in the event queue. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
| extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
| |
| /** |
| * This function clears events from the event queue |
| */ |
| extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
| extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
| |
| /** |
| * \brief Polls for currently pending events. |
| * |
| * \return 1 if there are any pending events, or 0 if there are none available. |
| * |
| * \param event If not NULL, the next event is removed from the queue and |
| * stored in that area. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
| |
| /** |
| * \brief Waits indefinitely for the next available event. |
| * |
| * \return 1, or 0 if there was an error while waiting for events. |
| * |
| * \param event If not NULL, the next event is removed from the queue and |
| * stored in that area. |
| */ |
| extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
| |
| /** |
| * \brief Waits until the specified timeout (in milliseconds) for the next |
| * available event. |
| * |
| * \return 1, or 0 if there was an error while waiting for events. |
| * |
| * \param event If not NULL, the next event is removed from the queue and |
| * stored in that area. |
| */ |
| extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
| int timeout); |
| |
| /** |
| * \brief Add an event to the event queue. |
| * |
| * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
| * was full or there was some other error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
| |
| typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
| |
| /** |
| * Sets up a filter to process all events before they change internal state and |
| * are posted to the internal event queue. |
| * |
| * The filter is protypted as: |
| * \code |
| * int SDL_EventFilter(void *userdata, SDL_Event * event); |
| * \endcode |
| * |
| * If the filter returns 1, then the event will be added to the internal queue. |
| * If it returns 0, then the event will be dropped from the queue, but the |
| * internal state will still be updated. This allows selective filtering of |
| * dynamically arriving events. |
| * |
| * \warning Be very careful of what you do in the event filter function, as |
| * it may run in a different thread! |
| * |
| * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The |
| * event filter is only called when the window manager desires to close the |
| * application window. If the event filter returns 1, then the window will |
| * be closed, otherwise the window will remain open if possible. |
| * |
| * If the quit event is generated by an interrupt signal, it will bypass the |
| * internal queue and be delivered to the application at the next event poll. |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
| void *userdata); |
| |
| /** |
| * Return the current event filter - can be used to "chain" filters. |
| * If there is no event filter set, this function returns SDL_FALSE. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
| void **userdata); |
| |
| /** |
| * Add a function which is called when an event is added to the queue. |
| */ |
| extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, |
| void *userdata); |
| |
| /** |
| * Remove an event watch function added with SDL_AddEventWatch() |
| */ |
| extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, |
| void *userdata); |
| |
| /** |
| * Run the filter function on the current event queue, removing any |
| * events for which the filter returns 0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
| void *userdata); |
| |
| /*@{*/ |
| #define SDL_QUERY -1 |
| #define SDL_IGNORE 0 |
| #define SDL_DISABLE 0 |
| #define SDL_ENABLE 1 |
| |
| /** |
| * This function allows you to set the state of processing certain events. |
| * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
| * dropped from the event queue and will not event be filtered. |
| * - If \c state is set to ::SDL_ENABLE, that event will be processed |
| * normally. |
| * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
| * current processing state of the specified event. |
| */ |
| extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
| /*@}*/ |
| #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
| |
| /** |
| * This function allocates a set of user-defined events, and returns |
| * the beginning event number for that set of events. |
| * |
| * If there aren't enough user-defined events left, this function |
| * returns (Uint32)-1 |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| /* *INDENT-OFF* */ |
| } |
| /* *INDENT-ON* */ |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_events_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |