| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_opengl.h |
| * |
| * This is a simple file to encapsulate the OpenGL API headers. |
| */ |
| |
| #ifndef _SDL_opengl_h |
| #define _SDL_opengl_h |
| |
| #include "SDL_config.h" |
| |
| #ifndef __IPHONEOS__ |
| |
| #ifdef __WIN32__ |
| #ifndef WIN32_LEAN_AND_MEAN |
| #define WIN32_LEAN_AND_MEAN |
| #endif |
| #ifndef NOMINMAX |
| #define NOMINMAX /* Don't defined min() and max() */ |
| #endif |
| #include <windows.h> |
| #endif |
| |
| #ifdef __glext_h_ |
| /* Someone has already included glext.h */ |
| #define NO_SDL_GLEXT |
| #else |
| #define _SDL_CLEAR_GLEXT_HEADERGUARD |
| #define __glext_h_ /* Don't let gl.h include glext.h */ |
| #endif |
| #if defined(__MACOSX__) |
| #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ |
| #define __X_GL_H |
| #else |
| #include <GL/gl.h> /* Header File For The OpenGL Library */ |
| #endif |
| #ifdef _SDL_CLEAR_GLEXT_HEADERGUARD |
| #undef __glext_h_ |
| #endif |
| |
| /** |
| * \file SDL_opengl.h |
| * |
| * This file is included because glext.h is not available on some systems. |
| * If you don't want this version included, simply define ::NO_SDL_GLEXT. |
| * |
| * The latest version is available from: |
| * http://www.opengl.org/registry/ |
| */ |
| |
| /** |
| * \def NO_SDL_GLEXT |
| * |
| * Define this if you have your own version of glext.h and want to disable the |
| * version included in SDL_opengl.h. |
| */ |
| |
| #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) |
| #include "SDL_opengl_glext.h" |
| #endif /* NO_SDL_GLEXT */ |
| |
| #endif /* !__IPHONEOS__ */ |
| |
| #endif /* _SDL_opengl_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |