| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #import <UIKit/UIKit.h> |
| #import <OpenGLES/EAGL.h> |
| #import <OpenGLES/ES1/gl.h> |
| #import <OpenGLES/ES1/glext.h> |
| #import "SDL_uikitview.h" |
| /* |
| This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. |
| The view content is basically an EAGL surface you render your OpenGL scene into. |
| Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. |
| */ |
| /* *INDENT-OFF* */ |
| @interface SDL_uikitopenglview : SDL_uikitview { |
| |
| @private |
| /* The pixel dimensions of the backbuffer */ |
| GLint backingWidth; |
| GLint backingHeight; |
| |
| EAGLContext *context; |
| |
| /* OpenGL names for the renderbuffer and framebuffers used to render to this view */ |
| GLuint viewRenderbuffer, viewFramebuffer; |
| |
| /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */ |
| GLuint depthRenderbuffer; |
| |
| /* format of depthRenderbuffer */ |
| GLenum depthBufferFormat; |
| } |
| |
| @property (nonatomic, retain, readonly) EAGLContext *context; |
| |
| - (void)swapBuffers; |
| - (void)setCurrentContext; |
| |
| - (id)initWithFrame:(CGRect)frame |
| retainBacking:(BOOL)retained \ |
| rBits:(int)rBits \ |
| gBits:(int)gBits \ |
| bBits:(int)bBits \ |
| aBits:(int)aBits \ |
| depthBits:(int)depthBits \ |
| majorVersion:(int)majorVersion; |
| |
| - (void)updateFrame; |
| |
| @end |
| /* *INDENT-ON* */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |