| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_config.h" |
| |
| #ifdef SDL_HAPTIC_NDS |
| |
| #include "SDL_haptic.h" |
| #include "../SDL_syshaptic.h" |
| #include "SDL_joystick.h" |
| #include <nds/memory.h> |
| #include <nds/arm9/rumble.h> |
| |
| #define MAX_HAPTICS 1 |
| /* right now only the ezf3in1 (and maybe official rumble pak) are supported |
| and there can only be one of those in at a time (in GBA slot.) */ |
| |
| static SDL_Haptic *nds_haptic = NULL; |
| |
| struct haptic_hwdata |
| { |
| enum |
| { NONE, OFFICIAL, EZF3IN1 } type; |
| int pos; |
| }; |
| |
| |
| void |
| NDS_EZF_OpenNorWrite() |
| { |
| GBA_BUS[0x0FF0000] = 0xD200; |
| GBA_BUS[0x0000000] = 0x1500; |
| GBA_BUS[0x0010000] = 0xD200; |
| GBA_BUS[0x0020000] = 0x1500; |
| GBA_BUS[0x0E20000] = 0x1500; |
| GBA_BUS[0x0FE0000] = 0x1500; |
| } |
| |
| void |
| NDS_EZF_CloseNorWrite() |
| { |
| GBA_BUS[0x0FF0000] = 0xD200; |
| GBA_BUS[0x0000000] = 0x1500; |
| GBA_BUS[0x0010000] = 0xD200; |
| GBA_BUS[0x0020000] = 0x1500; |
| GBA_BUS[0x0E20000] = 0xD200; |
| GBA_BUS[0x0FE0000] = 0x1500; |
| } |
| |
| void |
| NDS_EZF_ChipReset() |
| { |
| GBA_BUS[0x0000] = 0x00F0; |
| GBA_BUS[0x1000] = 0x00F0; |
| } uint32 NDS_EZF_IsPresent() |
| { |
| vuint16 id1, id2; |
| |
| NDS_EZF_OpenNorWrite(); |
| |
| GBA_BUS[0x0555] = 0x00AA; |
| GBA_BUS[0x02AA] = 0x0055; |
| GBA_BUS[0x0555] = 0x0090; |
| GBA_BUS[0x1555] = 0x00AA; |
| GBA_BUS[0x12AA] = 0x0055; |
| GBA_BUS[0x1555] = 0x0090; |
| id1 = GBA_BUS[0x0001]; |
| id2 = GBA_BUS[0x1001]; |
| if ((id1 != 0x227E) || (id2 != 0x227E)) { |
| NDS_EZF_CloseNorWrite(); |
| return 0; |
| } |
| id1 = GBA_BUS[0x000E]; |
| id2 = GBA_BUS[0x100E]; |
| |
| NDS_EZF_CloseNorWrite(); |
| if (id1 == 0x2218 && id2 == 0x2218) { |
| return 1; |
| } |
| return 0; |
| } |
| void |
| NDS_EZF_SetShake(u8 pos) |
| { |
| u16 data = ((pos % 3) | 0x00F0); |
| GBA_BUS[0x0FF0000] = 0xD200; |
| GBA_BUS[0x0000000] = 0x1500; |
| GBA_BUS[0x0010000] = 0xD200; |
| GBA_BUS[0x0020000] = 0x1500; |
| GBA_BUS[0x0F10000] = data; |
| GBA_BUS[0x0FE0000] = 0x1500; |
| |
| GBA_BUS[0] = 0x0000; /* write any value for vibration. */ |
| GBA_BUS[0] = 0x0002; |
| } |
| |
| static int |
| SDL_SYS_LogicError(void) |
| { |
| SDL_SetError("Logic error: No haptic devices available."); |
| return 0; |
| } |
| |
| |
| int |
| SDL_SYS_HapticInit(void) |
| { |
| int ret = 0; |
| if (isRumbleInserted()) { |
| /* official rumble pak is present. */ |
| ret = 1; |
| printf("debug: haptic present: nintendo\n"); |
| } else if (NDS_EZF_IsPresent()) { |
| /* ezflash 3-in-1 pak is present. */ |
| ret = 1; |
| printf("debug: haptic present: ezf3in1\n"); |
| NDS_EZF_ChipReset(); |
| } else { |
| printf("debug: no haptic found\n"); |
| } |
| |
| return ret; |
| } |
| |
| |
| const char * |
| SDL_SYS_HapticName(int index) |
| { |
| if (nds_haptic) { |
| switch (nds_haptic->hwdata->type) { |
| case OFFICIAL: |
| return "Nintendo DS Rumble Pak"; |
| case EZF3IN1: |
| return "EZFlash 3-in-1 Rumble"; |
| default: |
| return NULL; |
| } |
| } |
| return NULL; |
| } |
| |
| |
| int |
| SDL_SYS_HapticOpen(SDL_Haptic * haptic) |
| { |
| if (!haptic) { |
| return -1; |
| } |
| |
| haptic->hwdata = SDL_malloc(sizeof(struct haptic_hwdata)); |
| if (!haptic->hwdata) { |
| SDL_OutOfMemory(); |
| return -1; |
| } |
| nds_haptic = haptic; |
| |
| haptic->supported = SDL_HAPTIC_CONSTANT; |
| |
| /* determine what is here, if anything */ |
| haptic->hwdata->type = NONE; |
| if (isRumbleInserted()) { |
| /* official rumble pak is present. */ |
| haptic->hwdata->type = OFFICIAL; |
| } else if (NDS_EZF_IsPresent()) { |
| /* ezflash 3-in-1 pak is present. */ |
| haptic->hwdata->type = EZF3IN1; |
| NDS_EZF_ChipReset(); |
| } else { |
| /* no haptic present */ |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| return 0; |
| } |
| |
| |
| int |
| SDL_SYS_HapticMouse(void) |
| { |
| return -1; |
| } |
| |
| |
| int |
| SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) |
| { |
| return 0; |
| } |
| |
| |
| int |
| SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) |
| { |
| /*SDL_SYS_LogicError(); */ |
| return -1; |
| } |
| |
| |
| int |
| SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) |
| { |
| return 0; |
| } |
| |
| |
| void |
| SDL_SYS_HapticClose(SDL_Haptic * haptic) |
| { |
| return; |
| } |
| |
| |
| void |
| SDL_SYS_HapticQuit(void) |
| { |
| return; |
| } |
| |
| |
| int |
| SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, |
| struct haptic_effect *effect, SDL_HapticEffect * base) |
| { |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| |
| int |
| SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, |
| struct haptic_effect *effect, |
| SDL_HapticEffect * data) |
| { |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| |
| int |
| SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, |
| Uint32 iterations) |
| { |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| |
| int |
| SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) |
| { |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| |
| void |
| SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) |
| { |
| SDL_SYS_LogicError(); |
| return; |
| } |
| |
| |
| int |
| SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, |
| struct haptic_effect *effect) |
| { |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| |
| int |
| SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) |
| { |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| |
| int |
| SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) |
| { |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| int |
| SDL_SYS_HapticPause(SDL_Haptic * haptic) |
| { |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| int |
| SDL_SYS_HapticUnpause(SDL_Haptic * haptic) |
| { |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| int |
| SDL_SYS_HapticStopAll(SDL_Haptic * haptic) |
| { |
| SDL_SYS_LogicError(); |
| return -1; |
| } |
| |
| |
| |
| #endif /* SDL_HAPTIC_NDS */ |
| /* vi: set ts=4 sw=4 expandtab: */ |