| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_DRIVER_ANDROID |
| |
| /* We're going to do this by default */ |
| #define SDL_ANDROID_BLOCK_ON_PAUSE 1 |
| |
| #include "SDL_androidevents.h" |
| #include "SDL_events.h" |
| #include "SDL_androidwindow.h" |
| |
| #if !SDL_AUDIO_DISABLED |
| /* Can't include sysaudio "../../audio/android/SDL_androidaudio.h" |
| * because of THIS redefinition */ |
| extern void ANDROIDAUDIO_ResumeDevices(void); |
| extern void ANDROIDAUDIO_PauseDevices(void); |
| #else |
| static void ANDROIDAUDIO_ResumeDevices(void) {} |
| static void ANDROIDAUDIO_PauseDevices(void) {} |
| #endif |
| |
| static void |
| android_egl_context_restore(SDL_Window *window) |
| { |
| SDL_Event event; |
| SDL_WindowData *data = (SDL_WindowData *) window->driverdata; |
| if (SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context) < 0) { |
| /* The context is no longer valid, create a new one */ |
| data->egl_context = (EGLContext) SDL_GL_CreateContext(window); |
| SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context); |
| event.type = SDL_RENDER_DEVICE_RESET; |
| SDL_PushEvent(&event); |
| } |
| } |
| |
| static void |
| android_egl_context_backup(SDL_Window *window) |
| { |
| /* Keep a copy of the EGL Context so we can try to restore it when we resume */ |
| SDL_WindowData *data = (SDL_WindowData *) window->driverdata; |
| data->egl_context = SDL_GL_GetCurrentContext(); |
| /* We need to do this so the EGLSurface can be freed */ |
| SDL_GL_MakeCurrent(window, NULL); |
| } |
| |
| |
| /* |
| * Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume |
| * When the pause semaphore is signaled, if SDL_ANDROID_BLOCK_ON_PAUSE is defined the event loop will block until the resume signal is emitted. |
| * |
| * No polling necessary |
| */ |
| |
| #if SDL_ANDROID_BLOCK_ON_PAUSE |
| |
| void |
| Android_PumpEvents(_THIS) |
| { |
| static int isPaused = 0; |
| static int isPausing = 0; |
| |
| if (isPaused && !isPausing) { |
| |
| /* Make sure this is the last thing we do before pausing */ |
| SDL_LockMutex(Android_ActivityMutex); |
| android_egl_context_backup(Android_Window); |
| SDL_UnlockMutex(Android_ActivityMutex); |
| |
| ANDROIDAUDIO_PauseDevices(); |
| |
| if (SDL_SemWait(Android_ResumeSem) == 0) { |
| |
| isPaused = 0; |
| |
| ANDROIDAUDIO_ResumeDevices(); |
| |
| /* Restore the GL Context from here, as this operation is thread dependent */ |
| if (!SDL_HasEvent(SDL_QUIT)) { |
| SDL_LockMutex(Android_ActivityMutex); |
| android_egl_context_restore(Android_Window); |
| SDL_UnlockMutex(Android_ActivityMutex); |
| } |
| } |
| } else { |
| if (isPausing || SDL_SemTryWait(Android_PauseSem) == 0) { |
| /* We've been signaled to pause, but before we block ourselves, |
| we need to make sure that the very last event have reached the app */ |
| if (SDL_HasEvent(SDL_APP_DIDENTERBACKGROUND)) { |
| isPausing = 1; |
| } |
| else { |
| isPausing = 0; |
| isPaused = 1; |
| } |
| } |
| } |
| } |
| |
| #else |
| |
| void |
| Android_PumpEvents(_THIS) |
| { |
| static int isPaused = 0; |
| |
| if (isPaused) { |
| if (SDL_SemTryWait(Android_ResumeSem) == 0) { |
| |
| isPaused = 0; |
| |
| ANDROIDAUDIO_ResumeDevices(); |
| |
| /* Restore the GL Context from here, as this operation is thread dependent */ |
| if (!SDL_HasEvent(SDL_QUIT)) { |
| SDL_LockMutex(Android_ActivityMutex); |
| android_egl_context_restore(Android_Window); |
| SDL_UnlockMutex(Android_ActivityMutex); |
| } |
| } |
| } else { |
| if (SDL_SemTryWait(Android_PauseSem) == 0) { |
| |
| SDL_LockMutex(Android_ActivityMutex); |
| android_egl_context_backup(Android_Window); |
| SDL_UnlockMutex(Android_ActivityMutex); |
| |
| ANDROIDAUDIO_PauseDevices(); |
| |
| isPaused = 1; |
| } |
| } |
| } |
| |
| #endif |
| |
| #endif /* SDL_VIDEO_DRIVER_ANDROID */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |