old os2 analogue joystick code ported from SDL-1.2. disabled by default,
build-tested only.
diff --git a/Makefile.os2 b/Makefile.os2
index 96d8f30..60dd9f6 100644
--- a/Makefile.os2
+++ b/Makefile.os2
@@ -60,7 +60,7 @@
SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
-SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
+SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c
SRCS+= SDL_virtualjoystick.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
@@ -83,7 +83,7 @@
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
-.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
+.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy
all: $(DLLFILE) $(LIBFILE) .symbolic
diff --git a/include/SDL_config_os2.h b/include/SDL_config_os2.h
index ba6c3f3..b492662 100644
--- a/include/SDL_config_os2.h
+++ b/include/SDL_config_os2.h
@@ -32,8 +32,9 @@
#define SDL_AUDIO_DRIVER_OS2 1
#define SDL_POWER_DISABLED 1
-#define SDL_JOYSTICK_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
+#define SDL_JOYSTICK_DISABLED 1
+/*#undef SDL_JOYSTICK_OS2 */
/*#undef SDL_JOYSTICK_HIDAPI */
/*#undef SDL_JOYSTICK_VIRTUAL */
@@ -44,9 +45,6 @@
/* Enable OpenGL support */
/* #undef SDL_VIDEO_OPENGL */
-/* Enable Vulkan support */
-/* #undef SDL_VIDEO_VULKAN */
-
#define SDL_THREAD_OS2 1
#define SDL_LOADSO_OS2 1
#define SDL_TIMER_OS2 1
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 7502ad1..37eda1e 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -83,6 +83,9 @@
#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
&SDL_BSD_JoystickDriver,
#endif
+#ifdef SDL_JOYSTICK_OS2
+ &SDL_OS2_JoystickDriver,
+#endif
#ifdef SDL_JOYSTICK_VIRTUAL
&SDL_VIRTUAL_JoystickDriver,
#endif
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index ae2b2a6..2de9cd3 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -204,6 +204,7 @@
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
+extern SDL_JoystickDriver SDL_OS2_JoystickDriver;
#endif /* SDL_sysjoystick_h_ */
diff --git a/src/joystick/os2/SDL_os2joystick.c b/src/joystick/os2/SDL_os2joystick.c
new file mode 100644
index 0000000..402dac0
--- /dev/null
+++ b/src/joystick/os2/SDL_os2joystick.c
@@ -0,0 +1,787 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_OS2
+
+/* OS/2 Joystick driver, contributed by Daniel Caetano */
+
+#define INCL_DOSDEVICES
+#define INCL_DOSDEVIOCTL
+#define INCL_DOSMEMMGR
+#include <os2.h>
+
+/*****************************************************************
+ * OS/2 Joystick driver defs. Based on docs at edm2.com and in old
+ * drivers available at hobbes.nmsu.edu and www.os2site.com
+ *****************************************************************/
+
+#define GAME_GET_VERSION 0x01
+#define GAME_GET_PARMS 0x02
+#define GAME_GET_CALIB 0x04
+#define GAME_GET_STATUS 0x10
+
+#define IOCTL_CAT_USER 0x80
+#define GAME_PORT_GET 0x20
+#define GAME_PORT_RESET 0x60
+
+#pragma pack(push,1)
+typedef struct {
+ USHORT uJs_AxCnt, uJs_AyCnt; /* A joystick X/Y pos */
+ USHORT uJs_BxCnt, uJs_ByCnt; /* B joystick X/Y pos */
+ USHORT usJs_ButtonA1Cnt, usJs_ButtonA2Cnt;/* A1/A2 press cnts */
+ USHORT usJs_ButtonB1Cnt, usJs_ButtonB2Cnt;/* B1/B2 press cnts */
+ UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */
+ UCHAR ucJs_ButtonStatus; /* bits of switches down */
+ ULONG ulJs_Ticks; /* total clock ticks (60 Hz) */
+} GAME_PORT_STRUCT;
+#pragma pack(pop)
+
+typedef struct {
+ USHORT useA, useB;
+ USHORT mode;
+ USHORT format;
+ USHORT sampDiv;
+ USHORT scale;
+ USHORT res1, res2;
+} GAME_PARM_STRUCT;
+
+typedef struct {
+ SHORT x, y;
+} GAME_2DPOS_STRUCT;
+
+typedef struct {
+ SHORT lower, centre, upper;
+} GAME_3POS_STRUCT;
+
+typedef struct {
+ GAME_3POS_STRUCT Ax, Ay, Bx, By;
+} GAME_CALIB_STRUCT;
+
+typedef struct {
+ GAME_2DPOS_STRUCT A, B;
+ USHORT butMask;
+} GAME_DATA_STRUCT;
+
+typedef struct {
+ GAME_DATA_STRUCT curdata;
+ USHORT b1cnt, b2cnt, b3cnt, b4cnt;
+} GAME_STATUS_STRUCT;
+
+/*****************************************************************/
+
+#include "SDL_joystick.h"
+#include "SDL_events.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+static HFILE hJoyPort = NULLHANDLE; /* Joystick GAME$ Port Address */
+#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
+#define MAX_AXES 4 /* each joystick can have up to 4 axes */
+#define MAX_BUTTONS 8 /* 8 buttons */
+#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
+#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
+#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
+/* Calc Button Flag for buttons A to D */
+#define JOY_BUTTON_FLAG(n) (1<<n)
+
+/* Joystick data... hold information about detected devices */
+typedef struct SYS_JoyData_s
+{
+ Sint8 id; /* Device ID */
+ char szDeviceName[MAX_JOYNAME]; /* Device Name */
+ char axes; /* Number of axes */
+ char buttons; /* Number of buttons */
+ char hats; /* Number of buttons */
+ char balls; /* Number of buttons */
+ int axes_min[MAX_AXES]; /* minimum callibration value for axes */
+ int axes_med[MAX_AXES]; /* medium callibration value for axes */
+ int axes_max[MAX_AXES]; /* maximum callibration value for axes */
+ int buttoncalc[4]; /* Used for buttons 5, 6, 7 and 8. */
+} SYS_JoyData_t, *SYS_JoyData_p;
+
+static SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
+
+/* Structure used to convert data from OS/2 driver format to SDL format */
+struct _transaxes
+{
+ int offset; /* Center Offset */
+ float scale1; /* Center to left/up Scale */
+ float scale2; /* Center to right/down Scale */
+};
+
+struct joystick_hwdata
+{
+ Sint8 id;
+ struct _transaxes transaxes[MAX_AXES];
+};
+
+/* Structure used to get values from Joystick Environment Variable */
+struct _joycfg
+{
+ char name[MAX_JOYNAME];
+ unsigned int axes;
+ unsigned int buttons;
+ unsigned int hats;
+ unsigned int balls;
+};
+
+/* OS/2 Implementation Function Prototypes */
+static int joyPortOpen(HFILE * hGame);
+static void joyPortClose(HFILE * hGame);
+static int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
+static int joyGetEnv(struct _joycfg * joydata);
+
+
+static int numjoysticks = 0;
+
+/************************************************************************/
+/* Function to scan the system for joysticks. */
+/* Joystick 0 should be the system default joystick. */
+/* It should return 0, or -1 on an unrecoverable fatal error. */
+/************************************************************************/
+static int OS2_JoystickInit(void)
+{
+ APIRET rc; /* Generic OS/2 return code */
+ GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
+ GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
+ GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
+ ULONG ulDataLen; /* Size of data */
+ ULONG ulLastTick; /* Tick Counter for timing operations */
+ Uint8 maxdevs; /* Maximum number of devices */
+ Uint8 numdevs; /* Number of present devices */
+ Uint8 maxbut; /* Maximum number of buttons... */
+ Uint8 i; /* Temporary Count Vars */
+ Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
+ struct _joycfg joycfg; /* Joy Configuration from envvar */
+
+ /* Open GAME$ port */
+ if (joyPortOpen(&hJoyPort) < 0) return 0; /* Cannot open... report no joystick */
+ /* Get Max Number of Devices */
+ ulDataLen = sizeof(stGameParms);
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
+ NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
+ if (rc != 0)
+ {
+ joyPortClose(&hJoyPort);
+ return SDL_SetError("Could not read joystick port.");
+ }
+ if (stGameParms.useA != 0) maxdevs++;
+ if (stGameParms.useB != 0) maxdevs++;
+ if (maxdevs > MAX_JOYSTICKS) maxdevs = MAX_JOYSTICKS;
+
+ /* Defines min/max axes values (callibration) */
+ ulDataLen = sizeof(stGameCalib);
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
+ NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
+ if (rc != 0)
+ {
+ joyPortClose(&hJoyPort);
+ return SDL_SetError("Could not read callibration data.");
+ }
+
+ /* Determine how many joysticks are active */
+ numdevs = 0; /* Points no device */
+ ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
+ ulDataLen = sizeof(ucNewJoystickMask);
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
+ &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
+ if (rc == 0)
+ {
+ ulDataLen = sizeof(stJoyStatus);
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
+ NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
+ if (rc != 0)
+ {
+ joyPortClose(&hJoyPort);
+ return SDL_SetError("Could not call joystick port.");
+ }
+ ulLastTick = stJoyStatus.ulJs_Ticks;
+ while (stJoyStatus.ulJs_Ticks == ulLastTick)
+ {
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
+ NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
+ }
+ if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
+ if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
+ }
+
+ if (numdevs > maxdevs) numdevs = maxdevs;
+
+ /* If *any* joystick was detected... Let's configure SDL for them */
+ if (numdevs > 0)
+ {
+ /* Verify if it is a "user defined" joystick */
+ if (joyGetEnv(&joycfg))
+ {
+ GAME_3POS_STRUCT * axis[4];
+ axis[0] = &stGameCalib.Ax;
+ axis[1] = &stGameCalib.Ay;
+ axis[2] = &stGameCalib.Bx;
+ axis[3] = &stGameCalib.By;
+
+ /* Say it has one device only (user defined is always one device only) */
+ numdevs = 1;
+
+ /* Define Device 0 as... */
+ SYS_JoyData[0].id = 0;
+
+ /* Define Number of Axes... up to 4 */
+ if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
+ SYS_JoyData[0].axes = joycfg.axes;
+
+ /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
+ maxbut = MAX_BUTTONS;
+ if (joycfg.axes>2) maxbut -= ((joycfg.axes - 2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
+ if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
+ SYS_JoyData[0].buttons = joycfg.buttons;
+
+ /* Define number of hats */
+ if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
+ SYS_JoyData[0].hats = joycfg.hats;
+
+ /* Define number of balls */
+ if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
+ SYS_JoyData[0].balls = joycfg.balls;
+
+ /* Initialize Axes Callibration Values */
+ for (i=0; i<joycfg.axes; i++)
+ {
+ SYS_JoyData[0].axes_min[i] = axis[i]->lower;
+ SYS_JoyData[0].axes_med[i] = axis[i]->centre;
+ SYS_JoyData[0].axes_max[i] = axis[i]->upper;
+ }
+ /* Initialize Buttons 5 to 8 structures */
+ if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0] = ((axis[2]->lower+axis[3]->centre)>>1);
+ if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1] = ((axis[3]->lower+axis[3]->centre)>>1);
+ if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2] = ((axis[2]->upper+axis[3]->centre)>>1);
+ if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3] = ((axis[3]->upper+axis[3]->centre)>>1);
+ /* Intialize Joystick Name */
+ SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
+ }
+ /* Default Init ... autoconfig */
+ else
+ {
+ /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
+ if (numdevs == 2)
+ {
+ /* Define Device 0 as 4 axes, 4 buttons */
+ SYS_JoyData[0].id=0;
+ SYS_JoyData[0].axes = 4;
+ SYS_JoyData[0].buttons = 4;
+ SYS_JoyData[0].hats = 0;
+ SYS_JoyData[0].balls = 0;
+ SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
+ SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
+ SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
+ SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
+ SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
+ SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
+ SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
+ SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
+ SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
+ SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
+ SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
+ SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
+ /* Define Device 1 as 2 axes, 2 buttons */
+ SYS_JoyData[1].id=1;
+ SYS_JoyData[1].axes = 2;
+ SYS_JoyData[1].buttons = 2;
+ SYS_JoyData[1].hats = 0;
+ SYS_JoyData[1].balls = 0;
+ SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
+ SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
+ SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
+ SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
+ SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
+ SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
+ }
+ /* One joystick only? */
+ else
+ {
+ /* If it is joystick A... */
+ if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
+ {
+ /* Define Device 0 as 2 axes, 4 buttons */
+ SYS_JoyData[0].id=0;
+ SYS_JoyData[0].axes = 2;
+ SYS_JoyData[0].buttons = 4;
+ SYS_JoyData[0].hats = 0;
+ SYS_JoyData[0].balls = 0;
+ SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
+ SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
+ SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
+ SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
+ SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
+ SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
+ }
+ /* If not, it is joystick B */
+ else
+ {
+ /* Define Device 1 as 2 axes, 2 buttons */
+ SYS_JoyData[0].id=1;
+ SYS_JoyData[0].axes = 2;
+ SYS_JoyData[0].buttons = 2;
+ SYS_JoyData[0].hats = 0;
+ SYS_JoyData[0].balls = 0;
+ SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
+ SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
+ SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
+ SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
+ SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
+ SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
+ }
+ }
+
+ /* Hack to define Joystick Port Names */
+ if (numdevs > maxdevs) numdevs = maxdevs;
+
+ for (i = 0; i < numdevs; i++)
+ {
+ SDL_snprintf(SYS_JoyData[i].szDeviceName,
+ SDL_arraysize(SYS_JoyData[i].szDeviceName),
+ "Default Joystick %c", 'A'+SYS_JoyData[i].id);
+ }
+ }
+ }
+ /* Return the number of devices found */
+ numjoysticks = numdevs;
+ return numdevs;
+}
+
+static int OS2_NumJoysticks(void)
+{
+ return numjoysticks;
+}
+
+static void OS2_JoystickDetect(void)
+{
+}
+
+/***********************************************************/
+/* Function to get the device-dependent name of a joystick */
+/***********************************************************/
+static const char *OS2_JoystickGetDeviceName(int device_index)
+{
+ /* No need to verify if device exists, already done in upper layer */
+ return SYS_JoyData[device_index].szDeviceName;
+}
+
+static int OS2_JoystickGetDevicePlayerIndex(int device_index)
+{
+ return -1;
+}
+
+static void OS2_JoystickSetDevicePlayerIndex(int device_index, int player_index)
+{
+}
+
+static SDL_JoystickGUID OS2_JoystickGetDeviceGUID(int device_index)
+{
+ SDL_JoystickGUID guid;
+ /* the GUID is just the first 16 chars of the name for now */
+ const char *name = OS2_JoystickGetDeviceName(device_index);
+ SDL_zero(guid);
+ SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
+ return guid;
+}
+
+static SDL_JoystickID OS2_JoystickGetDeviceInstanceID(int device_index)
+{
+ return device_index;
+}
+
+/******************************************************************************/
+/* Function to open a joystick for use. */
+/* The joystick to open is specified by the device index. */
+/* This should fill the nbuttons and naxes fields of the joystick structure. */
+/* It returns 0, or -1 if there is an error. */
+/******************************************************************************/
+static int OS2_JoystickOpen(SDL_Joystick *joystick, int device_index)
+{
+ int index; /* Index shortcut for index in joystick structure */
+ int i; /* Generic Counter */
+
+ /* allocate memory for system specific hardware data */
+ joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
+ if (joystick->hwdata == NULL)
+ {
+ return SDL_OutOfMemory();
+ }
+ /* Reset Hardware Data */
+ SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
+
+ /* ShortCut Pointer */
+ index = device_index;
+ joystick->instance_id = device_index;
+
+ /* Define offsets and scales for all axes */
+ joystick->hwdata->id = SYS_JoyData[index].id;
+ for (i = 0; i < MAX_AXES; ++i)
+ {
+ if ((i < 2) || i < SYS_JoyData[index].axes)
+ {
+ joystick->hwdata->transaxes[i].offset = ((SDL_JOYSTICK_AXIS_MAX + SDL_JOYSTICK_AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
+ joystick->hwdata->transaxes[i].scale1 = (float)abs((SDL_JOYSTICK_AXIS_MIN/SYS_JoyData[index].axes_min[i]));
+ joystick->hwdata->transaxes[i].scale2 = (float)abs((SDL_JOYSTICK_AXIS_MAX/SYS_JoyData[index].axes_max[i]));
+ }
+ else
+ {
+ joystick->hwdata->transaxes[i].offset = 0;
+ joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
+ joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
+ }
+ }
+
+ /* fill nbuttons, naxes, and nhats fields */
+ joystick->nbuttons = SYS_JoyData[index].buttons;
+ joystick->naxes = SYS_JoyData[index].axes;
+
+ /* joystick->nhats = SYS_JoyData[index].hats; */
+ joystick->nhats = 0; /* No support for hats at this time */
+
+ /* joystick->nballs = SYS_JoyData[index].balls; */
+ joystick->nballs = 0; /* No support for balls at this time */
+
+ return 0;
+}
+
+static int OS2_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
+{
+ return SDL_Unsupported();
+}
+
+static int OS2_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
+{
+ return SDL_Unsupported();
+}
+
+static SDL_bool OS2_JoystickHasLED(SDL_Joystick *joystick)
+{
+ return SDL_FALSE;
+}
+
+static int OS2_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
+{
+ return SDL_Unsupported();
+}
+
+static int OS2_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
+{
+ return SDL_Unsupported();
+}
+
+/***************************************************************************/
+/* Function to update the state of a joystick - called as a device poll. */
+/* This function shouldn't update the joystick structure directly, */
+/* but instead should call SDL_PrivateJoystick*() to deliver events */
+/* and update joystick device state. */
+/***************************************************************************/
+static void OS2_JoystickUpdate(SDL_Joystick *joystick)
+{
+ APIRET rc; /* Generic OS/2 return code */
+ int index; /* index shortcurt to joystick index */
+ int i; /* Generic counter */
+ int normbut; /* Number of buttons reported by joystick */
+ int corr; /* Correction for button names */
+ Sint16 value; /* Values used to update axis values */
+ struct _transaxes *transaxes; /* Shortcut for Correction structure */
+ Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
+ ULONG ulDataLen; /* Size of data */
+ GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
+
+ ulDataLen = sizeof(stGameStatus);
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
+ NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
+ if (rc != 0)
+ {
+ SDL_SetError("Could not read joystick status.");
+ return; /* Could not read data */
+ }
+
+ /* Shortcut pointer */
+ index = joystick->instance_id;
+
+ /* joystick motion events */
+
+ if (SYS_JoyData[index].id == 0)
+ {
+ pos[0] = stGameStatus.curdata.A.x;
+ pos[1] = stGameStatus.curdata.A.y;
+ if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
+ else pos[2] = 0;
+ if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
+ else pos[3] = 0;
+ /* OS/2 basic drivers do not support more than 4 axes joysticks */
+ }
+ else if (SYS_JoyData[index].id == 1)
+ {
+ pos[0] = stGameStatus.curdata.B.x;
+ pos[1] = stGameStatus.curdata.B.y;
+ pos[2] = 0;
+ pos[3] = 0;
+ }
+
+ /* Corrects the movements using the callibration */
+ transaxes = joystick->hwdata->transaxes;
+ for (i = 0; i < joystick->naxes; i++)
+ {
+ value = pos[i] + transaxes[i].offset;
+ if (value < 0)
+ {
+ value *= transaxes[i].scale1;
+ if (value > 0) value = SDL_JOYSTICK_AXIS_MIN;
+ }
+ else
+ {
+ value *= transaxes[i].scale2;
+ if (value < 0) value = SDL_JOYSTICK_AXIS_MAX;
+ }
+ SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
+ }
+
+ /* joystick button A to D events */
+ if (SYS_JoyData[index].id == 1) corr = 2;
+ else corr = 0;
+ normbut = 4; /* Number of normal buttons */
+ if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
+ for (i = corr; (i-corr) < normbut; ++i)
+ {
+ /*
+ Button A: 1110 0000
+ Button B: 1101 0000
+ Button C: 1011 0000
+ Button D: 0111 0000
+ */
+ if ((~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i))
+ {
+ SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
+ }
+ else
+ {
+ SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
+ }
+ }
+
+ /* Joystick button E to H buttons */
+ /*
+ Button E: Axis 2 X Left
+ Button F: Axis 2 Y Up
+ Button G: Axis 2 X Right
+ Button H: Axis 2 Y Down
+ */
+ if (joystick->nbuttons >= 5)
+ {
+ if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
+ else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
+ }
+ if (joystick->nbuttons >= 6)
+ {
+ if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
+ else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
+ }
+ if (joystick->nbuttons >= 7)
+ {
+ if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
+ else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
+ }
+ if (joystick->nbuttons >= 8)
+ {
+ if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
+ else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
+ }
+
+ /* joystick hat events */
+ /* Not Supported under OS/2 */
+ /* joystick ball events */
+ /* Not Supported under OS/2 */
+}
+
+/******************************************/
+/* Function to close a joystick after use */
+/******************************************/
+static void OS2_JoystickClose(SDL_Joystick *joystick)
+{
+ /* free system specific hardware data */
+ SDL_free(joystick->hwdata);
+}
+
+/********************************************************************/
+/* Function to perform any system-specific joystick related cleanup */
+/********************************************************************/
+static void OS2_JoystickQuit(void)
+{
+ joyPortClose(&hJoyPort);
+}
+
+static SDL_bool OS2_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
+{
+ return SDL_FALSE;
+}
+
+
+/************************/
+/* OS/2 Implementations */
+/************************/
+
+/*****************************************/
+/* Open Joystick Port, if not opened yet */
+/*****************************************/
+static int joyPortOpen(HFILE * hGame)
+{
+ APIRET rc; /* Generic Return Code */
+ ULONG ulAction; /* ? */
+ ULONG ulVersion; /* Version of joystick driver */
+ ULONG ulDataLen; /* Size of version data */
+
+ /* Verifies if joyport is not already open... */
+ if (*hGame != NULLHANDLE) return 0;
+
+ /* Open GAME$ for read */
+ rc = DosOpen("GAME$ ", hGame, &ulAction, 0, FILE_READONLY,
+ FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
+ if (rc != 0)
+ {
+ return SDL_SetError("Could not open Joystick Port.");
+ }
+
+ /* Get Joystick Driver Version... must be 2.0 or higher */
+ ulVersion = 0;
+ ulDataLen = sizeof(ulVersion);
+ rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
+ NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
+ if (rc != 0)
+ {
+ joyPortClose(hGame);
+ return SDL_SetError("Could not get Joystick Driver version.");
+ }
+ if (ulVersion < 0x20)
+ {
+ joyPortClose(hGame);
+ return SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
+ }
+ return 0;
+}
+
+/****************************/
+/* Close JoyPort, if opened */
+/****************************/
+static void joyPortClose(HFILE * hGame)
+{
+ if (*hGame != NULLHANDLE) DosClose(*hGame);
+ *hGame = NULLHANDLE;
+}
+
+/***************************/
+/* Get SDL Joystick EnvVar */
+/***************************/
+static int joyGetEnv(struct _joycfg * joydata)
+{
+ char *joyenv; /* Pointer to tested character */
+ char tempnumber[5]; /* Temporary place to put numeric texts */
+
+ joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
+ if (joyenv == NULL) return 0;
+
+ /* Joystick Environment is defined! */
+ while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
+
+ /* If the string name starts with '... get if fully */
+ if (*joyenv == '\'') joyenv += joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
+
+ /* If not, get it until the next space */
+ else if (*joyenv == '\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
+ else joyenv += joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
+
+ /* Now get the number of axes */
+ while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+ joydata->axes = atoi(tempnumber);
+
+ /* Now get the number of buttons */
+ while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+ joydata->buttons = atoi(tempnumber);
+
+ /* Now get the number of hats */
+ while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+ joydata->hats = atoi(tempnumber);
+
+ /* Now get the number of balls */
+ while (*joyenv==' ' && *joyenv != 0) joyenv++; /* jump spaces... */
+ joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+ joydata->balls = atoi(tempnumber);
+ return 1;
+}
+
+/************************************************************************/
+/* Get a text from in the string starting in joyenv until it finds */
+/* the stopchar or maxchars is reached. The result is placed in name. */
+/************************************************************************/
+static int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
+{
+ char *nameptr; /* Pointer to the selected character */
+ int chcnt = 0; /* Count how many characters where copied */
+
+ nameptr = name;
+ while (*joyenv!=stopchar && *joyenv!=0)
+ {
+ if (nameptr < (name + (maxchars-1)))
+ {
+ *nameptr = *joyenv; /* Only copy if smaller than maximum */
+ nameptr++;
+ }
+ chcnt++;
+ joyenv++;
+ }
+ if (*joyenv == stopchar)
+ {
+ joyenv++; /* Jump stopchar */
+ chcnt++;
+ }
+ *nameptr = 0; /* Mark last byte */
+ return chcnt;
+}
+
+SDL_JoystickDriver SDL_OS2_JoystickDriver =
+{
+ OS2_JoystickInit,
+ OS2_NumJoysticks,
+ OS2_JoystickDetect,
+ OS2_JoystickGetDeviceName,
+ OS2_JoystickGetDevicePlayerIndex,
+ OS2_JoystickSetDevicePlayerIndex,
+ OS2_JoystickGetDeviceGUID,
+ OS2_JoystickGetDeviceInstanceID,
+ OS2_JoystickOpen,
+ OS2_JoystickRumble,
+ OS2_JoystickRumbleTriggers,
+ OS2_JoystickHasLED,
+ OS2_JoystickSetLED,
+ OS2_JoystickSetSensorsEnabled,
+ OS2_JoystickUpdate,
+ OS2_JoystickClose,
+ OS2_JoystickQuit,
+ OS2_JoystickGetGamepadMapping
+};
+
+#endif /* SDL_JOYSTICK_OS2 */