old os2 analogue joystick code ported from SDL-1.2. disabled by default,

build-tested only.
diff --git a/Makefile.os2 b/Makefile.os2
index 96d8f30..60dd9f6 100644
--- a/Makefile.os2
+++ b/Makefile.os2
@@ -60,7 +60,7 @@
 SRCS+= SDL_systimer.c
 SRCS+= SDL_sysloadso.c
 SRCS+= SDL_sysfilesystem.c
-SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
+SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c
 SRCS+= SDL_virtualjoystick.c
 SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
 SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
@@ -83,7 +83,7 @@
 
 .c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
 .c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
-.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
+.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
 .c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy
 
 all: $(DLLFILE) $(LIBFILE) .symbolic
diff --git a/include/SDL_config_os2.h b/include/SDL_config_os2.h
index ba6c3f3..b492662 100644
--- a/include/SDL_config_os2.h
+++ b/include/SDL_config_os2.h
@@ -32,8 +32,9 @@
 #define SDL_AUDIO_DRIVER_OS2 1
 
 #define SDL_POWER_DISABLED  1
-#define SDL_JOYSTICK_DISABLED 1
 #define SDL_HAPTIC_DISABLED 1
+#define SDL_JOYSTICK_DISABLED 1
+/*#undef SDL_JOYSTICK_OS2 */
 /*#undef SDL_JOYSTICK_HIDAPI */
 /*#undef SDL_JOYSTICK_VIRTUAL */
 
@@ -44,9 +45,6 @@
 /* Enable OpenGL support */
 /* #undef SDL_VIDEO_OPENGL */
 
-/* Enable Vulkan support */
-/* #undef SDL_VIDEO_VULKAN */
-
 #define SDL_THREAD_OS2 1
 #define SDL_LOADSO_OS2 1
 #define SDL_TIMER_OS2 1
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 7502ad1..37eda1e 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -83,6 +83,9 @@
 #ifdef SDL_JOYSTICK_USBHID  /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
     &SDL_BSD_JoystickDriver,
 #endif
+#ifdef SDL_JOYSTICK_OS2
+    &SDL_OS2_JoystickDriver,
+#endif
 #ifdef SDL_JOYSTICK_VIRTUAL
     &SDL_VIRTUAL_JoystickDriver,
 #endif
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index ae2b2a6..2de9cd3 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -204,6 +204,7 @@
 extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
 extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
 extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
+extern SDL_JoystickDriver SDL_OS2_JoystickDriver;
 
 #endif /* SDL_sysjoystick_h_ */
 
diff --git a/src/joystick/os2/SDL_os2joystick.c b/src/joystick/os2/SDL_os2joystick.c
new file mode 100644
index 0000000..402dac0
--- /dev/null
+++ b/src/joystick/os2/SDL_os2joystick.c
@@ -0,0 +1,787 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_OS2
+
+/* OS/2 Joystick driver, contributed by Daniel Caetano */
+
+#define INCL_DOSDEVICES
+#define INCL_DOSDEVIOCTL
+#define INCL_DOSMEMMGR
+#include <os2.h>
+
+/*****************************************************************
+ * OS/2 Joystick driver defs. Based on docs at edm2.com and in old
+ * drivers available at hobbes.nmsu.edu and www.os2site.com
+ *****************************************************************/
+
+#define GAME_GET_VERSION 0x01
+#define GAME_GET_PARMS   0x02
+#define GAME_GET_CALIB   0x04
+#define GAME_GET_STATUS  0x10
+
+#define IOCTL_CAT_USER   0x80
+#define GAME_PORT_GET    0x20
+#define GAME_PORT_RESET  0x60
+
+#pragma pack(push,1)
+typedef struct {
+  USHORT  uJs_AxCnt, uJs_AyCnt; /* A joystick X/Y pos */
+  USHORT  uJs_BxCnt, uJs_ByCnt; /* B joystick X/Y pos */
+  USHORT  usJs_ButtonA1Cnt, usJs_ButtonA2Cnt;/* A1/A2 press cnts */
+  USHORT  usJs_ButtonB1Cnt, usJs_ButtonB2Cnt;/* B1/B2 press cnts */
+  UCHAR   ucJs_JoyStickMask;  /* mask of connected joystick pots */
+  UCHAR   ucJs_ButtonStatus;  /* bits of switches down */
+  ULONG   ulJs_Ticks;         /* total clock ticks (60 Hz) */
+} GAME_PORT_STRUCT;
+#pragma pack(pop)
+
+typedef struct {
+  USHORT  useA, useB;
+  USHORT  mode;
+  USHORT  format;
+  USHORT  sampDiv;
+  USHORT  scale;
+  USHORT  res1, res2;
+} GAME_PARM_STRUCT;
+
+typedef struct {
+  SHORT   x, y;
+} GAME_2DPOS_STRUCT;
+
+typedef struct {
+  SHORT  lower, centre, upper;
+} GAME_3POS_STRUCT;
+
+typedef struct {
+  GAME_3POS_STRUCT  Ax, Ay, Bx, By;
+} GAME_CALIB_STRUCT;
+
+typedef struct {
+  GAME_2DPOS_STRUCT A, B;
+  USHORT  butMask;
+} GAME_DATA_STRUCT;
+
+typedef struct {
+  GAME_DATA_STRUCT  curdata;
+  USHORT  b1cnt, b2cnt, b3cnt, b4cnt;
+} GAME_STATUS_STRUCT;
+
+/*****************************************************************/
+
+#include "SDL_joystick.h"
+#include "SDL_events.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+static HFILE hJoyPort = NULLHANDLE;	/* Joystick GAME$ Port Address */
+#define MAX_JOYSTICKS	2	/* Maximum of two joysticks */
+#define MAX_AXES	4			/* each joystick can have up to 4 axes */
+#define MAX_BUTTONS	8		/* 8 buttons */
+#define MAX_HATS	0			/* 0 hats - OS/2 doesn't support it */
+#define MAX_BALLS	0			/* and 0 balls - OS/2 doesn't support it */
+#define MAX_JOYNAME	128	/* Joystick name may have 128 characters */
+/* Calc Button Flag for buttons A to D */
+#define JOY_BUTTON_FLAG(n) (1<<n)
+
+/* Joystick data... hold information about detected devices */
+typedef struct SYS_JoyData_s
+{
+	Sint8	id;				/* Device ID          */
+	char	szDeviceName[MAX_JOYNAME];	/* Device Name        */
+	char	axes;				/* Number of axes     */
+	char	buttons;			/* Number of buttons  */
+	char	hats;				/* Number of buttons  */
+	char	balls;				/* Number of buttons  */
+	int	axes_min[MAX_AXES];		/* minimum callibration value for axes  */
+	int	axes_med[MAX_AXES];		/* medium callibration value for axes   */
+	int	axes_max[MAX_AXES];		/* maximum callibration value for axes  */
+	int	buttoncalc[4];			/* Used for buttons 5, 6, 7 and 8.      */
+} SYS_JoyData_t, *SYS_JoyData_p;
+
+static SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
+
+/* Structure used to convert data from OS/2 driver format to SDL format */
+struct _transaxes
+{
+	int offset;					/* Center Offset */
+	float scale1;				/* Center to left/up Scale */
+	float scale2;				/* Center to right/down Scale */
+};
+
+struct joystick_hwdata
+{
+	Sint8		id;
+	struct _transaxes	transaxes[MAX_AXES];
+};
+
+/* Structure used to get values from Joystick Environment Variable */
+struct _joycfg
+{
+	char	name[MAX_JOYNAME];
+	unsigned int	axes;
+	unsigned int	buttons;
+	unsigned int	hats;
+	unsigned int	balls;
+};
+
+/* OS/2 Implementation Function Prototypes */
+static int joyPortOpen(HFILE * hGame);
+static void joyPortClose(HFILE * hGame);
+static int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
+static int joyGetEnv(struct _joycfg * joydata);
+
+
+static int numjoysticks = 0;
+
+/************************************************************************/
+/* Function to scan the system for joysticks.									*/
+/* Joystick 0 should be the system default joystick.			*/
+/* It should return 0, or -1 on an unrecoverable fatal error.				*/
+/************************************************************************/
+static int OS2_JoystickInit(void)
+{
+	APIRET rc;	/* Generic OS/2 return code */
+	GAME_PORT_STRUCT	stJoyStatus;		/* Joystick Status Structure */
+	GAME_PARM_STRUCT	stGameParms;		/* Joystick Parameter Structure */
+	GAME_CALIB_STRUCT	stGameCalib;		/* Calibration Struct */
+	ULONG ulDataLen;					/* Size of data */
+	ULONG ulLastTick;					/* Tick Counter for timing operations */
+	Uint8 maxdevs;						/* Maximum number of devices */
+	Uint8 numdevs;						/* Number of present devices */
+	Uint8 maxbut;						/* Maximum number of buttons... */
+	Uint8 i;						/* Temporary Count Vars */
+	Uint8 ucNewJoystickMask;				/* Mask for Joystick Detection */
+	struct _joycfg joycfg;					/* Joy Configuration from envvar */
+
+	/* Open GAME$ port */
+	if (joyPortOpen(&hJoyPort) < 0) return 0;	/* Cannot open... report no joystick */
+	/* Get Max Number of Devices */
+	ulDataLen = sizeof(stGameParms);
+	rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
+			 NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
+	if (rc != 0)
+	{
+		joyPortClose(&hJoyPort);
+		return SDL_SetError("Could not read joystick port.");
+	}
+	if (stGameParms.useA != 0) maxdevs++;
+	if (stGameParms.useB != 0) maxdevs++;
+	if (maxdevs > MAX_JOYSTICKS) maxdevs = MAX_JOYSTICKS;
+
+	/* Defines min/max axes values (callibration) */
+	ulDataLen = sizeof(stGameCalib);
+	rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
+			 NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
+	if (rc != 0)
+	{
+		joyPortClose(&hJoyPort);
+		return SDL_SetError("Could not read callibration data.");
+	}
+
+	/* Determine how many joysticks are active */
+	numdevs = 0;	/* Points no device */
+	ucNewJoystickMask = 0x0F;	/* read all 4 joystick axis */
+	ulDataLen = sizeof(ucNewJoystickMask);
+	rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
+			 &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
+	if (rc == 0)
+	{
+		ulDataLen = sizeof(stJoyStatus);
+		rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
+				 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
+		if (rc != 0)
+		{
+			joyPortClose(&hJoyPort);
+			return SDL_SetError("Could not call joystick port.");
+		}
+		ulLastTick = stJoyStatus.ulJs_Ticks;
+		while (stJoyStatus.ulJs_Ticks == ulLastTick)
+		{
+			rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
+					 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
+		}
+		if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
+		if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
+	}
+
+	if (numdevs > maxdevs) numdevs = maxdevs;
+
+	/* If *any* joystick was detected... Let's configure SDL for them */
+	if (numdevs > 0)
+	{
+		/* Verify if it is a "user defined" joystick */
+		if (joyGetEnv(&joycfg))
+		{
+			GAME_3POS_STRUCT * axis[4];
+			axis[0] = &stGameCalib.Ax;
+			axis[1] = &stGameCalib.Ay;
+			axis[2] = &stGameCalib.Bx;
+			axis[3] = &stGameCalib.By;
+
+			/* Say it has one device only (user defined is always one device only) */
+			numdevs = 1;
+
+			/* Define Device 0 as... */
+			SYS_JoyData[0].id = 0;
+
+			/* Define Number of Axes... up to 4 */
+			if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
+			SYS_JoyData[0].axes = joycfg.axes;
+
+			/* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
+			maxbut = MAX_BUTTONS;
+			if (joycfg.axes>2) maxbut -= ((joycfg.axes - 2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
+			if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
+			SYS_JoyData[0].buttons = joycfg.buttons;
+
+			/* Define number of hats */
+			if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
+			SYS_JoyData[0].hats = joycfg.hats;
+
+			/* Define number of balls */
+			if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
+			SYS_JoyData[0].balls = joycfg.balls;
+
+			/* Initialize Axes Callibration Values */
+			for (i=0; i<joycfg.axes; i++)
+			{
+				SYS_JoyData[0].axes_min[i] = axis[i]->lower;
+				SYS_JoyData[0].axes_med[i] = axis[i]->centre;
+				SYS_JoyData[0].axes_max[i] = axis[i]->upper;
+			}
+			/* Initialize Buttons 5 to 8 structures */
+			if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0] = ((axis[2]->lower+axis[3]->centre)>>1);
+			if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1] = ((axis[3]->lower+axis[3]->centre)>>1);
+			if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2] = ((axis[2]->upper+axis[3]->centre)>>1);
+			if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3] = ((axis[3]->upper+axis[3]->centre)>>1);
+			/* Intialize Joystick Name */
+			SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
+		}
+		/* Default Init ... autoconfig */
+		else
+		{
+			/* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
+			if (numdevs == 2)
+			{
+				/* Define Device 0 as 4 axes, 4 buttons */
+				SYS_JoyData[0].id=0;
+				SYS_JoyData[0].axes = 4;
+				SYS_JoyData[0].buttons = 4;
+				SYS_JoyData[0].hats = 0;
+				SYS_JoyData[0].balls = 0;
+				SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
+				SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
+				SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
+				SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
+				SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
+				SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
+				SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
+				SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
+				SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
+				SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
+				SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
+				SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
+				/* Define Device 1 as 2 axes, 2 buttons */
+				SYS_JoyData[1].id=1;
+				SYS_JoyData[1].axes = 2;
+				SYS_JoyData[1].buttons = 2;
+				SYS_JoyData[1].hats = 0;
+				SYS_JoyData[1].balls = 0;
+				SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
+				SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
+				SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
+				SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
+				SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
+				SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
+			}
+			/* One joystick only? */
+			else
+			{
+				/* If it is joystick A... */
+				if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
+				{
+					/* Define Device 0 as 2 axes, 4 buttons */
+					SYS_JoyData[0].id=0;
+					SYS_JoyData[0].axes = 2;
+					SYS_JoyData[0].buttons = 4;
+					SYS_JoyData[0].hats = 0;
+					SYS_JoyData[0].balls = 0;
+					SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
+					SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
+					SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
+					SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
+					SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
+					SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
+				}
+				/* If not, it is joystick B */
+				else
+				{
+					/* Define Device 1 as 2 axes, 2 buttons */
+					SYS_JoyData[0].id=1;
+					SYS_JoyData[0].axes = 2;
+					SYS_JoyData[0].buttons = 2;
+					SYS_JoyData[0].hats = 0;
+					SYS_JoyData[0].balls = 0;
+					SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
+					SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
+					SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
+					SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
+					SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
+					SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
+				}
+			}
+
+			/* Hack to define Joystick Port Names */
+			if (numdevs > maxdevs) numdevs = maxdevs;
+
+			for (i = 0; i < numdevs; i++)
+			{
+				SDL_snprintf(SYS_JoyData[i].szDeviceName,
+						SDL_arraysize(SYS_JoyData[i].szDeviceName),
+						"Default Joystick %c", 'A'+SYS_JoyData[i].id);
+			}
+		}
+	}
+	/* Return the number of devices found */
+	numjoysticks = numdevs;
+	return numdevs;
+}
+
+static int OS2_NumJoysticks(void)
+{
+	return numjoysticks;
+}
+
+static void OS2_JoystickDetect(void)
+{
+}
+
+/***********************************************************/
+/* Function to get the device-dependent name of a joystick */
+/***********************************************************/
+static const char *OS2_JoystickGetDeviceName(int device_index)
+{
+	/* No need to verify if device exists, already done in upper layer */
+	return SYS_JoyData[device_index].szDeviceName;
+}
+
+static int OS2_JoystickGetDevicePlayerIndex(int device_index)
+{
+	return -1;
+}
+
+static void OS2_JoystickSetDevicePlayerIndex(int device_index, int player_index)
+{
+}
+
+static SDL_JoystickGUID OS2_JoystickGetDeviceGUID(int device_index)
+{
+	SDL_JoystickGUID guid;
+	/* the GUID is just the first 16 chars of the name for now */
+	const char *name = OS2_JoystickGetDeviceName(device_index);
+	SDL_zero(guid);
+	SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
+	return guid;
+}
+
+static SDL_JoystickID OS2_JoystickGetDeviceInstanceID(int device_index)
+{
+	return device_index;
+}
+
+/******************************************************************************/
+/* Function to open a joystick for use.													*/
+/* The joystick to open is specified by the device index.		*/
+/* This should fill the nbuttons and naxes fields of the joystick structure.	*/
+/* It returns 0, or -1 if there is an error.												*/
+/******************************************************************************/
+static int OS2_JoystickOpen(SDL_Joystick *joystick, int device_index)
+{
+	int index;		/* Index shortcut for index in joystick structure */
+	int i;			/* Generic Counter */
+
+	/* allocate memory for system specific hardware data */
+	joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
+	if (joystick->hwdata == NULL)
+	{
+		return SDL_OutOfMemory();
+	}
+	/* Reset Hardware Data */
+	SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
+
+	/* ShortCut Pointer */
+	index = device_index;
+	joystick->instance_id = device_index;
+
+	/* Define offsets and scales for all axes */
+	joystick->hwdata->id = SYS_JoyData[index].id;
+	for (i = 0; i < MAX_AXES; ++i)
+	{
+		if ((i < 2) || i < SYS_JoyData[index].axes)
+		{
+			joystick->hwdata->transaxes[i].offset = ((SDL_JOYSTICK_AXIS_MAX + SDL_JOYSTICK_AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
+			joystick->hwdata->transaxes[i].scale1 = (float)abs((SDL_JOYSTICK_AXIS_MIN/SYS_JoyData[index].axes_min[i]));
+			joystick->hwdata->transaxes[i].scale2 = (float)abs((SDL_JOYSTICK_AXIS_MAX/SYS_JoyData[index].axes_max[i]));
+		}
+		else
+		{
+			joystick->hwdata->transaxes[i].offset = 0;
+			joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
+			joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
+		}
+	}
+
+	/* fill nbuttons, naxes, and nhats fields */
+	joystick->nbuttons = SYS_JoyData[index].buttons;
+	joystick->naxes = SYS_JoyData[index].axes;
+
+	/* joystick->nhats = SYS_JoyData[index].hats; */
+	joystick->nhats = 0; /* No support for hats at this time */
+
+	/* joystick->nballs = SYS_JoyData[index].balls; */
+	joystick->nballs = 0; /* No support for balls at this time */
+
+	return 0;
+}
+
+static int OS2_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
+{
+	return SDL_Unsupported();
+}
+
+static int OS2_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
+{
+	return SDL_Unsupported();
+}
+
+static SDL_bool OS2_JoystickHasLED(SDL_Joystick *joystick)
+{
+	return SDL_FALSE;
+}
+
+static int OS2_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
+{
+	return SDL_Unsupported();
+}
+
+static int OS2_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
+{
+	return SDL_Unsupported();
+}
+
+/***************************************************************************/
+/* Function to update the state of a joystick - called as a device poll.	*/
+/* This function shouldn't update the joystick structure directly,			*/
+/* but instead should call SDL_PrivateJoystick*() to deliver events			*/
+/* and update joystick device state.													*/
+/***************************************************************************/
+static void OS2_JoystickUpdate(SDL_Joystick *joystick)
+{
+	APIRET rc;	/* Generic OS/2 return code */
+	int index;					/* index shortcurt to joystick index */
+	int i;						/* Generic counter */
+	int normbut;					/* Number of buttons reported by joystick */
+	int corr;							/* Correction for button names */
+	Sint16 value;					/* Values used to update axis values */
+	struct _transaxes *transaxes;			/* Shortcut for Correction structure */
+	Uint32 pos[MAX_AXES];				/* Vector to inform the Axis status */
+	ULONG ulDataLen;					/* Size of data */
+	GAME_STATUS_STRUCT stGameStatus;		/* Joystick Status Structure */
+
+	ulDataLen = sizeof(stGameStatus);
+	rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
+			 NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
+	if (rc != 0)
+	{
+		SDL_SetError("Could not read joystick status.");
+		return; /* Could not read data */
+	}
+
+	/* Shortcut pointer */
+	index = joystick->instance_id;
+
+	/* joystick motion events */
+
+	if (SYS_JoyData[index].id == 0)
+	{
+		pos[0] = stGameStatus.curdata.A.x;
+		pos[1] = stGameStatus.curdata.A.y;
+		if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
+		else pos[2] = 0;
+		if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
+		else pos[3] = 0;
+		/* OS/2 basic drivers do not support more than 4 axes joysticks */
+	}
+	else if (SYS_JoyData[index].id == 1)
+	{
+		pos[0] = stGameStatus.curdata.B.x;
+		pos[1] = stGameStatus.curdata.B.y;
+		pos[2] = 0;
+		pos[3] = 0;
+	}
+
+	/* Corrects the movements using the callibration */
+	transaxes = joystick->hwdata->transaxes;
+	for (i = 0; i < joystick->naxes; i++)
+	{
+		value = pos[i] + transaxes[i].offset;
+		if (value < 0)
+		{
+			value *= transaxes[i].scale1;
+			if (value > 0) value = SDL_JOYSTICK_AXIS_MIN;
+		}
+		else
+		{
+			value *= transaxes[i].scale2;
+			if (value < 0) value = SDL_JOYSTICK_AXIS_MAX;
+		}
+		SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
+	}
+
+	/* joystick button A to D events */
+	if (SYS_JoyData[index].id == 1) corr = 2;
+	else corr = 0;
+	normbut = 4;	/* Number of normal buttons */
+	if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
+	for (i = corr; (i-corr) < normbut; ++i)
+	{
+		/*
+		Button A: 1110 0000
+		Button B: 1101 0000
+		Button C: 1011 0000
+		Button D: 0111 0000
+		*/
+		if ((~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i))
+		{
+			SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
+		}
+		else
+		{
+			SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
+		}
+	}
+
+	/* Joystick button E to H buttons */
+	/*
+	Button E: Axis 2 X Left
+	Button F: Axis 2 Y Up
+	Button G: Axis 2 X Right
+	Button H: Axis 2 Y Down
+	*/
+	if (joystick->nbuttons >= 5)
+	{
+		if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
+		else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
+	}
+	if (joystick->nbuttons >= 6)
+	{
+		if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
+		else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
+	}
+	if (joystick->nbuttons >= 7)
+	{
+		if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
+		else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
+	}
+	if (joystick->nbuttons >= 8)
+	{
+		if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
+		else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
+	}
+
+	/* joystick hat events */
+	/* Not Supported under OS/2 */
+	/* joystick ball events */
+	/* Not Supported under OS/2 */
+}
+
+/******************************************/
+/* Function to close a joystick after use */
+/******************************************/
+static void OS2_JoystickClose(SDL_Joystick *joystick)
+{
+	/* free system specific hardware data */
+	SDL_free(joystick->hwdata);
+}
+
+/********************************************************************/
+/* Function to perform any system-specific joystick related cleanup */
+/********************************************************************/
+static void OS2_JoystickQuit(void)
+{
+	joyPortClose(&hJoyPort);
+}
+
+static SDL_bool OS2_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
+{
+	return SDL_FALSE;
+}
+
+
+/************************/
+/* OS/2 Implementations */
+/************************/
+
+/*****************************************/
+/* Open Joystick Port, if not opened yet */
+/*****************************************/
+static int joyPortOpen(HFILE * hGame)
+{
+	APIRET	rc;				/* Generic Return Code */
+	ULONG		ulAction;		/* ? */
+	ULONG		ulVersion;		/* Version of joystick driver */
+	ULONG		ulDataLen;		/* Size of version data */
+
+	/* Verifies if joyport is not already open... */
+	if (*hGame != NULLHANDLE) return 0;
+
+	/* Open GAME$ for read */
+	rc = DosOpen("GAME$   ", hGame, &ulAction, 0, FILE_READONLY,
+		     FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
+	if (rc != 0)
+	{
+		return SDL_SetError("Could not open Joystick Port.");
+	}
+
+	/* Get Joystick Driver Version... must be 2.0 or higher */
+	ulVersion = 0;
+	ulDataLen = sizeof(ulVersion);
+	rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
+			 NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
+	if (rc != 0)
+	{
+		joyPortClose(hGame);
+		return SDL_SetError("Could not get Joystick Driver version.");
+	}
+	if (ulVersion < 0x20)
+	{
+		joyPortClose(hGame);
+		return SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
+	}
+	return 0;
+}
+
+/****************************/
+/* Close JoyPort, if opened */
+/****************************/
+static void joyPortClose(HFILE * hGame)
+{
+	if (*hGame != NULLHANDLE) DosClose(*hGame);
+	*hGame = NULLHANDLE;
+}
+
+/***************************/
+/* Get SDL Joystick EnvVar */
+/***************************/
+static int joyGetEnv(struct _joycfg * joydata)
+{
+	char *joyenv;				/* Pointer to tested character */
+	char tempnumber[5];		/* Temporary place to put numeric texts */
+
+	joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
+	if (joyenv == NULL) return 0;
+
+	/* Joystick Environment is defined! */
+	while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
+
+	/* If the string name starts with '... get if fully */
+	if (*joyenv == '\'') joyenv += joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
+
+	/* If not, get it until the next space */
+	else if (*joyenv == '\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
+	else joyenv += joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
+
+	/* Now get the number of axes */
+	while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
+	joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+	joydata->axes = atoi(tempnumber);
+
+	/* Now get the number of buttons */
+	while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
+	joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+	joydata->buttons = atoi(tempnumber);
+
+	/* Now get the number of hats */
+	while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
+	joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+	joydata->hats = atoi(tempnumber);
+
+	/* Now get the number of balls */
+	while (*joyenv==' ' && *joyenv != 0) joyenv++; /* jump spaces... */
+	joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+	joydata->balls = atoi(tempnumber);
+	return 1;
+}
+
+/************************************************************************/
+/* Get a text from in the string starting in joyenv until it finds		*/
+/* the stopchar or maxchars is reached. The result is placed in name.	*/
+/************************************************************************/
+static int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
+{
+	char *nameptr;			/* Pointer to the selected character */
+	int chcnt = 0;			/* Count how many characters where copied */
+
+	nameptr = name;
+	while (*joyenv!=stopchar && *joyenv!=0)
+	{
+		if (nameptr < (name + (maxchars-1)))
+		{
+			*nameptr = *joyenv; /* Only copy if smaller than maximum */
+			nameptr++;
+		}
+		chcnt++;
+		joyenv++;
+	}
+	if (*joyenv == stopchar)
+	{
+		joyenv++; /* Jump stopchar */
+		chcnt++;
+	}
+	*nameptr = 0; /* Mark last byte */
+	return chcnt;
+}
+
+SDL_JoystickDriver SDL_OS2_JoystickDriver =
+{
+	OS2_JoystickInit,
+	OS2_NumJoysticks,
+	OS2_JoystickDetect,
+	OS2_JoystickGetDeviceName,
+	OS2_JoystickGetDevicePlayerIndex,
+	OS2_JoystickSetDevicePlayerIndex,
+	OS2_JoystickGetDeviceGUID,
+	OS2_JoystickGetDeviceInstanceID,
+	OS2_JoystickOpen,
+	OS2_JoystickRumble,
+	OS2_JoystickRumbleTriggers,
+	OS2_JoystickHasLED,
+	OS2_JoystickSetLED,
+	OS2_JoystickSetSensorsEnabled,
+	OS2_JoystickUpdate,
+	OS2_JoystickClose,
+	OS2_JoystickQuit,
+	OS2_JoystickGetGamepadMapping
+};
+
+#endif /* SDL_JOYSTICK_OS2 */