| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public |
| License along with this library; if not, write to the Free |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| #ifdef SAVE_RCSID |
| static char rcsid = |
| "@(#) $Id$"; |
| #endif |
| |
| /* Allow access to a raw mixing buffer */ |
| |
| #include <sys/types.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <errno.h> |
| #include <signal.h> |
| #include <unistd.h> |
| |
| #include "SDL_audio.h" |
| #include "SDL_error.h" |
| #include "SDL_audiomem.h" |
| #include "SDL_audio_c.h" |
| #include "SDL_timer.h" |
| #include "SDL_audiodev_c.h" |
| #include "SDL_artsaudio.h" |
| |
| /* The tag name used by artsc audio */ |
| #define ARTSC_DRIVER_NAME "artsc" |
| |
| /* Audio driver functions */ |
| static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec); |
| static void ARTSC_WaitAudio(_THIS); |
| static void ARTSC_PlayAudio(_THIS); |
| static Uint8 *ARTSC_GetAudioBuf(_THIS); |
| static void ARTSC_CloseAudio(_THIS); |
| |
| /* Audio driver bootstrap functions */ |
| |
| static int Audio_Available(void) |
| { |
| if(arts_init()) |
| return 0; |
| else |
| return 1; |
| } |
| |
| static void Audio_DeleteDevice(SDL_AudioDevice *device) |
| { |
| free(device->hidden); |
| free(device); |
| } |
| |
| static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
| { |
| SDL_AudioDevice *this; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); |
| if ( this ) { |
| memset(this, 0, (sizeof *this)); |
| this->hidden = (struct SDL_PrivateAudioData *) |
| malloc((sizeof *this->hidden)); |
| } |
| if ( (this == NULL) || (this->hidden == NULL) ) { |
| SDL_OutOfMemory(); |
| if ( this ) { |
| free(this); |
| } |
| return(0); |
| } |
| memset(this->hidden, 0, (sizeof *this->hidden)); |
| stream = 0; |
| |
| /* Set the function pointers */ |
| this->OpenAudio = ARTSC_OpenAudio; |
| this->WaitAudio = ARTSC_WaitAudio; |
| this->PlayAudio = ARTSC_PlayAudio; |
| this->GetAudioBuf = ARTSC_GetAudioBuf; |
| this->CloseAudio = ARTSC_CloseAudio; |
| |
| this->free = Audio_DeleteDevice; |
| |
| return this; |
| } |
| |
| AudioBootStrap ARTSC_bootstrap = { |
| ARTSC_DRIVER_NAME, "Analog Realtime Synthesizer", |
| Audio_Available, Audio_CreateDevice |
| }; |
| |
| /* This function waits until it is possible to write a full sound buffer */ |
| static void ARTSC_WaitAudio(_THIS) |
| { |
| Sint32 ticks; |
| |
| /* Check to see if the thread-parent process is still alive */ |
| { static int cnt = 0; |
| /* Note that this only works with thread implementations |
| that use a different process id for each thread. |
| */ |
| if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ |
| if ( kill(parent, 0) < 0 ) { |
| this->enabled = 0; |
| } |
| } |
| } |
| |
| /* Use timer for general audio synchronization */ |
| ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; |
| if ( ticks > 0 ) { |
| SDL_Delay(ticks); |
| } |
| } |
| |
| static void ARTSC_PlayAudio(_THIS) |
| { |
| int written; |
| |
| /* Write the audio data */ |
| written = arts_write(stream, mixbuf, mixlen); |
| |
| /* If timer synchronization is enabled, set the next write frame */ |
| if ( frame_ticks ) { |
| next_frame += frame_ticks; |
| } |
| |
| /* If we couldn't write, assume fatal error for now */ |
| if ( written < 0 ) { |
| this->enabled = 0; |
| } |
| #ifdef DEBUG_AUDIO |
| fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
| #endif |
| } |
| |
| static Uint8 *ARTSC_GetAudioBuf(_THIS) |
| { |
| return(mixbuf); |
| } |
| |
| static void ARTSC_CloseAudio(_THIS) |
| { |
| if ( mixbuf != NULL ) { |
| SDL_FreeAudioMem(mixbuf); |
| mixbuf = NULL; |
| } |
| if ( stream ) { |
| arts_close_stream(stream); |
| stream = 0; |
| } |
| } |
| |
| static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec) |
| { |
| int bits, frag_spec; |
| Uint16 test_format, format; |
| |
| /* Reset the timer synchronization flag */ |
| frame_ticks = 0.0; |
| |
| mixbuf = NULL; |
| |
| /* Try for a closest match on audio format */ |
| format = 0; |
| bits = 0; |
| for ( test_format = SDL_FirstAudioFormat(spec->format); |
| ! format && test_format; ) { |
| #ifdef DEBUG_AUDIO |
| fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
| #endif |
| switch ( test_format ) { |
| case AUDIO_U8: |
| bits = 8; |
| format = 1; |
| break; |
| case AUDIO_S16LSB: |
| bits = 16; |
| format = 1; |
| break; |
| default: |
| format = 0; |
| break; |
| } |
| if ( ! format ) { |
| test_format = SDL_NextAudioFormat(); |
| } |
| } |
| if ( format == 0 ) { |
| SDL_SetError("Couldn't find any hardware audio formats"); |
| return(-1); |
| } |
| spec->format = test_format; |
| |
| stream = arts_play_stream(spec->freq, bits, spec->channels, "SDL"); |
| |
| /* Calculate the final parameters for this audio specification */ |
| SDL_CalculateAudioSpec(spec); |
| |
| /* Determine the power of two of the fragment size */ |
| for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); |
| if ( (0x01<<frag_spec) != spec->size ) { |
| SDL_SetError("Fragment size must be a power of two"); |
| return(-1); |
| } |
| frag_spec |= 0x00020000; /* two fragments, for low latency */ |
| |
| #ifdef ARTS_P_PACKET_SETTINGS |
| arts_stream_set(stream, ARTS_P_PACKET_SETTINGS, frag_spec); |
| #else |
| arts_stream_set(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); |
| arts_stream_set(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); |
| #endif |
| spec->size = arts_stream_get(stream, ARTS_P_PACKET_SIZE); |
| |
| /* Allocate mixing buffer */ |
| mixlen = spec->size; |
| mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); |
| if ( mixbuf == NULL ) { |
| return(-1); |
| } |
| memset(mixbuf, spec->silence, spec->size); |
| |
| /* Get the parent process id (we're the parent of the audio thread) */ |
| parent = getpid(); |
| |
| /* We're ready to rock and roll. :-) */ |
| return(0); |
| } |