| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifdef SDL_JOYSTICK_HIDAPI |
| |
| #include "SDL_hints.h" |
| #include "SDL_events.h" |
| #include "SDL_timer.h" |
| #include "SDL_joystick.h" |
| #include "SDL_gamecontroller.h" |
| #include "../SDL_sysjoystick.h" |
| #include "SDL_hidapijoystick_c.h" |
| |
| |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_STEAM |
| |
| /*****************************************************************************************************/ |
| |
| #include <stdint.h> |
| |
| typedef enum |
| { |
| false, |
| true |
| } bool; |
| |
| typedef uint32_t uint32; |
| typedef uint64_t uint64; |
| |
| #include "steam/controller_constants.h" |
| #include "steam/controller_structs.h" |
| |
| typedef struct SteamControllerStateInternal_t |
| { |
| // Controller Type for this Controller State |
| uint32 eControllerType; |
| |
| // If packet num matches that on your prior call, then the controller state hasn't been changed since |
| // your last call and there is no need to process it |
| uint32 unPacketNum; |
| |
| // bit flags for each of the buttons |
| uint64 ulButtons; |
| |
| // Left pad coordinates |
| short sLeftPadX; |
| short sLeftPadY; |
| |
| // Right pad coordinates |
| short sRightPadX; |
| short sRightPadY; |
| |
| // Center pad coordinates |
| short sCenterPadX; |
| short sCenterPadY; |
| |
| // Left analog stick coordinates |
| short sLeftStickX; |
| short sLeftStickY; |
| |
| // Right analog stick coordinates |
| short sRightStickX; |
| short sRightStickY; |
| |
| unsigned short sTriggerL; |
| unsigned short sTriggerR; |
| |
| short sAccelX; |
| short sAccelY; |
| short sAccelZ; |
| |
| short sGyroX; |
| short sGyroY; |
| short sGyroZ; |
| |
| float sGyroQuatW; |
| float sGyroQuatX; |
| float sGyroQuatY; |
| float sGyroQuatZ; |
| |
| short sGyroSteeringAngle; |
| |
| unsigned short sBatteryLevel; |
| |
| // Pressure sensor data. |
| unsigned short sPressurePadLeft; |
| unsigned short sPressurePadRight; |
| |
| unsigned short sPressureBumperLeft; |
| unsigned short sPressureBumperRight; |
| |
| // Internal state data |
| short sPrevLeftPad[2]; |
| short sPrevLeftStick[2]; |
| } SteamControllerStateInternal_t; |
| |
| |
| /* Defines for ulButtons in SteamControllerStateInternal_t */ |
| #define STEAM_RIGHT_TRIGGER_MASK 0x00000001 |
| #define STEAM_LEFT_TRIGGER_MASK 0x00000002 |
| #define STEAM_RIGHT_BUMPER_MASK 0x00000004 |
| #define STEAM_LEFT_BUMPER_MASK 0x00000008 |
| #define STEAM_BUTTON_0_MASK 0x00000010 /* Y */ |
| #define STEAM_BUTTON_1_MASK 0x00000020 /* B */ |
| #define STEAM_BUTTON_2_MASK 0x00000040 /* X */ |
| #define STEAM_BUTTON_3_MASK 0x00000080 /* A */ |
| #define STEAM_TOUCH_0_MASK 0x00000100 /* DPAD UP */ |
| #define STEAM_TOUCH_1_MASK 0x00000200 /* DPAD RIGHT */ |
| #define STEAM_TOUCH_2_MASK 0x00000400 /* DPAD LEFT */ |
| #define STEAM_TOUCH_3_MASK 0x00000800 /* DPAD DOWN */ |
| #define STEAM_BUTTON_MENU_MASK 0x00001000 /* SELECT */ |
| #define STEAM_BUTTON_STEAM_MASK 0x00002000 /* GUIDE */ |
| #define STEAM_BUTTON_ESCAPE_MASK 0x00004000 /* START */ |
| #define STEAM_BUTTON_BACK_LEFT_MASK 0x00008000 |
| #define STEAM_BUTTON_BACK_RIGHT_MASK 0x00010000 |
| #define STEAM_BUTTON_LEFTPAD_CLICKED_MASK 0x00020000 |
| #define STEAM_BUTTON_RIGHTPAD_CLICKED_MASK 0x00040000 |
| #define STEAM_LEFTPAD_FINGERDOWN_MASK 0x00080000 |
| #define STEAM_RIGHTPAD_FINGERDOWN_MASK 0x00100000 |
| #define STEAM_JOYSTICK_BUTTON_MASK 0x00400000 |
| #define STEAM_LEFTPAD_AND_JOYSTICK_MASK 0x00800000 |
| |
| |
| // Look for report version 0x0001, type WIRELESS (3), length >= 1 byte |
| #define D0G_IS_VALID_WIRELESS_EVENT(data, len) ((len) >= 5 && (data)[0] == 1 && (data)[1] == 0 && (data)[2] == 3 && (data)[3] >= 1) |
| #define D0G_GET_WIRELESS_EVENT_TYPE(data) ((data)[4]) |
| #define D0G_WIRELESS_DISCONNECTED 1 |
| #define D0G_WIRELESS_ESTABLISHED 2 |
| #define D0G_WIRELESS_NEWLYPAIRED 3 |
| |
| #define D0G_IS_WIRELESS_DISCONNECT(data, len) ( D0G_IS_VALID_WIRELESS_EVENT(data,len) && D0G_GET_WIRELESS_EVENT_TYPE(data) == D0G_WIRELESS_DISCONNECTED ) |
| |
| #define MAX_REPORT_SEGMENT_PAYLOAD_SIZE 18 |
| /* |
| * SteamControllerPacketAssembler has to be used when reading output repots from controllers. |
| */ |
| typedef struct |
| { |
| uint8_t uBuffer[ MAX_REPORT_SEGMENT_PAYLOAD_SIZE * 8 + 1 ]; |
| int nExpectedSegmentNumber; |
| bool bIsBle; |
| } SteamControllerPacketAssembler; |
| |
| |
| #undef clamp |
| #define clamp(val, min, max) (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val))) |
| |
| #undef offsetof |
| #define offsetof(s,m) (size_t)&(((s *)0)->m) |
| |
| #ifdef DEBUG_STEAM_CONTROLLER |
| #define DPRINTF(format, ...) printf(format, ##__VA_ARGS__) |
| #define HEXDUMP(ptr, len) hexdump(ptr, len) |
| #else |
| #define DPRINTF(format, ...) |
| #define HEXDUMP(ptr, len) |
| #endif |
| #define printf SDL_Log |
| |
| #define MAX_REPORT_SEGMENT_SIZE ( MAX_REPORT_SEGMENT_PAYLOAD_SIZE + 2 ) |
| #define CALC_REPORT_SEGMENT_NUM(index) ( ( index / MAX_REPORT_SEGMENT_PAYLOAD_SIZE ) & 0x07 ) |
| #define REPORT_SEGMENT_DATA_FLAG 0x80 |
| #define REPORT_SEGMENT_LAST_FLAG 0x40 |
| #define BLE_REPORT_NUMBER 0x03 |
| |
| #define STEAMCONTROLLER_TRIGGER_MAX_ANALOG 26000 |
| |
| // Enable mouse mode when using the Steam Controller locally |
| #undef ENABLE_MOUSE_MODE |
| |
| |
| // Wireless firmware quirk: the firmware intentionally signals "failure" when performing |
| // SET_FEATURE / GET_FEATURE when it actually means "pending radio round-trip". The only |
| // way to make SET_FEATURE / GET_FEATURE work is to loop several times with a sleep. If |
| // it takes more than 50ms to get the response for SET_FEATURE / GET_FEATURE, we assume |
| // that the controller has failed. |
| #define RADIO_WORKAROUND_SLEEP_ATTEMPTS 50 |
| #define RADIO_WORKAROUND_SLEEP_DURATION_US 500 |
| |
| // This was defined by experimentation. 2000 seemed to work but to give that extra bit of margin, set to 3ms. |
| #define CONTROLLER_CONFIGURATION_DELAY_US 3000 |
| |
| static uint8_t GetSegmentHeader( int nSegmentNumber, bool bLastPacket ) |
| { |
| uint8_t header = REPORT_SEGMENT_DATA_FLAG; |
| header |= nSegmentNumber; |
| if ( bLastPacket ) |
| header |= REPORT_SEGMENT_LAST_FLAG; |
| |
| return header; |
| } |
| |
| static void hexdump( const uint8_t *ptr, int len ) |
| { |
| int i; |
| for ( i = 0; i < len ; ++i ) |
| printf("%02x ", ptr[i]); |
| printf("\n"); |
| } |
| |
| static void ResetSteamControllerPacketAssembler( SteamControllerPacketAssembler *pAssembler ) |
| { |
| memset( pAssembler->uBuffer, 0, sizeof( pAssembler->uBuffer ) ); |
| pAssembler->nExpectedSegmentNumber = 0; |
| } |
| |
| static void InitializeSteamControllerPacketAssembler( SteamControllerPacketAssembler *pAssembler ) |
| { |
| /* We only support BLE devices right now */ |
| pAssembler->bIsBle = true; |
| ResetSteamControllerPacketAssembler( pAssembler ); |
| } |
| |
| // Returns: |
| // <0 on error |
| // 0 on not ready |
| // Complete packet size on completion |
| static int WriteSegmentToSteamControllerPacketAssembler( SteamControllerPacketAssembler *pAssembler, const uint8_t *pSegment, int nSegmentLength ) |
| { |
| if ( pAssembler->bIsBle ) |
| { |
| HEXDUMP( pSegment, nSegmentLength ); |
| |
| if ( pSegment[ 0 ] != BLE_REPORT_NUMBER ) |
| { |
| // We may get keyboard/mouse input events until controller stops sending them |
| return 0; |
| } |
| |
| if ( nSegmentLength != MAX_REPORT_SEGMENT_SIZE ) |
| { |
| printf( "Bad segment size! %d\n", (int)nSegmentLength ); |
| hexdump( pSegment, nSegmentLength ); |
| ResetSteamControllerPacketAssembler( pAssembler ); |
| return -1; |
| } |
| |
| uint8_t uSegmentHeader = pSegment[ 1 ]; |
| DPRINTF("GOT PACKET HEADER = 0x%x\n", uSegmentHeader); |
| |
| if ( ( uSegmentHeader & REPORT_SEGMENT_DATA_FLAG ) == 0 ) |
| { |
| // We get empty segments, just ignore them |
| return 0; |
| } |
| |
| int nSegmentNumber = uSegmentHeader & 0x07; |
| if ( nSegmentNumber != pAssembler->nExpectedSegmentNumber ) |
| { |
| ResetSteamControllerPacketAssembler( pAssembler ); |
| |
| if ( nSegmentNumber ) |
| { |
| // This happens occasionally |
| DPRINTF("Bad segment number, got %d, expected %d\n", |
| nSegmentNumber, pAssembler->nExpectedSegmentNumber ); |
| return -1; |
| } |
| } |
| |
| memcpy( pAssembler->uBuffer + nSegmentNumber * MAX_REPORT_SEGMENT_PAYLOAD_SIZE, |
| pSegment + 2, // ignore header and report number |
| MAX_REPORT_SEGMENT_PAYLOAD_SIZE ); |
| |
| if ( uSegmentHeader & REPORT_SEGMENT_LAST_FLAG ) |
| { |
| pAssembler->nExpectedSegmentNumber = 0; |
| return ( nSegmentNumber + 1 ) * MAX_REPORT_SEGMENT_PAYLOAD_SIZE; |
| } |
| |
| pAssembler->nExpectedSegmentNumber++; |
| } |
| else |
| { |
| // Just pass through |
| memcpy( pAssembler->uBuffer, |
| pSegment, |
| nSegmentLength ); |
| return nSegmentLength; |
| } |
| |
| return 0; |
| } |
| |
| #define BLE_MAX_READ_RETRIES 8 |
| |
| static int SetFeatureReport( hid_device *dev, unsigned char uBuffer[65], int nActualDataLen ) |
| { |
| DPRINTF("SetFeatureReport %p %p %d\n", dev, uBuffer, nActualDataLen); |
| int nRet = -1; |
| bool bBle = true; // only wireless/BLE for now, though macOS could do wired in the future |
| |
| if ( bBle ) |
| { |
| if ( nActualDataLen < 1 ) |
| return -1; |
| |
| int nSegmentNumber = 0; |
| uint8_t uPacketBuffer[ MAX_REPORT_SEGMENT_SIZE ]; |
| |
| // Skip report number in data |
| unsigned char *pBufferPtr = uBuffer + 1; |
| nActualDataLen--; |
| |
| while ( nActualDataLen > 0 ) |
| { |
| int nBytesInPacket = nActualDataLen > MAX_REPORT_SEGMENT_PAYLOAD_SIZE ? MAX_REPORT_SEGMENT_PAYLOAD_SIZE : nActualDataLen; |
| |
| nActualDataLen -= nBytesInPacket; |
| |
| // Construct packet |
| memset( uPacketBuffer, 0, sizeof( uPacketBuffer ) ); |
| uPacketBuffer[ 0 ] = BLE_REPORT_NUMBER; |
| uPacketBuffer[ 1 ] = GetSegmentHeader( nSegmentNumber, nActualDataLen == 0 ); |
| memcpy( &uPacketBuffer[ 2 ], pBufferPtr, nBytesInPacket ); |
| |
| pBufferPtr += nBytesInPacket; |
| nSegmentNumber++; |
| |
| nRet = hid_send_feature_report( dev, uPacketBuffer, sizeof( uPacketBuffer ) ); |
| DPRINTF("SetFeatureReport() ret = %d\n", nRet); |
| } |
| } |
| |
| return nRet; |
| } |
| |
| static int GetFeatureReport( hid_device *dev, unsigned char uBuffer[65] ) |
| { |
| DPRINTF("GetFeatureReport( %p %p )\n", dev, uBuffer ); |
| int nRet = -1; |
| bool bBle = true; |
| |
| if ( bBle ) |
| { |
| SteamControllerPacketAssembler assembler; |
| InitializeSteamControllerPacketAssembler( &assembler ); |
| |
| int nRetries = 0; |
| uint8_t uSegmentBuffer[ MAX_REPORT_SEGMENT_SIZE ]; |
| while( nRetries < BLE_MAX_READ_RETRIES ) |
| { |
| memset( uSegmentBuffer, 0, sizeof( uSegmentBuffer ) ); |
| uSegmentBuffer[ 0 ] = BLE_REPORT_NUMBER; |
| nRet = hid_get_feature_report( dev, uSegmentBuffer, sizeof( uSegmentBuffer ) ); |
| DPRINTF( "GetFeatureReport ble ret=%d\n", nRet ); |
| HEXDUMP( uSegmentBuffer, nRet ); |
| |
| // Zero retry counter if we got data |
| if ( nRet > 2 && ( uSegmentBuffer[ 1 ] & REPORT_SEGMENT_DATA_FLAG ) ) |
| nRetries = 0; |
| else |
| nRetries++; |
| |
| if ( nRet > 0 ) |
| { |
| int nPacketLength = WriteSegmentToSteamControllerPacketAssembler( &assembler, |
| uSegmentBuffer, |
| nRet ); |
| |
| if ( nPacketLength > 0 && nPacketLength < 65 ) |
| { |
| // Leave space for "report number" |
| uBuffer[ 0 ] = 0; |
| memcpy( uBuffer + 1, assembler.uBuffer, nPacketLength ); |
| return nPacketLength; |
| } |
| } |
| |
| |
| } |
| printf("Could not get a full ble packet after %d retries\n", nRetries ); |
| return -1; |
| } |
| |
| return nRet; |
| } |
| |
| static int ReadResponse( hid_device *dev, uint8_t uBuffer[65], int nExpectedResponse ) |
| { |
| DPRINTF("ReadResponse( %p %p %d )\n", dev, uBuffer, nExpectedResponse ); |
| int nRet = GetFeatureReport( dev, uBuffer ); |
| |
| if ( nRet < 0 ) |
| return nRet; |
| |
| DPRINTF("ReadResponse got %d bytes of data: ", nRet ); |
| HEXDUMP( uBuffer, nRet ); |
| |
| if ( uBuffer[1] != nExpectedResponse ) |
| return -1; |
| |
| return nRet; |
| } |
| |
| //--------------------------------------------------------------------------- |
| // Reset steam controller (unmap buttons and pads) and re-fetch capability bits |
| //--------------------------------------------------------------------------- |
| static bool ResetSteamController( hid_device *dev, bool bSuppressErrorSpew ) |
| { |
| DPRINTF( "ResetSteamController hid=%p\n", dev ); |
| // Firmware quirk: Set Feature and Get Feature requests always require a 65-byte buffer. |
| unsigned char buf[65]; |
| int res = -1; |
| |
| buf[0] = 0; |
| buf[1] = ID_GET_ATTRIBUTES_VALUES; |
| res = SetFeatureReport( dev, buf, 2 ); |
| if ( res < 0 ) |
| { |
| if ( !bSuppressErrorSpew ) |
| printf( "GET_ATTRIBUTES_VALUES failed for controller %p\n", dev ); |
| return false; |
| } |
| |
| // Retrieve GET_ATTRIBUTES_VALUES result |
| // Wireless controller endpoints without a connected controller will return nAttrs == 0 |
| res = ReadResponse( dev, buf, ID_GET_ATTRIBUTES_VALUES ); |
| if ( res < 0 || buf[1] != ID_GET_ATTRIBUTES_VALUES ) |
| { |
| HEXDUMP(buf, res); |
| if ( !bSuppressErrorSpew ) |
| printf( "Bad GET_ATTRIBUTES_VALUES response for controller %p\n", dev ); |
| return false; |
| } |
| |
| int nAttributesLength = buf[ 2 ]; |
| if ( nAttributesLength > res ) |
| { |
| if ( !bSuppressErrorSpew ) |
| printf( "Bad GET_ATTRIBUTES_VALUES response for controller %p\n", dev ); |
| return false; |
| } |
| |
| // Clear digital button mappings |
| buf[0] = 0; |
| buf[1] = ID_CLEAR_DIGITAL_MAPPINGS; |
| res = SetFeatureReport( dev, buf, 2 ); |
| if ( res < 0 ) |
| { |
| if ( !bSuppressErrorSpew ) |
| printf( "CLEAR_DIGITAL_MAPPINGS failed for controller %p\n", dev ); |
| return false; |
| } |
| |
| // Reset the default settings |
| memset( buf, 0, 65 ); |
| buf[1] = ID_LOAD_DEFAULT_SETTINGS; |
| buf[2] = 0; |
| res = SetFeatureReport( dev, buf, 3 ); |
| if ( res < 0 ) |
| { |
| if ( !bSuppressErrorSpew ) |
| printf( "LOAD_DEFAULT_SETTINGS failed for controller %p\n", dev ); |
| return false; |
| } |
| |
| // Apply custom settings - clear trackpad modes (cancel mouse emulation), etc |
| int nSettings = 0; |
| #define ADD_SETTING(SETTING, VALUE) \ |
| buf[3+nSettings*3] = SETTING; \ |
| buf[3+nSettings*3+1] = ((uint16_t)VALUE)&0xFF; \ |
| buf[3+nSettings*3+2] = ((uint16_t)VALUE)>>8; \ |
| ++nSettings; |
| |
| memset( buf, 0, 65 ); |
| buf[1] = ID_SET_SETTINGS_VALUES; |
| ADD_SETTING( SETTING_WIRELESS_PACKET_VERSION, 2 ); |
| ADD_SETTING( SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE ); |
| #ifdef ENABLE_MOUSE_MODE |
| ADD_SETTING( SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_ABSOLUTE_MOUSE ); |
| ADD_SETTING( SETTING_SMOOTH_ABSOLUTE_MOUSE, 1 ); |
| ADD_SETTING( SETTING_MOMENTUM_MAXIMUM_VELOCITY, 20000 ); // [0-20000] default 8000 |
| ADD_SETTING( SETTING_MOMENTUM_DECAY_AMMOUNT, 50 ); // [0-50] default 5 |
| #else |
| ADD_SETTING( SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE ); |
| ADD_SETTING( SETTING_SMOOTH_ABSOLUTE_MOUSE, 0 ); |
| #endif |
| buf[2] = nSettings*3; |
| |
| res = SetFeatureReport( dev, buf, 3+nSettings*3 ); |
| if ( res < 0 ) |
| { |
| if ( !bSuppressErrorSpew ) |
| printf( "SET_SETTINGS failed for controller %p\n", dev ); |
| return false; |
| } |
| |
| #ifdef ENABLE_MOUSE_MODE |
| // Wait for ID_CLEAR_DIGITAL_MAPPINGS to be processed on the controller |
| bool bMappingsCleared = false; |
| int iRetry; |
| for ( iRetry = 0; iRetry < 2; ++iRetry ) |
| { |
| memset( buf, 0, 65 ); |
| buf[1] = ID_GET_DIGITAL_MAPPINGS; |
| buf[2] = 1; // one byte - requesting from index 0 |
| buf[3] = 0; |
| res = SetFeatureReport( dev, buf, 4 ); |
| if ( res < 0 ) |
| { |
| printf( "GET_DIGITAL_MAPPINGS failed for controller %p\n", dev ); |
| return false; |
| } |
| |
| res = ReadResponse( dev, buf, ID_GET_DIGITAL_MAPPINGS ); |
| if ( res < 0 || buf[1] != ID_GET_DIGITAL_MAPPINGS ) |
| { |
| printf( "Bad GET_DIGITAL_MAPPINGS response for controller %p\n", dev ); |
| return false; |
| } |
| |
| // If the length of the digital mappings result is not 1 (index byte, no mappings) then clearing hasn't executed |
| if ( buf[2] == 1 && buf[3] == 0xFF ) |
| { |
| bMappingsCleared = true; |
| break; |
| } |
| usleep( CONTROLLER_CONFIGURATION_DELAY_US ); |
| } |
| |
| if ( !bMappingsCleared && !bSuppressErrorSpew ) |
| { |
| printf( "Warning: CLEAR_DIGITAL_MAPPINGS never completed for controller %p\n", dev ); |
| } |
| |
| // Set our new mappings |
| memset( buf, 0, 65 ); |
| buf[1] = ID_SET_DIGITAL_MAPPINGS; |
| buf[2] = 6; // 2 settings x 3 bytes |
| buf[3] = IO_DIGITAL_BUTTON_RIGHT_TRIGGER; |
| buf[4] = DEVICE_MOUSE; |
| buf[5] = MOUSE_BTN_LEFT; |
| buf[6] = IO_DIGITAL_BUTTON_LEFT_TRIGGER; |
| buf[7] = DEVICE_MOUSE; |
| buf[8] = MOUSE_BTN_RIGHT; |
| |
| res = SetFeatureReport( dev, buf, 9 ); |
| if ( res < 0 ) |
| { |
| if ( !bSuppressErrorSpew ) |
| printf( "SET_DIGITAL_MAPPINGS failed for controller %p\n", dev ); |
| return false; |
| } |
| #endif // ENABLE_MOUSE_MODE |
| |
| return true; |
| } |
| |
| |
| //--------------------------------------------------------------------------- |
| // Read from a Steam Controller |
| //--------------------------------------------------------------------------- |
| static int ReadSteamController( hid_device *dev, uint8_t *pData, int nDataSize ) |
| { |
| memset( pData, 0, nDataSize ); |
| pData[ 0 ] = BLE_REPORT_NUMBER; // hid_read will also overwrite this with the same value, 0x03 |
| return hid_read( dev, pData, nDataSize ); |
| } |
| |
| |
| //--------------------------------------------------------------------------- |
| // Close a Steam Controller |
| //--------------------------------------------------------------------------- |
| static void CloseSteamController( hid_device *dev ) |
| { |
| // Switch the Steam Controller back to lizard mode so it works with the OS |
| unsigned char buf[65]; |
| int nSettings = 0; |
| |
| // Reset digital button mappings |
| memset( buf, 0, 65 ); |
| buf[1] = ID_SET_DEFAULT_DIGITAL_MAPPINGS; |
| SetFeatureReport( dev, buf, 2 ); |
| |
| // Reset the default settings |
| memset( buf, 0, 65 ); |
| buf[1] = ID_LOAD_DEFAULT_SETTINGS; |
| buf[2] = 0; |
| SetFeatureReport( dev, buf, 3 ); |
| |
| // Reset mouse mode for lizard mode |
| memset( buf, 0, 65 ); |
| buf[1] = ID_SET_SETTINGS_VALUES; |
| ADD_SETTING( SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_ABSOLUTE_MOUSE ); |
| buf[2] = nSettings*3; |
| SetFeatureReport( dev, buf, 3+nSettings*3 ); |
| } |
| |
| |
| //--------------------------------------------------------------------------- |
| // Scale and clamp values to a range |
| //--------------------------------------------------------------------------- |
| static float RemapValClamped( float val, float A, float B, float C, float D) |
| { |
| if ( A == B ) |
| { |
| return ( val - B ) >= 0.0f ? D : C; |
| } |
| else |
| { |
| float cVal = (val - A) / (B - A); |
| cVal = clamp( cVal, 0.0f, 1.0f ); |
| |
| return C + (D - C) * cVal; |
| } |
| } |
| |
| |
| //--------------------------------------------------------------------------- |
| // Rotate the pad coordinates |
| //--------------------------------------------------------------------------- |
| static void RotatePad( int *pX, int *pY, float flAngleInRad ) |
| { |
| short int origX = *pX, origY = *pY; |
| |
| *pX = (int)( SDL_cosf( flAngleInRad ) * origX - SDL_sinf( flAngleInRad ) * origY ); |
| *pY = (int)( SDL_sinf( flAngleInRad ) * origX + SDL_cosf( flAngleInRad ) * origY ); |
| } |
| static void RotatePadShort( short *pX, short *pY, float flAngleInRad ) |
| { |
| short int origX = *pX, origY = *pY; |
| |
| *pX = (short)( SDL_cosf( flAngleInRad ) * origX - SDL_sinf( flAngleInRad ) * origY ); |
| *pY = (short)( SDL_sinf( flAngleInRad ) * origX + SDL_cosf( flAngleInRad ) * origY ); |
| } |
| |
| |
| //--------------------------------------------------------------------------- |
| // Format the first part of the state packet |
| //--------------------------------------------------------------------------- |
| static void FormatStatePacketUntilGyro( SteamControllerStateInternal_t *pState, ValveControllerStatePacket_t *pStatePacket ) |
| { |
| memset(pState, 0, offsetof(SteamControllerStateInternal_t, sBatteryLevel)); |
| |
| //pState->eControllerType = m_eControllerType; |
| pState->eControllerType = 2; // k_eControllerType_SteamController; |
| pState->unPacketNum = pStatePacket->unPacketNum; |
| |
| // We have a chunk of trigger data in the packet format here, so zero it out afterwards |
| memcpy(&pState->ulButtons, &pStatePacket->ButtonTriggerData.ulButtons, 8); |
| pState->ulButtons &= ~0xFFFF000000LL; |
| |
| // The firmware uses this bit to tell us what kind of data is packed into the left two axises |
| if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK) |
| { |
| // Finger-down bit not set; "left pad" is actually trackpad |
| pState->sLeftPadX = pState->sPrevLeftPad[0] = pStatePacket->sLeftPadX; |
| pState->sLeftPadY = pState->sPrevLeftPad[1] = pStatePacket->sLeftPadY; |
| |
| if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_AND_JOYSTICK_MASK) |
| { |
| // The controller is interleaving both stick and pad data, both are active |
| pState->sLeftStickX = pState->sPrevLeftStick[0]; |
| pState->sLeftStickY = pState->sPrevLeftStick[1]; |
| } |
| else |
| { |
| // The stick is not active |
| pState->sPrevLeftStick[0] = 0; |
| pState->sPrevLeftStick[1] = 0; |
| } |
| } |
| else |
| { |
| // Finger-down bit not set; "left pad" is actually joystick |
| |
| // XXX there's a firmware bug where sometimes padX is 0 and padY is a large number (acutally the battery voltage) |
| // If that happens skip this packet and report last frames stick |
| /* |
| if ( m_eControllerType == k_eControllerType_SteamControllerV2 && pStatePacket->sLeftPadY > 900 ) |
| { |
| pState->sLeftStickX = pState->sPrevLeftStick[0]; |
| pState->sLeftStickY = pState->sPrevLeftStick[1]; |
| } |
| else |
| */ |
| { |
| pState->sPrevLeftStick[0] = pState->sLeftStickX = pStatePacket->sLeftPadX; |
| pState->sPrevLeftStick[1] = pState->sLeftStickY = pStatePacket->sLeftPadY; |
| } |
| /* |
| if (m_eControllerType == k_eControllerType_SteamControllerV2) |
| { |
| UpdateV2JoystickCap(&state); |
| } |
| */ |
| |
| if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_AND_JOYSTICK_MASK) |
| { |
| // The controller is interleaving both stick and pad data, both are active |
| pState->sLeftPadX = pState->sPrevLeftPad[0]; |
| pState->sLeftPadY = pState->sPrevLeftPad[1]; |
| } |
| else |
| { |
| // The trackpad is not active |
| pState->sPrevLeftPad[0] = 0; |
| pState->sPrevLeftPad[1] = 0; |
| |
| // Old controllers send trackpad click for joystick button when trackpad is not active |
| if (pState->ulButtons & STEAM_BUTTON_LEFTPAD_CLICKED_MASK) |
| { |
| pState->ulButtons &= ~STEAM_BUTTON_LEFTPAD_CLICKED_MASK; |
| pState->ulButtons |= STEAM_JOYSTICK_BUTTON_MASK; |
| } |
| } |
| } |
| |
| // Fingerdown bit indicates if the packed left axis data was joystick or pad, |
| // but if we are interleaving both, the left finger is definitely on the pad. |
| if (pStatePacket->ButtonTriggerData.ulButtons & STEAM_LEFTPAD_AND_JOYSTICK_MASK) |
| pState->ulButtons |= STEAM_LEFTPAD_FINGERDOWN_MASK; |
| |
| pState->sRightPadX = pStatePacket->sRightPadX; |
| pState->sRightPadY = pStatePacket->sRightPadY; |
| |
| int nLeftPadX = pState->sLeftPadX; |
| int nLeftPadY = pState->sLeftPadY; |
| int nRightPadX = pState->sRightPadX; |
| int nRightPadY = pState->sRightPadY; |
| |
| // 15 degrees in rad |
| const float flRotationAngle = 0.261799f; |
| |
| RotatePad(&nLeftPadX, &nLeftPadY, -flRotationAngle); |
| RotatePad(&nRightPadX, &nRightPadY, flRotationAngle); |
| |
| int nPadOffset; |
| if (pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK) |
| nPadOffset = 1000; |
| else |
| nPadOffset = 0; |
| |
| pState->sLeftPadX = clamp(nLeftPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16); |
| pState->sLeftPadY = clamp(nLeftPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16); |
| |
| nPadOffset = 0; |
| if (pState->ulButtons & STEAM_RIGHTPAD_FINGERDOWN_MASK) |
| nPadOffset = 1000; |
| else |
| nPadOffset = 0; |
| |
| pState->sRightPadX = clamp(nRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16); |
| pState->sRightPadY = clamp(nRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16); |
| |
| pState->sTriggerL = (unsigned short)RemapValClamped( (pStatePacket->ButtonTriggerData.Triggers.nLeft << 7) | pStatePacket->ButtonTriggerData.Triggers.nLeft, 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 ); |
| pState->sTriggerR = (unsigned short)RemapValClamped( (pStatePacket->ButtonTriggerData.Triggers.nRight << 7) | pStatePacket->ButtonTriggerData.Triggers.nRight, 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 ); |
| } |
| |
| |
| //--------------------------------------------------------------------------- |
| // Update Steam Controller state from a BLE data packet, returns true if it parsed data |
| //--------------------------------------------------------------------------- |
| static bool UpdateBLESteamControllerState( const uint8_t *pData, int nDataSize, SteamControllerStateInternal_t *pState ) |
| { |
| const float flRotationAngle = 0.261799f; |
| uint32_t ucOptionDataMask; |
| |
| pState->unPacketNum++; |
| ucOptionDataMask = ( *pData++ & 0xF0 ); |
| ucOptionDataMask |= (uint32_t)(*pData++) << 8; |
| if ( ucOptionDataMask & k_EBLEButtonChunk1 ) |
| { |
| memcpy( &pState->ulButtons, pData, 3 ); |
| pData += 3; |
| } |
| if ( ucOptionDataMask & k_EBLEButtonChunk2 ) |
| { |
| // The middle 2 bytes of the button bits over the wire are triggers when over the wire and non-SC buttons in the internal controller state packet |
| pState->sTriggerL = (unsigned short)RemapValClamped( ( pData[ 0 ] << 7 ) | pData[ 0 ], 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 ); |
| pState->sTriggerR = (unsigned short)RemapValClamped( ( pData[ 1 ] << 7 ) | pData[ 1 ], 0, STEAMCONTROLLER_TRIGGER_MAX_ANALOG, 0, SDL_MAX_SINT16 ); |
| pData += 2; |
| } |
| if ( ucOptionDataMask & k_EBLEButtonChunk3 ) |
| { |
| uint8_t *pButtonByte = (uint8_t *)&pState->ulButtons; |
| pButtonByte[ 5 ] = *pData++; |
| pButtonByte[ 6 ] = *pData++; |
| pButtonByte[ 7 ] = *pData++; |
| } |
| if ( ucOptionDataMask & k_EBLELeftJoystickChunk ) |
| { |
| // This doesn't handle any of the special headcrab stuff for raw joystick which is OK for now since that FW doesn't support |
| // this protocol yet either |
| int nLength = sizeof( pState->sLeftStickX ) + sizeof( pState->sLeftStickY ); |
| memcpy( &pState->sLeftStickX, pData, nLength ); |
| pData += nLength; |
| } |
| if ( ucOptionDataMask & k_EBLELeftTrackpadChunk ) |
| { |
| int nLength = sizeof( pState->sLeftPadX ) + sizeof( pState->sLeftPadY ); |
| int nPadOffset; |
| memcpy( &pState->sLeftPadX, pData, nLength ); |
| if ( pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK ) |
| nPadOffset = 1000; |
| else |
| nPadOffset = 0; |
| |
| RotatePadShort( &pState->sLeftPadX, &pState->sLeftPadY, -flRotationAngle ); |
| pState->sLeftPadX = clamp( pState->sLeftPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 ); |
| pState->sLeftPadY = clamp( pState->sLeftPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 ); |
| pData += nLength; |
| } |
| if ( ucOptionDataMask & k_EBLERightTrackpadChunk ) |
| { |
| int nLength = sizeof( pState->sRightPadX ) + sizeof( pState->sRightPadY ); |
| int nPadOffset = 0; |
| |
| memcpy( &pState->sRightPadX, pData, nLength ); |
| |
| if ( pState->ulButtons & STEAM_RIGHTPAD_FINGERDOWN_MASK ) |
| nPadOffset = 1000; |
| else |
| nPadOffset = 0; |
| |
| RotatePadShort( &pState->sRightPadX, &pState->sRightPadY, flRotationAngle ); |
| pState->sRightPadX = clamp( pState->sRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 ); |
| pState->sRightPadY = clamp( pState->sRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16 ); |
| pData += nLength; |
| } |
| if ( ucOptionDataMask & k_EBLEIMUAccelChunk ) |
| { |
| int nLength = sizeof( pState->sAccelX ) + sizeof( pState->sAccelY ) + sizeof( pState->sAccelZ ); |
| memcpy( &pState->sAccelX, pData, nLength ); |
| pData += nLength; |
| } |
| if ( ucOptionDataMask & k_EBLEIMUGyroChunk ) |
| { |
| int nLength = sizeof( pState->sAccelX ) + sizeof( pState->sAccelY ) + sizeof( pState->sAccelZ ); |
| memcpy( &pState->sGyroX, pData, nLength ); |
| pData += nLength; |
| } |
| if ( ucOptionDataMask & k_EBLEIMUQuatChunk ) |
| { |
| int nLength = sizeof( pState->sGyroQuatW ) + sizeof( pState->sGyroQuatX ) + sizeof( pState->sGyroQuatY ) + sizeof( pState->sGyroQuatZ ); |
| memcpy( &pState->sGyroQuatW, pData, nLength ); |
| pData += nLength; |
| } |
| return true; |
| } |
| |
| |
| //--------------------------------------------------------------------------- |
| // Update Steam Controller state from a data packet, returns true if it parsed data |
| //--------------------------------------------------------------------------- |
| static bool UpdateSteamControllerState( const uint8_t *pData, int nDataSize, SteamControllerStateInternal_t *pState ) |
| { |
| ValveInReport_t *pInReport = (ValveInReport_t*)pData; |
| |
| if ( pInReport->header.unReportVersion != k_ValveInReportMsgVersion ) |
| { |
| if ( ( pData[ 0 ] & 0x0F ) == k_EBLEReportState ) |
| { |
| return UpdateBLESteamControllerState( pData, nDataSize, pState ); |
| } |
| return false; |
| } |
| |
| if ( ( pInReport->header.ucType != ID_CONTROLLER_STATE ) && |
| ( pInReport->header.ucType != ID_CONTROLLER_BLE_STATE ) ) |
| { |
| return false; |
| } |
| |
| if ( pInReport->header.ucType == ID_CONTROLLER_STATE ) |
| { |
| ValveControllerStatePacket_t *pStatePacket = &pInReport->payload.controllerState; |
| |
| // No new data to process; indicate that we received a state packet, but otherwise do nothing. |
| if ( pState->unPacketNum == pStatePacket->unPacketNum ) |
| return true; |
| |
| FormatStatePacketUntilGyro( pState, pStatePacket ); |
| |
| pState->sAccelX = pStatePacket->sAccelX; |
| pState->sAccelY = pStatePacket->sAccelY; |
| pState->sAccelZ = pStatePacket->sAccelZ; |
| |
| pState->sGyroQuatW = pStatePacket->sGyroQuatW; |
| pState->sGyroQuatX = pStatePacket->sGyroQuatX; |
| pState->sGyroQuatY = pStatePacket->sGyroQuatY; |
| pState->sGyroQuatZ = pStatePacket->sGyroQuatZ; |
| |
| pState->sGyroX = pStatePacket->sGyroX; |
| pState->sGyroY = pStatePacket->sGyroY; |
| pState->sGyroZ = pStatePacket->sGyroZ; |
| |
| } |
| else if ( pInReport->header.ucType == ID_CONTROLLER_BLE_STATE ) |
| { |
| ValveControllerBLEStatePacket_t *pBLEStatePacket = &pInReport->payload.controllerBLEState; |
| ValveControllerStatePacket_t *pStatePacket = &pInReport->payload.controllerState; |
| |
| // No new data to process; indicate that we received a state packet, but otherwise do nothing. |
| if ( pState->unPacketNum == pStatePacket->unPacketNum ) |
| return true; |
| |
| FormatStatePacketUntilGyro( pState, pStatePacket ); |
| |
| switch ( pBLEStatePacket->ucGyroDataType ) |
| { |
| case 1: |
| pState->sGyroQuatW = (( float ) pBLEStatePacket->sGyro[0]); |
| pState->sGyroQuatX = (( float ) pBLEStatePacket->sGyro[1]); |
| pState->sGyroQuatY = (( float ) pBLEStatePacket->sGyro[2]); |
| pState->sGyroQuatZ = (( float ) pBLEStatePacket->sGyro[3]); |
| break; |
| |
| case 2: |
| pState->sAccelX = pBLEStatePacket->sGyro[0]; |
| pState->sAccelY = pBLEStatePacket->sGyro[1]; |
| pState->sAccelZ = pBLEStatePacket->sGyro[2]; |
| break; |
| |
| case 3: |
| pState->sGyroX = pBLEStatePacket->sGyro[0]; |
| pState->sGyroY = pBLEStatePacket->sGyro[1]; |
| pState->sGyroZ = pBLEStatePacket->sGyro[2]; |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| return true; |
| } |
| |
| /*****************************************************************************************************/ |
| |
| typedef struct { |
| SteamControllerPacketAssembler m_assembler; |
| SteamControllerStateInternal_t m_state; |
| SteamControllerStateInternal_t m_last_state; |
| } SDL_DriverSteam_Context; |
| |
| |
| static SDL_bool |
| HIDAPI_DriverSteam_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol) |
| { |
| return SDL_IsJoystickSteamController(vendor_id, product_id); |
| } |
| |
| static const char * |
| HIDAPI_DriverSteam_GetDeviceName(Uint16 vendor_id, Uint16 product_id) |
| { |
| return "Steam Controller"; |
| } |
| |
| static SDL_bool |
| HIDAPI_DriverSteam_InitDevice(SDL_HIDAPI_Device *device) |
| { |
| return HIDAPI_JoystickConnected(device, NULL); |
| } |
| |
| static int |
| HIDAPI_DriverSteam_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id) |
| { |
| return -1; |
| } |
| |
| static void |
| HIDAPI_DriverSteam_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index) |
| { |
| } |
| |
| static SDL_bool |
| HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| { |
| SDL_DriverSteam_Context *ctx; |
| |
| ctx = (SDL_DriverSteam_Context *)SDL_calloc(1, sizeof(*ctx)); |
| if (!ctx) { |
| SDL_OutOfMemory(); |
| goto error; |
| } |
| device->context = ctx; |
| |
| device->dev = hid_open_path(device->path, 0); |
| if (!device->dev) { |
| SDL_SetError("Couldn't open %s", device->path); |
| goto error; |
| } |
| |
| if (!ResetSteamController(device->dev, false)) { |
| goto error; |
| } |
| |
| InitializeSteamControllerPacketAssembler(&ctx->m_assembler); |
| |
| /* Initialize the joystick capabilities */ |
| joystick->nbuttons = 17; |
| joystick->naxes = SDL_CONTROLLER_AXIS_MAX; |
| |
| return SDL_TRUE; |
| |
| error: |
| SDL_LockMutex(device->dev_lock); |
| { |
| if (device->dev) { |
| hid_close(device->dev); |
| device->dev = NULL; |
| } |
| if (device->context) { |
| SDL_free(device->context); |
| device->context = NULL; |
| } |
| } |
| SDL_UnlockMutex(device->dev_lock); |
| return SDL_FALSE; |
| } |
| |
| static int |
| HIDAPI_DriverSteam_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) |
| { |
| /* You should use the full Steam Input API for rumble support */ |
| return SDL_Unsupported(); |
| } |
| |
| static int |
| HIDAPI_DriverSteam_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static SDL_bool |
| HIDAPI_DriverSteam_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| { |
| /* You should use the full Steam Input API for LED support */ |
| return SDL_FALSE; |
| } |
| |
| static int |
| HIDAPI_DriverSteam_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) |
| { |
| /* You should use the full Steam Input API for LED support */ |
| return SDL_Unsupported(); |
| } |
| |
| static int |
| HIDAPI_DriverSteam_SetSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled) |
| { |
| /* You should use the full Steam Input API for sensor support */ |
| return SDL_Unsupported(); |
| } |
| |
| static SDL_bool |
| HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device) |
| { |
| SDL_DriverSteam_Context *ctx = (SDL_DriverSteam_Context *)device->context; |
| SDL_Joystick *joystick = NULL; |
| |
| if (device->num_joysticks > 0) { |
| joystick = SDL_JoystickFromInstanceID(device->joysticks[0]); |
| } |
| if (!joystick) { |
| return SDL_FALSE; |
| } |
| |
| for (;;) |
| { |
| uint8_t data[128]; |
| int r, nPacketLength; |
| const Uint8 *pPacket; |
| |
| r = ReadSteamController(device->dev, data, sizeof(data)); |
| if (r == 0) |
| { |
| break; |
| } |
| |
| nPacketLength = 0; |
| if (r > 0) { |
| nPacketLength = WriteSegmentToSteamControllerPacketAssembler(&ctx->m_assembler, data, r); |
| } |
| |
| pPacket = ctx->m_assembler.uBuffer; |
| |
| if (nPacketLength > 0 && UpdateSteamControllerState(pPacket, nPacketLength, &ctx->m_state)) { |
| if (ctx->m_state.ulButtons != ctx->m_last_state.ulButtons) { |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, |
| (ctx->m_state.ulButtons & STEAM_BUTTON_3_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, |
| (ctx->m_state.ulButtons & STEAM_BUTTON_1_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, |
| (ctx->m_state.ulButtons & STEAM_BUTTON_2_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, |
| (ctx->m_state.ulButtons & STEAM_BUTTON_0_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, |
| (ctx->m_state.ulButtons & STEAM_LEFT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, |
| (ctx->m_state.ulButtons & STEAM_RIGHT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, |
| (ctx->m_state.ulButtons & STEAM_BUTTON_MENU_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, |
| (ctx->m_state.ulButtons & STEAM_BUTTON_ESCAPE_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, |
| (ctx->m_state.ulButtons & STEAM_BUTTON_STEAM_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, |
| (ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0, |
| (ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1, |
| (ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); |
| } |
| { |
| /* Minimum distance from center of pad to register a direction */ |
| const int kPadDeadZone = 10000; |
| |
| /* Pad coordinates are like math grid coordinates: negative is bottom left */ |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, |
| (ctx->m_state.sLeftPadY > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, |
| (ctx->m_state.sLeftPadY < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, |
| (ctx->m_state.sLeftPadX < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); |
| |
| SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, |
| (ctx->m_state.sLeftPadX > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); |
| } |
| |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, (int)ctx->m_state.sTriggerL * 2 - 32768); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, (int)ctx->m_state.sTriggerR * 2 - 32768); |
| |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, ctx->m_state.sLeftStickX); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~ctx->m_state.sLeftStickY); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, ctx->m_state.sRightPadX); |
| SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~ctx->m_state.sRightPadY); |
| |
| ctx->m_last_state = ctx->m_state; |
| } |
| |
| if (r <= 0) { |
| /* Failed to read from controller */ |
| HIDAPI_JoystickDisconnected(device, device->joysticks[0]); |
| return SDL_FALSE; |
| } |
| } |
| return SDL_TRUE; |
| } |
| |
| static void |
| HIDAPI_DriverSteam_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| { |
| SDL_LockMutex(device->dev_lock); |
| { |
| CloseSteamController(device->dev); |
| |
| hid_close(device->dev); |
| device->dev = NULL; |
| |
| SDL_free(device->context); |
| device->context = NULL; |
| } |
| SDL_UnlockMutex(device->dev_lock); |
| } |
| |
| static void |
| HIDAPI_DriverSteam_FreeDevice(SDL_HIDAPI_Device *device) |
| { |
| } |
| |
| SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam = |
| { |
| SDL_HINT_JOYSTICK_HIDAPI_STEAM, |
| SDL_TRUE, |
| HIDAPI_DriverSteam_IsSupportedDevice, |
| HIDAPI_DriverSteam_GetDeviceName, |
| HIDAPI_DriverSteam_InitDevice, |
| HIDAPI_DriverSteam_GetDevicePlayerIndex, |
| HIDAPI_DriverSteam_SetDevicePlayerIndex, |
| HIDAPI_DriverSteam_UpdateDevice, |
| HIDAPI_DriverSteam_OpenJoystick, |
| HIDAPI_DriverSteam_RumbleJoystick, |
| HIDAPI_DriverSteam_RumbleJoystickTriggers, |
| HIDAPI_DriverSteam_HasJoystickLED, |
| HIDAPI_DriverSteam_SetJoystickLED, |
| HIDAPI_DriverSteam_SetSensorsEnabled, |
| HIDAPI_DriverSteam_CloseJoystick, |
| HIDAPI_DriverSteam_FreeDevice, |
| }; |
| |
| #endif /* SDL_JOYSTICK_HIDAPI_STEAM */ |
| |
| #endif /* SDL_JOYSTICK_HIDAPI */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |