| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include "../../SDL_internal.h" |
| |
| /* This is code that Windows uses to talk to WASAPI-related system APIs. |
| This is for non-WinRT desktop apps. The C++/CX implementation of these |
| functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp. |
| The code in SDL_wasapi.c is used by both standard Windows and WinRT builds |
| to deal with audio and calls into these functions. */ |
| |
| #if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) |
| |
| #include "../../core/windows/SDL_windows.h" |
| #include "SDL_audio.h" |
| #include "SDL_timer.h" |
| #include "../SDL_audio_c.h" |
| #include "../SDL_sysaudio.h" |
| #include "SDL_assert.h" |
| |
| #define COBJMACROS |
| #include <mmdeviceapi.h> |
| #include <audioclient.h> |
| |
| #include "SDL_wasapi.h" |
| |
| static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */ |
| |
| /* This is global to the WASAPI target, to handle hotplug and default device lookup. */ |
| static IMMDeviceEnumerator *enumerator = NULL; |
| |
| /* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */ |
| #ifdef PropVariantInit |
| #undef PropVariantInit |
| #endif |
| #define PropVariantInit(p) SDL_zerop(p) |
| |
| /* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */ |
| static HMODULE libavrt = NULL; |
| typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR, LPDWORD); |
| typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE); |
| static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL; |
| static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL; |
| |
| /* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */ |
| static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } }; |
| static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } }; |
| static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } }; |
| static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } }; |
| static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } }; |
| static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 }; |
| |
| |
| static char * |
| GetWasapiDeviceName(IMMDevice *device) |
| { |
| /* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be |
| "SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in |
| its own UIs, like Volume Control, etc. */ |
| char *utf8dev = NULL; |
| IPropertyStore *props = NULL; |
| if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) { |
| PROPVARIANT var; |
| PropVariantInit(&var); |
| if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) { |
| utf8dev = WIN_StringToUTF8(var.pwszVal); |
| } |
| PropVariantClear(&var); |
| IPropertyStore_Release(props); |
| } |
| return utf8dev; |
| } |
| |
| |
| /* We need a COM subclass of IMMNotificationClient for hotplug support, which is |
| easy in C++, but we have to tapdance more to make work in C. |
| Thanks to this page for coaching on how to make this work: |
| https://www.codeproject.com/Articles/13601/COM-in-plain-C */ |
| |
| typedef struct SDLMMNotificationClient |
| { |
| const IMMNotificationClientVtbl *lpVtbl; |
| SDL_atomic_t refcount; |
| } SDLMMNotificationClient; |
| |
| static HRESULT STDMETHODCALLTYPE |
| SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv) |
| { |
| if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient))) |
| { |
| *ppv = this; |
| this->lpVtbl->AddRef(this); |
| return S_OK; |
| } |
| |
| *ppv = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE |
| SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis) |
| { |
| SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis; |
| return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1); |
| } |
| |
| static ULONG STDMETHODCALLTYPE |
| SDLMMNotificationClient_Release(IMMNotificationClient *ithis) |
| { |
| /* this is a static object; we don't ever free it. */ |
| SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis; |
| const ULONG retval = SDL_AtomicDecRef(&this->refcount); |
| if (retval == 0) { |
| SDL_AtomicSet(&this->refcount, 0); /* uhh... */ |
| return 0; |
| } |
| return retval - 1; |
| } |
| |
| /* These are the entry points called when WASAPI device endpoints change. */ |
| static HRESULT STDMETHODCALLTYPE |
| SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) |
| { |
| if (role != SDL_WASAPI_role) { |
| return S_OK; /* ignore it. */ |
| } |
| |
| /* Increment the "generation," so opened devices will pick this up in their threads. */ |
| switch (flow) { |
| case eRender: |
| SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); |
| break; |
| |
| case eCapture: |
| SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); |
| break; |
| |
| case eAll: |
| SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); |
| SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); |
| break; |
| |
| default: |
| SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!"); |
| break; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE |
| SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId) |
| { |
| /* we ignore this; devices added here then progress to ACTIVE, if appropriate, in |
| OnDeviceStateChange, making that a better place to deal with device adds. More |
| importantly: the first time you plug in a USB audio device, this callback will |
| fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT). |
| Plugging it back in won't fire this callback again. */ |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE |
| SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId) |
| { |
| /* See notes in OnDeviceAdded handler about why we ignore this. */ |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE |
| SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState) |
| { |
| IMMDevice *device = NULL; |
| |
| if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) { |
| IMMEndpoint *endpoint = NULL; |
| if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) { |
| EDataFlow flow; |
| if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) { |
| const SDL_bool iscapture = (flow == eCapture); |
| if (dwNewState == DEVICE_STATE_ACTIVE) { |
| char *utf8dev = GetWasapiDeviceName(device); |
| if (utf8dev) { |
| WASAPI_AddDevice(iscapture, utf8dev, pwstrDeviceId); |
| SDL_free(utf8dev); |
| } |
| } else { |
| WASAPI_RemoveDevice(iscapture, pwstrDeviceId); |
| } |
| } |
| IMMEndpoint_Release(endpoint); |
| } |
| IMMDevice_Release(device); |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE |
| SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key) |
| { |
| return S_OK; /* we don't care about these. */ |
| } |
| |
| static const IMMNotificationClientVtbl notification_client_vtbl = { |
| SDLMMNotificationClient_QueryInterface, |
| SDLMMNotificationClient_AddRef, |
| SDLMMNotificationClient_Release, |
| SDLMMNotificationClient_OnDeviceStateChanged, |
| SDLMMNotificationClient_OnDeviceAdded, |
| SDLMMNotificationClient_OnDeviceRemoved, |
| SDLMMNotificationClient_OnDefaultDeviceChanged, |
| SDLMMNotificationClient_OnPropertyValueChanged |
| }; |
| |
| static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, { 1 } }; |
| |
| |
| int |
| WASAPI_PlatformInit(void) |
| { |
| HRESULT ret; |
| |
| /* just skip the discussion with COM here. */ |
| if (!WIN_IsWindowsVistaOrGreater()) { |
| return SDL_SetError("WASAPI support requires Windows Vista or later"); |
| } |
| |
| if (FAILED(WIN_CoInitialize())) { |
| return SDL_SetError("WASAPI: CoInitialize() failed"); |
| } |
| |
| ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID *) &enumerator); |
| if (FAILED(ret)) { |
| WIN_CoUninitialize(); |
| return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret); |
| } |
| |
| libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */ |
| if (libavrt) { |
| pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW"); |
| pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics"); |
| } |
| |
| return 0; |
| } |
| |
| void |
| WASAPI_PlatformDeinit(void) |
| { |
| if (enumerator) { |
| IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client); |
| IMMDeviceEnumerator_Release(enumerator); |
| enumerator = NULL; |
| } |
| |
| if (libavrt) { |
| FreeLibrary(libavrt); |
| libavrt = NULL; |
| } |
| |
| pAvSetMmThreadCharacteristicsW = NULL; |
| pAvRevertMmThreadCharacteristics = NULL; |
| |
| WIN_CoUninitialize(); |
| } |
| |
| void |
| WASAPI_PlatformThreadInit(_THIS) |
| { |
| /* this thread uses COM. */ |
| if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */ |
| this->hidden->coinitialized = SDL_TRUE; |
| } |
| |
| /* Set this thread to very high "Pro Audio" priority. */ |
| if (pAvSetMmThreadCharacteristicsW) { |
| DWORD idx = 0; |
| this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx); |
| } |
| } |
| |
| void |
| WASAPI_PlatformThreadDeinit(_THIS) |
| { |
| /* Set this thread back to normal priority. */ |
| if (this->hidden->task && pAvRevertMmThreadCharacteristics) { |
| pAvRevertMmThreadCharacteristics(this->hidden->task); |
| this->hidden->task = NULL; |
| } |
| |
| if (this->hidden->coinitialized) { |
| WIN_CoUninitialize(); |
| this->hidden->coinitialized = SDL_FALSE; |
| } |
| } |
| |
| int |
| WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery) |
| { |
| LPCWSTR devid = this->hidden->devid; |
| IMMDevice *device = NULL; |
| HRESULT ret; |
| |
| if (devid == NULL) { |
| const EDataFlow dataflow = this->iscapture ? eCapture : eRender; |
| ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device); |
| } else { |
| ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device); |
| } |
| |
| if (FAILED(ret)) { |
| SDL_assert(device == NULL); |
| this->hidden->client = NULL; |
| return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret); |
| } |
| |
| /* this is not async in standard win32, yay! */ |
| ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client); |
| IMMDevice_Release(device); |
| |
| if (FAILED(ret)) { |
| SDL_assert(this->hidden->client == NULL); |
| return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret); |
| } |
| |
| SDL_assert(this->hidden->client != NULL); |
| if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */ |
| return -1; |
| } |
| |
| return 0; /* good to go. */ |
| } |
| |
| |
| typedef struct |
| { |
| LPWSTR devid; |
| char *devname; |
| } EndpointItem; |
| |
| static int sort_endpoints(const void *_a, const void *_b) |
| { |
| LPWSTR a = ((const EndpointItem *) _a)->devid; |
| LPWSTR b = ((const EndpointItem *) _b)->devid; |
| if (!a && b) { |
| return -1; |
| } else if (a && !b) { |
| return 1; |
| } |
| |
| while (SDL_TRUE) { |
| if (*a < *b) { |
| return -1; |
| } else if (*a > *b) { |
| return 1; |
| } else if (*a == 0) { |
| break; |
| } |
| a++; |
| b++; |
| } |
| |
| return 0; |
| } |
| |
| static void |
| WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture) |
| { |
| IMMDeviceCollection *collection = NULL; |
| EndpointItem *items; |
| UINT i, total; |
| |
| /* Note that WASAPI separates "adapter devices" from "audio endpoint devices" |
| ...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */ |
| |
| if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) { |
| return; |
| } |
| |
| if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) { |
| IMMDeviceCollection_Release(collection); |
| return; |
| } |
| |
| items = (EndpointItem *) SDL_calloc(total, sizeof (EndpointItem)); |
| if (!items) { |
| return; /* oh well. */ |
| } |
| |
| for (i = 0; i < total; i++) { |
| EndpointItem *item = items + i; |
| IMMDevice *device = NULL; |
| if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) { |
| if (SUCCEEDED(IMMDevice_GetId(device, &item->devid))) { |
| item->devname = GetWasapiDeviceName(device); |
| } |
| IMMDevice_Release(device); |
| } |
| } |
| |
| /* sort the list of devices by their guid so list is consistent between runs */ |
| SDL_qsort(items, total, sizeof (*items), sort_endpoints); |
| |
| /* Send the sorted list on to the SDL's higher level. */ |
| for (i = 0; i < total; i++) { |
| EndpointItem *item = items + i; |
| if ((item->devid) && (item->devname)) { |
| WASAPI_AddDevice(iscapture, item->devname, item->devid); |
| } |
| SDL_free(item->devname); |
| CoTaskMemFree(item->devid); |
| } |
| |
| SDL_free(items); |
| IMMDeviceCollection_Release(collection); |
| } |
| |
| void |
| WASAPI_EnumerateEndpoints(void) |
| { |
| WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */ |
| WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */ |
| |
| /* if this fails, we just won't get hotplug events. Carry on anyhow. */ |
| IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client); |
| } |
| |
| void |
| WASAPI_PlatformDeleteActivationHandler(void *handler) |
| { |
| /* not asynchronous. */ |
| SDL_assert(!"This function should have only been called on WinRT."); |
| } |
| |
| #endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |
| |