| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifndef SDL_wasapi_h_ |
| #define SDL_wasapi_h_ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #include "../SDL_sysaudio.h" |
| |
| /* Hidden "this" pointer for the audio functions */ |
| #ifdef __cplusplus |
| #define _THIS SDL_AudioDevice *_this |
| #else |
| #define _THIS SDL_AudioDevice *this |
| #endif |
| |
| struct SDL_PrivateAudioData |
| { |
| SDL_atomic_t refcount; |
| WCHAR *devid; |
| WAVEFORMATEX *waveformat; |
| IAudioClient *client; |
| IAudioRenderClient *render; |
| IAudioCaptureClient *capture; |
| SDL_AudioStream *capturestream; |
| HANDLE event; |
| HANDLE task; |
| SDL_bool coinitialized; |
| int framesize; |
| int default_device_generation; |
| SDL_bool device_lost; |
| void *activation_handler; |
| SDL_atomic_t just_activated; |
| }; |
| |
| /* these increment as default devices change. Opened default devices pick up changes in their threads. */ |
| extern SDL_atomic_t WASAPI_DefaultPlaybackGeneration; |
| extern SDL_atomic_t WASAPI_DefaultCaptureGeneration; |
| |
| /* win32 and winrt implementations call into these. */ |
| int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream); |
| void WASAPI_RefDevice(_THIS); |
| void WASAPI_UnrefDevice(_THIS); |
| void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid); |
| void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid); |
| |
| /* These are functions that are implemented differently for Windows vs WinRT. */ |
| int WASAPI_PlatformInit(void); |
| void WASAPI_PlatformDeinit(void); |
| void WASAPI_EnumerateEndpoints(void); |
| int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery); |
| void WASAPI_PlatformThreadInit(_THIS); |
| void WASAPI_PlatformThreadDeinit(_THIS); |
| void WASAPI_PlatformDeleteActivationHandler(void *handler); |
| void WASAPI_BeginLoopIteration(_THIS); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SDL_wasapi_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |