commit | 94bcd876de4a3dadc49196a1f45b32f07c1ebcbf | [log] [tgz] |
---|---|---|
author | Ryan C. Gordon <icculus@icculus.org> | Sun Sep 01 22:41:44 2019 -0400 |
committer | Ryan C. Gordon <icculus@icculus.org> | Sun Sep 01 22:41:44 2019 -0400 |
tree | 81299cff33aea813c8627e7b2271e6efd299ec10 | |
parent | f03b5ef30e3c15a9cc9134d28bd2f36ba45bc4ac [diff] |
d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). Fixes Bugzilla #4779.
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index ef5db84..d75da71 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -1862,6 +1862,8 @@ return -1; } + rendererData->vertexBufferSizes[vbidx] = dataSizeInBytes; + ID3D11DeviceContext_IASetVertexBuffers(rendererData->d3dContext, 0, 1,