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Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
#include "../../SDL_internal.h"
#ifndef SDL_KMSDRM_mouse_h_
#define SDL_KMSDRM_mouse_h_
#include <gbm.h>
#define MAX_CURSOR_W 512
#define MAX_CURSOR_H 512
typedef struct _KMSDRM_CursorData
int hot_x, hot_y;
int w, h;
/* The buffer where we store the mouse bitmap ready to be used.
We get it ready and filled in CreateCursor(), and copy it
to a GBM BO in ShowCursor().*/
uint32_t *buffer;
size_t buffer_size;
size_t buffer_pitch;
} KMSDRM_CursorData;
extern void KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display);
extern void KMSDRM_QuitMouse(_THIS);
extern void KMSDRM_CreateCursorBO(SDL_VideoDisplay *display);
extern void KMSDRM_DestroyCursorBO(_THIS, SDL_VideoDisplay *display);
extern void KMSDRM_InitCursor();
#endif /* SDL_KMSDRM_mouse_h_ */
/* vi: set ts=4 sw=4 expandtab: */