| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../SDL_internal.h" |
| |
| /* Useful functions and variables from SDL_joystick.c */ |
| #include "SDL_joystick.h" |
| |
| /* Initialization and shutdown functions */ |
| extern int SDL_JoystickInit(void); |
| extern void SDL_JoystickQuit(void); |
| |
| /* Initialization and shutdown functions */ |
| extern int SDL_GameControllerInitMappings(void); |
| extern void SDL_GameControllerQuitMappings(void); |
| extern int SDL_GameControllerInit(void); |
| extern void SDL_GameControllerQuit(void); |
| |
| /* Locking for multi-threaded access to the joystick API */ |
| extern void SDL_LockJoystickList(void); |
| extern void SDL_UnlockJoystickList(void); |
| |
| /* Function to extract information from an SDL joystick GUID */ |
| extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version); |
| |
| /* Function to return whether a joystick name and GUID is a game controller */ |
| extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid); |
| |
| /* Function to return whether a game controller should be ignored */ |
| extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid); |
| |
| /* Internal event queueing functions */ |
| extern void SDL_PrivateJoystickAdded(int device_index); |
| extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance); |
| extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick, |
| Uint8 axis, Sint16 value); |
| extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick, |
| Uint8 ball, Sint16 xrel, Sint16 yrel); |
| extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick, |
| Uint8 hat, Uint8 value); |
| extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick, |
| Uint8 button, Uint8 state); |
| extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, |
| SDL_JoystickPowerLevel ePowerLevel); |
| |
| /* Internal sanity checking functions */ |
| extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick); |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |