|  | 
 | This is a list of API changes in SDL's version history. | 
 |  | 
 | 1.3.0: | 
 | 	Added SDL_GetNumVideoDrivers() and SDL_GetVideoDriver(). | 
 | 	Replaced SDL_VideoDriverName() with SDL_GetCurrentVideoDriver() | 
 | 	Added SDL_GetNumAudioDrivers() and SDL_GetAudioDriver(). | 
 | 	Replaced SDL_AudioDriverName() with SDL_GetCurrentAudioDriver() | 
 |  | 
 | 1.2.10: | 
 | 	If SDL_OpenAudio() is passed zero for the desired format | 
 | 	fields, the following environment variables will be used | 
 | 	to fill them in: | 
 | 		SDL_AUDIO_FREQUENCY | 
 | 		SDL_AUDIO_FORMAT | 
 | 		SDL_AUDIO_CHANNELS | 
 | 		SDL_AUDIO_SAMPLES | 
 | 	If an environment variable is not specified, it will be set | 
 | 	to a reasonable default value. | 
 |  | 
 | 	Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment | 
 | 	variable, currently supported on X11 Xinerama configurations. | 
 |  | 
 | 	Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. | 
 |  | 
 | 	Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. | 
 |  | 
 | 	Added current_w and current_h to the SDL_VideoInfo structure, | 
 | 	which is set to the desktop resolution during video intialization, | 
 | 	and then set to the current resolution when a video mode is set. | 
 |  | 
 | 	SDL_SetVideoMode() now accepts 0 for width or height and will use | 
 | 	the current video mode (or the desktop mode if no mode has been set.) | 
 |  | 
 | 	Added SDL_GetKeyRepeat() | 
 |  | 
 | 	Added SDL_config.h, with defaults for various build environments. | 
 |  | 
 | 1.2.7: | 
 | 	Added CPU feature detection functions to SDL_cpuinfo.h: | 
 | 		SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(), | 
 | 		SDL_HasAltiVec() | 
 | 	Added function to create RWops from const memory: SDL_RWFromConstMem() | 
 |  | 
 | 1.2.6: | 
 | 	Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() | 
 |  | 
 | 	Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA | 
 |  | 
 | 1.2.5: | 
 | 	Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) | 
 |  | 
 | 	Added SDL_GL_STEREO for stereoscopic OpenGL contexts | 
 |  | 
 | 1.2.0: | 
 | 	Added SDL_VIDEOEXPOSE event to signal that the screen needs to | 
 | 	be redrawn.  This is currently only delivered to OpenGL windows | 
 | 	on X11, though it may be delivered in the future when the video | 
 | 	memory is lost under DirectX. | 
 |  | 
 | 1.1.8: | 
 | 	You can pass SDL_NOFRAME to SDL_VideoMode() to create a window | 
 | 	that has no title bar or frame decoration.  Fullscreen video | 
 | 	modes automatically have this flag set. | 
 |  | 
 | 	Added a function to query the clipping rectangle for a surface: | 
 | 		void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) | 
 |  | 
 | 	Added a function to query the current event filter: | 
 | 		SDL_EventFilter SDL_GetEventFilter(void) | 
 |  | 
 | 	If you pass -1 to SDL_ShowCursor(), it won't change the current | 
 | 	cursor visibility state, but will still return it. | 
 |  | 
 | 	SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning | 
 | 	you can nest them as deep as you want, as long as each lock call | 
 | 	has a matching unlock call.  The surface remains locked until the | 
 | 	last matching unlock call. | 
 |  | 
 | 	Note that you may not blit to or from a locked surface. | 
 |  | 
 | 1.1.7: | 
 | 	The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take | 
 | 	arrays of Uint16 values instead of Uint8 values.  For the most part, | 
 | 	you can just take your old values and shift them up 8 bits to get | 
 | 	new correct values for your gamma ramps. | 
 |  | 
 | 	You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface() | 
 |         and SDL will try to RLE accelerate colorkey and alpha blits in the | 
 | 	resulting surface. | 
 |  | 
 | 1.1.6: | 
 | 	Added a function to return the thread ID of a specific thread: | 
 | 		Uint32 SDL_GetThreadID(SDL_Thread *thread) | 
 | 	If 'thread' is NULL, this function returns the id for this thread. | 
 |  | 
 | 1.1.5: | 
 | 	The YUV overlay structure has been changed to use an array of | 
 | 	pitches and pixels representing the planes of a YUV image, to | 
 | 	better enable hardware acceleration.  The YV12 and IYUV formats | 
 | 	each have three planes, corresponding to the Y, U, and V portions | 
 | 	of the image, while packed pixel YUV formats just have one plane. | 
 |  | 
 | 	For palettized mode (8bpp), the screen colormap is now split in | 
 | 	a physical and a logical palette. The physical palette determines | 
 | 	what colours the screen pixels will get when displayed, and the | 
 | 	logical palette controls the mapping from blits to/from the screen. | 
 | 	A new function, SDL_SetPalette() has been added to change | 
 | 	logical and physical palettes separately. SDL_SetColors() works | 
 | 	just as before, and is equivalent to calling SDL_SetPalette() with | 
 | 	a flag argument of (SDL_LOGPAL|SDL_PHYSPAL). | 
 |  | 
 | 	SDL_BlitSurface() no longer modifies the source rectangle, only the | 
 | 	destination rectangle. The width/height members of the destination | 
 | 	rectangle are ignored, only the position is used. | 
 |  | 
 | 	The old source clipping function SDL_SetClipping() has been replaced | 
 | 	with a more useful function to set the destination clipping rectangle: | 
 | 		SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) | 
 | 		 | 
 | 	Added a function to see what subsystems have been initialized: | 
 | 		Uint32 SDL_WasInit(Uint32 flags) | 
 |  | 
 | 	The Big Alpha Flip: SDL now treats alpha as opacity like everybody | 
 | 	else, and not as transparency: | 
 |  | 
 | 	A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255 | 
 | 	A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0 | 
 | 	Values between 0 and 255 vary from fully transparent to fully opaque. | 
 |  | 
 | 	New functions: | 
 | 	SDL_DisplayFormatAlpha() | 
 | 	    Returns a surface converted to a format with alpha-channel | 
 | 	    that can be blit efficiently to the screen. (In other words, | 
 | 	    like SDL_DisplayFormat() but the resulting surface has | 
 | 	    an alpha channel.)  This is useful for surfaces with alpha. | 
 | 	SDL_MapRGBA() | 
 | 	    Works as SDL_MapRGB() but takes an additional alpha parameter. | 
 | 	SDL_GetRGBA() | 
 | 	    Works as SDL_GetRGB() but also returns the alpha value | 
 | 	    (SDL_ALPHA_OPAQUE for formats without an alpha channel) | 
 |  | 
 | 	Both SDL_GetRGB() and SDL_GetRGBA() now always return values in | 
 | 	the [0..255] interval. Previously, SDL_GetRGB() would return | 
 | 	(0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format. | 
 | 	(N.B.: This is broken for bit fields < 3 bits.) | 
 |  | 
 | 	SDL_MapRGB() returns pixels in which the alpha channel is set opaque. | 
 |  | 
 | 	SDL_SetAlpha() can now be used for both setting the per-surface | 
 | 	alpha, using the new way of thinking of alpha, and also to enable | 
 | 	and disable per-pixel alpha blending for surfaces with an alpha | 
 | 	channel: | 
 | 		To disable alpha blending: | 
 | 			SDL_SetAlpha(surface, 0, 0); | 
 | 		To re-enable alpha blending: | 
 | 			SDL_SetAlpha(surface, SDL_SRCALPHA, 0); | 
 | 	Surfaces with an alpha channel have blending enabled by default. | 
 |  | 
 | 	SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests | 
 | 	RLE acceleration of blits, just as like with SDL_SetColorKey(). | 
 | 	This flag can be set for both surfaces with an alpha channel | 
 | 	and surfaces with an alpha value set by SDL_SetAlpha(). | 
 | 	As always, RLE surfaces must be locked before pixel access is | 
 | 	allowed, and unlocked before any other SDL operations are done | 
 | 	on it. | 
 |  | 
 | 	The blit semantics for surfaces with and without alpha and colorkey | 
 | 	have now been defined: | 
 |  | 
 | 	RGBA->RGB: | 
 | 	    SDL_SRCALPHA set: | 
 | 		alpha-blend (using alpha-channel). | 
 | 		SDL_SRCCOLORKEY ignored. | 
 | 	    SDL_SRCALPHA not set: | 
 | 		copy RGB. | 
 | 		if SDL_SRCCOLORKEY set, only copy the pixels matching the | 
 | 		RGB values of the source colour key, ignoring alpha in the | 
 | 		comparison. | 
 |  | 
 | 	RGB->RGBA: | 
 | 	    SDL_SRCALPHA set: | 
 | 		alpha-blend (using the source per-surface alpha value); | 
 | 		set destination alpha to opaque. | 
 | 	    SDL_SRCALPHA not set: | 
 | 		copy RGB, set destination alpha to opaque. | 
 | 	    both: | 
 | 		if SDL_SRCCOLORKEY set, only copy the pixels matching the | 
 | 		source colour key. | 
 |  | 
 | 	RGBA->RGBA: | 
 | 	    SDL_SRCALPHA set: | 
 | 		alpha-blend (using the source alpha channel) the RGB values; | 
 | 		leave destination alpha untouched. [Note: is this correct?] | 
 | 		SDL_SRCCOLORKEY ignored. | 
 | 	    SDL_SRCALPHA not set: | 
 | 		copy all of RGBA to the destination. | 
 | 		if SDL_SRCCOLORKEY set, only copy the pixels matching the | 
 | 		RGB values of the source colour key, ignoring alpha in the | 
 | 		comparison. | 
 |  | 
 | 	RGB->RGB:  | 
 | 	    SDL_SRCALPHA set: | 
 | 		alpha-blend (using the source per-surface alpha value). | 
 | 	    SDL_SRCALPHA not set: | 
 | 		copy RGB. | 
 | 	    both: | 
 | 		if SDL_SRCCOLORKEY set, only copy the pixels matching the | 
 | 		source colour key. | 
 |  | 
 | 	As a special case, blits from surfaces with per-surface alpha | 
 | 	value of 128 (50% transparency) are optimised and much faster | 
 | 	than other alpha values. This does not apply to surfaces with | 
 | 	alpha channels (per-pixel alpha). | 
 |  | 
 | 	New functions for manipulating the gamma of the display have | 
 | 	been added: | 
 | 		int SDL_SetGamma(float red, float green, float blue); | 
 | 		int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); | 
 | 		int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); | 
 | 	Gamma ramps are tables with 256 entries which map the screen color | 
 | 	components into actually displayed colors.  For an example of | 
 | 	implementing gamma correction and gamma fades, see test/testgamma.c | 
 | 	Gamma control is not supported on all hardware. | 
 |  | 
 | 1.1.4: | 
 | 	The size of the SDL_CDtrack structure changed from 8 to 12 bytes | 
 | 	as the size of the length member was extended to 32 bits. | 
 |  | 
 |         You can now use SDL for 2D blitting with a GL mode by passing the | 
 | 	SDL_OPENGLBLIT flag to SDL_SetVideoMode().  You can specify 16 or | 
 | 	32 bpp, and the data in the framebuffer is put into the GL scene | 
 | 	when you call SDL_UpdateRects(), and the scene will be visible | 
 | 	when you call SDL_GL_SwapBuffers(). | 
 |  | 
 | 	Run the "testgl" test program with the -logo command line option | 
 | 	to see an example of this blending of 2D and 3D in SDL. | 
 |  | 
 | 1.1.3: | 
 | 	Added SDL_FreeRW() to the API, to complement SDL_AllocRW() | 
 |  | 
 | 	Added resizable window support - just add SDL_RESIZABLE to the | 
 | 	SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events. | 
 | 	See SDL_events.h for details on the new SDL_ResizeEvent structure. | 
 |  | 
 | 	Added condition variable support, based on mutexes and semaphores. | 
 | 		SDL_CreateCond() | 
 | 		SDL_DestroyCond() | 
 | 		SDL_CondSignal() | 
 | 		SDL_CondBroadcast() | 
 | 		SDL_CondWait() | 
 | 		SDL_CondTimedWait() | 
 | 	The new function prototypes are in SDL_mutex.h | 
 |  | 
 | 	Added counting semaphore support, based on the mutex primitive. | 
 | 		SDL_CreateSemaphore() | 
 | 		SDL_DestroySemaphore() | 
 | 		SDL_SemWait() | 
 | 		SDL_SemTryWait() | 
 | 		SDL_SemWaitTimeout() | 
 | 		SDL_SemPost() | 
 | 		SDL_SemValue() | 
 | 	The new function prototypes are in SDL_mutex.h | 
 |  | 
 | 	Added support for asynchronous blitting.  To take advantage of this, | 
 | 	you must set the SDL_ASYNCBLIT flag when setting the video mode and | 
 | 	creating surfaces that you want accelerated in this way.  You must | 
 | 	lock surfaces that have this flag set, and the lock will block until | 
 | 	any queued blits have completed. | 
 |  | 
 | 	Added YUV video overlay support. | 
 | 	The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU. | 
 | 	This function creates an overlay surface: | 
 | 		SDL_CreateYUVOverlay() | 
 | 	You must lock and unlock the overlay to get access to the data: | 
 | 		SDL_LockYUVOverlay() SDL_UnlockYUVOverlay() | 
 | 	You can then display the overlay: | 
 | 		SDL_DisplayYUVOverlay() | 
 | 	You must free the overlay when you are done using it: | 
 | 		SDL_FreeYUVOverlay() | 
 | 	See SDL_video.h for the full function prototypes. | 
 |  | 
 | 	The joystick hat position constants have been changed: | 
 | 	Old constant            New constant | 
 | 	------------            ------------ | 
 | 	     0                  SDL_HAT_CENTERED | 
 | 	     1                  SDL_HAT_UP | 
 | 	     2                  SDL_HAT_RIGHTUP | 
 | 	     3                  SDL_HAT_RIGHT | 
 | 	     4                  SDL_HAT_RIGHTDOWN | 
 | 	     5                  SDL_HAT_DOWN | 
 | 	     6                  SDL_HAT_LEFTDOWN | 
 | 	     7                  SDL_HAT_LEFT | 
 | 	     8                  SDL_HAT_LEFTUP | 
 | 	The new constants are bitmasks, so you can check for the | 
 | 	individual axes like this: | 
 | 		if ( hat_position & SDL_HAT_UP ) { | 
 | 		} | 
 | 	and you'll catch left-up, up, and right-up. | 
 |  | 
 | 1.1.2: | 
 | 	Added multiple timer support: | 
 | 		SDL_AddTimer() and SDL_RemoveTimer() | 
 |  | 
 | 	SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL. | 
 |  | 
 | 1.1.0: | 
 | 	Added initial OpenGL support. | 
 | 	First set GL attributes (such as RGB depth, alpha depth, etc.) | 
 | 		SDL_GL_SetAttribute() | 
 | 	Then call SDL_SetVideoMode() with the SDL_OPENGL flag. | 
 | 	Perform all of your normal GL drawing. | 
 | 	Finally swap the buffers with the new SDL function: | 
 | 		SDL_GL_SwapBuffers() | 
 | 	See the new 'testgl' test program for an example of using GL with SDL. | 
 |  | 
 | 	You can load GL extension functions by using the function: | 
 | 		SDL_GL_LoadProcAddress() | 
 |  | 
 | 	Added functions to initialize and cleanup specific SDL subsystems: | 
 | 		SDL_InitSubSystem() and SDL_QuitSubSystem() | 
 |  | 
 | 	Added user-defined event type: | 
 | 		typedef struct { | 
 |         		Uint8 type; | 
 |         		int code; | 
 |         		void *data1; | 
 |         		void *data2; | 
 | 		} SDL_UserEvent; | 
 | 	This structure is in the "user" member of an SDL_Event. | 
 |  | 
 | 	Added a function to push events into the event queue: | 
 | 		SDL_PushEvent() | 
 |  | 
 | 	Example of using the new SDL user-defined events: | 
 | 	{ | 
 | 		SDL_Event event; | 
 |  | 
 | 		event.type = SDL_USEREVENT; | 
 | 		event.user.code = my_event_code; | 
 | 		event.user.data1 = significant_data; | 
 | 		event.user.data2 = 0; | 
 | 		SDL_PushEvent(&event); | 
 | 	} | 
 |  | 
 | 	Added a function to get mouse deltas since last query: | 
 | 		SDL_GetRelativeMouseState() | 
 |  | 
 | 	Added a boolean datatype to SDL_types.h: | 
 | 		SDL_bool = { SDL_TRUE, SDL_FALSE } | 
 |  | 
 | 	Added a function to get the current audio status: | 
 | 		SDL_GetAudioState(); | 
 | 	It returns one of: | 
 | 		SDL_AUDIO_STOPPED, | 
 | 		SDL_AUDIO_PLAYING, | 
 | 		SDL_AUDIO_PAUSED | 
 |  | 
 | 	Added an AAlib driver (ASCII Art) - by Stephane Peter. | 
 |  | 
 | 1.0.6: | 
 | 	The input grab state is reset after each call to SDL_SetVideoMode(). | 
 | 	The input is grabbed by default in fullscreen mode, and ungrabbed in | 
 | 	windowed mode.  If you want to set input grab to a particular value, | 
 | 	you should set it after each call to SDL_SetVideoMode(). | 
 |  | 
 | 1.0.5: | 
 | 	Exposed SDL_AudioInit(), SDL_VideoInit() | 
 | 	Added SDL_AudioDriverName() and SDL_VideoDriverName() | 
 |  | 
 | 	Added new window manager function: | 
 | 		SDL_WM_ToggleFullScreen() | 
 | 	This is currently implemented only on Linux | 
 |  | 
 | 	The ALT-ENTER code has been removed - it's not appropriate for a | 
 | 	lib to bind keys when they aren't even emergency escape sequences. | 
 |  | 
 | 	ALT-ENTER functionality can be implemented with the following code: | 
 |  | 
 | 	int Handle_AltEnter(const SDL_Event *event) | 
 | 	{ | 
 | 	    if ( event->type == SDL_KEYDOWN ) { | 
 | 	        if ( (event->key.keysym.sym == SDLK_RETURN) && | 
 | 	             (event->key.keysym.mod & KMOD_ALT) ) {    | 
 | 	                SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); | 
 | 	                return(0); | 
 | 	        } | 
 | 	    } | 
 | 	    return(1); | 
 | 	} | 
 | 	SDL_SetEventFilter(Handle_AltEnter); | 
 |  | 
 | 1.0.3: | 
 | 	Under X11, if you grab the input and hide the mouse cursor, | 
 | 	the mouse will go into a "relative motion" mode where you | 
 | 	will always get relative motion events no matter how far in | 
 | 	each direction you move the mouse - relative motion is not | 
 | 	bounded by the edges of the window (though the absolute values | 
 | 	of the mouse positions are clamped by the size of the window). | 
 | 	The SVGAlib, framebuffer console, and DirectInput drivers all | 
 | 	have this behavior naturally, and the GDI and BWindow drivers | 
 | 	never go into "relative motion" mode. | 
 |  | 
 | 1.0.2: | 
 | 	Added a function to enable keyboard repeat: | 
 | 		SDL_EnableKeyRepeat() | 
 |  | 
 | 	Added a function to grab the mouse and keyboard input | 
 | 		SDL_WM_GrabInput() | 
 |  | 
 | 	Added a function to iconify the window. | 
 | 		SDL_WM_IconifyWindow() | 
 | 	If this function succeeds, the application will receive an event | 
 | 	signaling SDL_APPACTIVE event  | 
 |  | 
 | 1.0.1: | 
 | 	Added constants to SDL_audio.h for 16-bit native byte ordering: | 
 | 		AUDIO_U16SYS, AUDIO_S16SYS | 
 |  | 
 | 1.0.0: | 
 | 	New public release | 
 |  | 
 | 0.11.5: | 
 | 	A new function SDL_GetVideoSurface() has been added, and returns | 
 | 	a pointer to the current display surface. | 
 |  | 
 | 	SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and | 
 | 	a new function SDL_CreateRGBSurfaceFrom() has been added to allow | 
 | 	creating an SDL surface from an existing pixel data buffer. | 
 |  | 
 | 	Added SDL_GetRGB() to the headers and documentation. | 
 |  | 
 | 0.11.4: | 
 | 	SDL_SetLibraryPath() is no longer meaningful, and has been removed. | 
 |  | 
 | 0.11.3: | 
 | 	A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from | 
 | 	installing fatal signal handlers on operating systems that support | 
 | 	them. | 
 |  | 
 | 0.9.15: | 
 | 	SDL_CreateColorCursor() has been removed.  Color cursors should | 
 | 	be implemented as sprites, blitted by the application when the | 
 | 	cursor moves.  To get smooth color cursor updates when the app | 
 | 	is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init().  This | 
 | 	allows you to handle the mouse motion in another thread from an | 
 | 	event filter function, but is currently only supported by Linux | 
 | 	and BeOS.  Note that you'll have to protect the display surface | 
 | 	from multi-threaded access by using mutexes if you do this. | 
 |  | 
 | 	Thread-safe surface support has been removed from SDL. | 
 | 	This makes blitting somewhat faster, by removing SDL_MiddleBlit(). | 
 | 	Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead. | 
 | 	You can make your surfaces thread-safe by allocating your own | 
 | 	mutex and making lock/unlock calls around accesses to your surface. | 
 |  | 
 | 0.9.14: | 
 | 	SDL_GetMouseState() now takes pointers to int rather than Uint16. | 
 |  | 
 | 	If you set the SDL_WINDOWID environment variable under UNIX X11, | 
 | 	SDL will use that as the main window instead of creating it's own. | 
 | 	This is an unsupported extension to SDL, and not portable at all. | 
 |  | 
 | 0.9.13: | 
 | 	Added a function SDL_SetLibraryPath() which can be used to specify | 
 | 	the directory containing the SDL dynamic libraries.  This is useful | 
 | 	for commercial applications which ship with particular versions | 
 | 	of the libraries, and for security on multi-user systems. | 
 | 	If this function is not used, the default system directories are  | 
 | 	searched using the native dynamic object loading mechanism. | 
 |  | 
 | 	In order to support C linkage under Visual C++, you must declare | 
 | 	main() without any return type: | 
 | 		main(int argc, char *argv[]) { | 
 | 			/* Do the program... */ | 
 | 			return(0); | 
 | 		} | 
 | 	C++ programs should also return a value if compiled under VC++. | 
 |  | 
 | 	The blit_endian member of the SDL_VideoInfo struct has been removed. | 
 |  | 
 | 	SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there | 
 | 	is now no longer any function to translate a keysym to a character. | 
 |  | 
 | 	The SDL_keysym structure has been extended with a 'scancode' and | 
 | 	'unicode' member.  The 'scancode' is a hardware specific scancode | 
 | 	for the key that was pressed, and may be 0.  The 'unicode' member | 
 | 	is a 16-bit UNICODE translation of the key that was pressed along | 
 | 	with any modifiers or compose keys that have been pressed. | 
 | 	If no UNICODE translation exists for the key, 'unicode' will be 0. | 
 |  | 
 | 	Added a function SDL_EnableUNICODE() to enable/disable UNICODE | 
 | 	translation of character keypresses.  Translation defaults off. | 
 |  | 
 | 	To convert existing code to use the new API, change code which | 
 | 	uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(), | 
 | 	and change code which uses it to get the ASCII value of a sym to | 
 | 	use the 'unicode' member of the event keysym. | 
 |  | 
 | 0.9.12: | 
 | 	There is partial support for 64-bit datatypes.  I don't recommend  | 
 | 	you use this if you have a choice, because 64-bit datatypes are not | 
 | 	supported on many platforms.  On platforms for which it is supported, | 
 | 	the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and | 
 | 	you can use the Uint64 and Sint64 datatypes. | 
 |  | 
 | 	Added functions to SDL_endian.h to support 64-bit datatypes: | 
 | 	    SDL_SwapLE64(), SDL_SwapBE64(), | 
 | 	    SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64() | 
 |  | 
 | 	A new member "len_ratio" has been added to the SDL_AudioCVT structure, | 
 | 	and allows you to determine either the original buffer length or the | 
 | 	converted buffer length, given the other. | 
 |  | 
 | 	A new function SDL_FreeWAV() has been added to the API to free data | 
 | 	allocated by SDL_LoadWAV_RW().  This is necessary under Win32 since | 
 | 	the gcc compiled DLL uses a different heap than VC++ compiled apps. | 
 |  | 
 | 	SDL now has initial support for international keyboards using the | 
 | 	Latin character set. | 
 | 	If a particular mapping is desired, you can set the DEFAULT_KEYBOARD | 
 | 	compile-time variable, or you can set the environment variable  | 
 | 	"SDL_KEYBOARD" to a string identifying the keyboard mapping you desire. | 
 | 	The valid values for these variables can be found in SDL_keyboard.c | 
 |  | 
 | 	Full support for German and French keyboards under X11 is implemented. | 
 |  | 
 | 0.9.11: | 
 | 	The THREADED_EVENTS compile-time define has been replaced with the | 
 | 	SDL_INIT_EVENTTHREAD flag.  If this flag is passed to SDL_Init(), | 
 | 	SDL will create a separate thread to perform input event handling. | 
 | 	If this flag is passed to SDL_Init(), and the OS doesn't support  | 
 | 	event handling in a separate thread, SDL_Init() will fail. | 
 | 	Be sure to add calls to SDL_Delay() in your main thread to allow | 
 | 	the OS to schedule your event thread, or it may starve, leading | 
 | 	to slow event delivery and/or dropped events. | 
 | 	Currently MacOS and Win32 do not support this flag, while BeOS  | 
 | 	and Linux do support it.  I recommend that your application only | 
 | 	use this flag if absolutely necessary. | 
 |  | 
 | 	The SDL thread function passed to SDL_CreateThread() now returns a | 
 | 	status.  This status can be retrieved by passing a non-NULL pointer | 
 | 	as the 'status' argument to SDL_WaitThread(). | 
 |  | 
 | 	The volume parameter to SDL_MixAudio() has been increased in range | 
 | 	from (0-8) to (0-128) | 
 |  | 
 | 	SDL now has a data source abstraction which can encompass a file, | 
 | 	an area of memory, or any custom object you can envision.  It uses | 
 | 	these abstractions, SDL_RWops, in the endian read/write functions, | 
 | 	and the built-in WAV and BMP file loaders.  This means you can load | 
 | 	WAV chunks from memory mapped files, compressed archives, network | 
 | 	pipes, or anything else that has a data read abstraction. | 
 |  | 
 | 	There are three built-in data source abstractions: | 
 | 	    SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem() | 
 | 	along with a generic data source allocation function: | 
 | 	    SDL_AllocRW() | 
 | 	These data sources can be used like stdio file pointers with the | 
 | 	following convenience functions: | 
 | 	    SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose() | 
 | 	These functions are defined in the new header file "SDL_rwops.h" | 
 |  | 
 | 	The endian swapping functions have been turned into macros for speed | 
 | 	and SDL_CalculateEndian() has been removed.  SDL_endian.h now defines | 
 | 	SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on | 
 | 	the endianness of the host system. | 
 |  | 
 | 	The endian read/write functions now take an SDL_RWops pointer | 
 | 	instead of a stdio FILE pointer, to support the new data source | 
 | 	abstraction. | 
 |  | 
 | 	The SDL_*LoadWAV() functions have been replaced with a single | 
 | 	SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's | 
 | 	first parameter, and a flag whether or not to automatically  | 
 | 	free it as the second parameter.  SDL_LoadWAV() is a macro for | 
 | 	backward compatibility and convenience: | 
 | 	    SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); | 
 |  | 
 | 	The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced | 
 | 	with a single function that takes a SDL_RWops pointer as it's | 
 | 	first parameter, and a flag whether or not to automatically  | 
 | 	free it as the second parameter.  SDL_LoadBMP() and SDL_SaveBMP() | 
 | 	are macros for backward compatibility and convenience: | 
 | 	    SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...); | 
 | 	    SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...); | 
 | 	Note that these functions use SDL_RWseek() extensively, and should | 
 | 	not be used on pipes or other non-seekable data sources. | 
 |  | 
 | 0.9.10: | 
 | 	The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been  | 
 | 	extended to support multiple types of display drivers, as well as | 
 |         safe access to the X11 display when THREADED_EVENTS is enabled. | 
 |         The new structures are documented in the SDL_syswm.h header file. | 
 |  | 
 | 	Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard | 
 | 	should now work properly, as well as the "Windows" keys on US | 
 | 	keyboards. | 
 |  | 
 | 	The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab | 
 | 	instead of trying to open each block device on the system. | 
 | 	The CD must be listed in /etc/fstab as using the iso9660 filesystem. | 
 |  | 
 | 	On Linux, if you define THREADED_EVENTS at compile time, a separate | 
 | 	thread will be spawned to gather X events asynchronously from the | 
 | 	graphics updates.  This hasn't been extensively tested, but it does | 
 | 	provide a means of handling keyboard and mouse input in a separate | 
 | 	thread from the graphics thread.  (This is now enabled by default.) | 
 |  | 
 | 	A special access function SDL_PeepEvents() allows you to manipulate | 
 | 	the event queue in a thread-safe manner, including peeking at events, | 
 | 	removing events of a specified type, and adding new events of arbitrary | 
 | 	type to the queue (use the new 'user' member of the SDL_Event type). | 
 |  | 
 | 	If you use SDL_PeepEvents() to gather events, then the main graphics | 
 | 	thread needs to call SDL_PumpEvents() periodically to drive the event | 
 | 	loop and generate input events.  This is not necessary if SDL has been  | 
 | 	compiled with THREADED_EVENTS defined, but doesn't hurt. | 
 |  | 
 | 	A new function SDL_ThreadID() returns the identifier associated with | 
 | 	the current thread. | 
 |  | 
 | 0.9.9: | 
 | 	The AUDIO_STEREO format flag has been replaced with a new 'channels' | 
 | 	member of the SDL_AudioSpec structure.  The channels are 1 for mono | 
 | 	audio, and 2 for stereo audio.  In the future more channels may be | 
 | 	supported for 3D surround sound. | 
 |  | 
 | 	The SDL_MixAudio() function now takes an additional volume parameter, | 
 | 	which should be set to SDL_MIX_MAXVOLUME for compatibility with the | 
 | 	original function. | 
 |  | 
 | 	The CD-ROM functions which take a 'cdrom' parameter can now be | 
 | 	passed NULL, and will act on the last successfully opened CD-ROM. | 
 |  | 
 | 0.9.8: | 
 | 	No changes, bugfixes only. | 
 | 	 | 
 | 0.9.7: | 
 | 	No changes, bugfixes only. | 
 | 	 | 
 | 0.9.6: | 
 | 	Added a fast rectangle fill function: SDL_FillRect() | 
 |  | 
 | 	Addition of a useful function for getting info on the video hardware: | 
 | 	    const SDL_VideoInfo *SDL_GetVideoInfo(void) | 
 |         This function replaces SDL_GetDisplayFormat(). | 
 |  | 
 | 	Initial support for double-buffering: | 
 | 	  Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode() | 
 | 	  Update the screen with a new function: SDL_Flip() | 
 |  | 
 | 	SDL_AllocSurface() takes two new flags: | 
 | 	SDL_SRCCOLORKEY means that the surface will be used for colorkey blits | 
 | 	  and if the hardware supports hardware acceleration of colorkey blits | 
 | 	  between two surfaces in video memory, to place the surface in video | 
 | 	  memory if possible, otherwise it will be placed in system memory. | 
 | 	SDL_SRCALPHA means that the surface will be used for alpha blits and | 
 | 	  if the hardware supports hardware acceleration of alpha blits between | 
 | 	  two surfaces in video memory, to place the surface in video memory | 
 | 	  if possible, otherwise it will be placed in system memory. | 
 | 	SDL_HWSURFACE now means that the surface will be created with the  | 
 | 	  same format as the display surface, since having surfaces in video | 
 | 	  memory is only useful for fast blitting to the screen, and you can't | 
 | 	  blit surfaces with different surface formats in video memory. | 
 |  | 
 | 0.9.5: | 
 | 	You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume | 
 | 	that the icon consists of the entire image. | 
 |  | 
 | 	SDL_LowerBlit() is back -- but don't use it on the display surface. | 
 | 	It is exactly the same as SDL_MiddleBlit(), but doesn't check for | 
 | 	thread safety. | 
 |  | 
 | 	Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take | 
 | 	a FILE pointer instead of a file name. | 
 |  | 
 | 	Added CD-ROM audio control API: | 
 | 	    SDL_CDNumDrives() | 
 | 	    SDL_CDName() | 
 | 	    SDL_CDOpen() | 
 | 	    SDL_CDStatus() | 
 | 	    SDL_CDPlayTracks() | 
 | 	    SDL_CDPlay() | 
 | 	    SDL_CDPause() | 
 | 	    SDL_CDResume() | 
 | 	    SDL_CDStop() | 
 | 	    SDL_CDEject() | 
 | 	    SDL_CDClose() | 
 |  | 
 | 0.9.4: | 
 | 	No changes, bugfixes only. | 
 |  | 
 | 0.9.3: | 
 | 	Mouse motion event now includes relative motion information: | 
 | 	    Sint16 event->motion.xrel, Sint16 event->motion.yrel | 
 |  | 
 | 	X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT | 
 | 	    (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile) | 
 |  | 
 | 0.9.2: | 
 | 	No changes, bugfixes only. | 
 |  | 
 | 0.9.1: | 
 | 	Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now | 
 | 	automatically mapped on blit. | 
 |  | 
 | 0.8.0: | 
 | 	SDL stable release |