| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_steamcontroller_h_ |
| #define SDL_steamcontroller_h_ |
| |
| #include "../../SDL_internal.h" |
| |
| typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance); |
| typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance); |
| |
| void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, |
| SteamControllerDisconnectedCallback_t disconnectedCallback); |
| void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats); |
| void SDL_UpdateSteamControllers(void); |
| void SDL_UpdateSteamController(SDL_Joystick *joystick); |
| void SDL_QuitSteamControllers(void); |
| |
| #endif /* SDL_steamcontroller_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |