| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../SDL_internal.h" |
| |
| /* This is the software implementation of the YUV texture support */ |
| |
| #if SDL_HAVE_YUV |
| |
| #include "SDL_assert.h" |
| |
| #include "SDL_yuv_sw_c.h" |
| |
| |
| SDL_SW_YUVTexture * |
| SDL_SW_CreateYUVTexture(Uint32 format, int w, int h) |
| { |
| SDL_SW_YUVTexture *swdata; |
| |
| switch (format) { |
| case SDL_PIXELFORMAT_YV12: |
| case SDL_PIXELFORMAT_IYUV: |
| case SDL_PIXELFORMAT_YUY2: |
| case SDL_PIXELFORMAT_UYVY: |
| case SDL_PIXELFORMAT_YVYU: |
| case SDL_PIXELFORMAT_NV12: |
| case SDL_PIXELFORMAT_NV21: |
| break; |
| default: |
| SDL_SetError("Unsupported YUV format"); |
| return NULL; |
| } |
| |
| swdata = (SDL_SW_YUVTexture *) SDL_calloc(1, sizeof(*swdata)); |
| if (!swdata) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| swdata->format = format; |
| swdata->target_format = SDL_PIXELFORMAT_UNKNOWN; |
| swdata->w = w; |
| swdata->h = h; |
| { |
| const int sz_plane = w * h; |
| const int sz_plane_chroma = ((w + 1) / 2) * ((h + 1) / 2); |
| const int sz_plane_packed = ((w + 1) / 2) * h; |
| int dst_size = 0; |
| switch(format) |
| { |
| case SDL_PIXELFORMAT_YV12: /**< Planar mode: Y + V + U (3 planes) */ |
| case SDL_PIXELFORMAT_IYUV: /**< Planar mode: Y + U + V (3 planes) */ |
| dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma; |
| break; |
| |
| case SDL_PIXELFORMAT_YUY2: /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ |
| case SDL_PIXELFORMAT_UYVY: /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ |
| case SDL_PIXELFORMAT_YVYU: /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ |
| dst_size = 4 * sz_plane_packed; |
| break; |
| |
| case SDL_PIXELFORMAT_NV12: /**< Planar mode: Y + U/V interleaved (2 planes) */ |
| case SDL_PIXELFORMAT_NV21: /**< Planar mode: Y + V/U interleaved (2 planes) */ |
| dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma; |
| break; |
| |
| default: |
| SDL_assert(0 && "We should never get here (caught above)"); |
| break; |
| } |
| swdata->pixels = (Uint8 *) SDL_malloc(dst_size); |
| if (!swdata->pixels) { |
| SDL_SW_DestroyYUVTexture(swdata); |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| } |
| |
| /* Find the pitch and offset values for the texture */ |
| switch (format) { |
| case SDL_PIXELFORMAT_YV12: |
| case SDL_PIXELFORMAT_IYUV: |
| swdata->pitches[0] = w; |
| swdata->pitches[1] = (swdata->pitches[0] + 1) / 2; |
| swdata->pitches[2] = (swdata->pitches[0] + 1) / 2; |
| swdata->planes[0] = swdata->pixels; |
| swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * h; |
| swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * ((h + 1) / 2); |
| break; |
| case SDL_PIXELFORMAT_YUY2: |
| case SDL_PIXELFORMAT_UYVY: |
| case SDL_PIXELFORMAT_YVYU: |
| swdata->pitches[0] = ((w + 1) / 2) * 4; |
| swdata->planes[0] = swdata->pixels; |
| break; |
| |
| case SDL_PIXELFORMAT_NV12: |
| case SDL_PIXELFORMAT_NV21: |
| swdata->pitches[0] = w; |
| swdata->pitches[1] = 2 * ((swdata->pitches[0] + 1) / 2); |
| swdata->planes[0] = swdata->pixels; |
| swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * h; |
| break; |
| |
| default: |
| SDL_assert(0 && "We should never get here (caught above)"); |
| break; |
| } |
| |
| /* We're all done.. */ |
| return (swdata); |
| } |
| |
| int |
| SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, |
| int *pitch) |
| { |
| *pixels = swdata->planes[0]; |
| *pitch = swdata->pitches[0]; |
| return 0; |
| } |
| |
| int |
| SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, |
| const void *pixels, int pitch) |
| { |
| switch (swdata->format) { |
| case SDL_PIXELFORMAT_YV12: |
| case SDL_PIXELFORMAT_IYUV: |
| if (rect->x == 0 && rect->y == 0 && |
| rect->w == swdata->w && rect->h == swdata->h) { |
| SDL_memcpy(swdata->pixels, pixels, |
| (swdata->h * swdata->w) + 2* ((swdata->h + 1) /2) * ((swdata->w + 1) / 2)); |
| } else { |
| Uint8 *src, *dst; |
| int row; |
| size_t length; |
| |
| /* Copy the Y plane */ |
| src = (Uint8 *) pixels; |
| dst = swdata->pixels + rect->y * swdata->w + rect->x; |
| length = rect->w; |
| for (row = 0; row < rect->h; ++row) { |
| SDL_memcpy(dst, src, length); |
| src += pitch; |
| dst += swdata->w; |
| } |
| |
| /* Copy the next plane */ |
| src = (Uint8 *) pixels + rect->h * pitch; |
| dst = swdata->pixels + swdata->h * swdata->w; |
| dst += rect->y/2 * ((swdata->w + 1) / 2) + rect->x/2; |
| length = (rect->w + 1) / 2; |
| for (row = 0; row < (rect->h + 1)/2; ++row) { |
| SDL_memcpy(dst, src, length); |
| src += (pitch + 1)/2; |
| dst += (swdata->w + 1)/2; |
| } |
| |
| /* Copy the next plane */ |
| src = (Uint8 *) pixels + rect->h * pitch + ((rect->h + 1) / 2) * ((pitch + 1) / 2); |
| dst = swdata->pixels + swdata->h * swdata->w + |
| ((swdata->h + 1)/2) * ((swdata->w+1) / 2); |
| dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2; |
| length = (rect->w + 1) / 2; |
| for (row = 0; row < (rect->h + 1)/2; ++row) { |
| SDL_memcpy(dst, src, length); |
| src += (pitch + 1)/2; |
| dst += (swdata->w + 1)/2; |
| } |
| } |
| break; |
| case SDL_PIXELFORMAT_YUY2: |
| case SDL_PIXELFORMAT_UYVY: |
| case SDL_PIXELFORMAT_YVYU: |
| { |
| Uint8 *src, *dst; |
| int row; |
| size_t length; |
| |
| src = (Uint8 *) pixels; |
| dst = |
| swdata->planes[0] + rect->y * swdata->pitches[0] + |
| rect->x * 2; |
| length = 4 * ((rect->w + 1) / 2); |
| for (row = 0; row < rect->h; ++row) { |
| SDL_memcpy(dst, src, length); |
| src += pitch; |
| dst += swdata->pitches[0]; |
| } |
| } |
| break; |
| case SDL_PIXELFORMAT_NV12: |
| case SDL_PIXELFORMAT_NV21: |
| { |
| if (rect->x == 0 && rect->y == 0 && rect->w == swdata->w && rect->h == swdata->h) { |
| SDL_memcpy(swdata->pixels, pixels, |
| (swdata->h * swdata->w) + 2* ((swdata->h + 1) /2) * ((swdata->w + 1) / 2)); |
| } else { |
| |
| Uint8 *src, *dst; |
| int row; |
| size_t length; |
| |
| /* Copy the Y plane */ |
| src = (Uint8 *) pixels; |
| dst = swdata->pixels + rect->y * swdata->w + rect->x; |
| length = rect->w; |
| for (row = 0; row < rect->h; ++row) { |
| SDL_memcpy(dst, src, length); |
| src += pitch; |
| dst += swdata->w; |
| } |
| |
| /* Copy the next plane */ |
| src = (Uint8 *) pixels + rect->h * pitch; |
| dst = swdata->pixels + swdata->h * swdata->w; |
| dst += 2 * ((rect->y + 1)/2) * ((swdata->w + 1) / 2) + 2 * (rect->x/2); |
| length = 2 * ((rect->w + 1) / 2); |
| for (row = 0; row < (rect->h + 1)/2; ++row) { |
| SDL_memcpy(dst, src, length); |
| src += 2 * ((pitch + 1)/2); |
| dst += 2 * ((swdata->w + 1)/2); |
| } |
| } |
| } |
| } |
| return 0; |
| } |
| |
| int |
| SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *Uplane, int Upitch, |
| const Uint8 *Vplane, int Vpitch) |
| { |
| const Uint8 *src; |
| Uint8 *dst; |
| int row; |
| size_t length; |
| |
| /* Copy the Y plane */ |
| src = Yplane; |
| dst = swdata->pixels + rect->y * swdata->w + rect->x; |
| length = rect->w; |
| for (row = 0; row < rect->h; ++row) { |
| SDL_memcpy(dst, src, length); |
| src += Ypitch; |
| dst += swdata->w; |
| } |
| |
| /* Copy the U plane */ |
| src = Uplane; |
| if (swdata->format == SDL_PIXELFORMAT_IYUV) { |
| dst = swdata->pixels + swdata->h * swdata->w; |
| } else { |
| dst = swdata->pixels + swdata->h * swdata->w + |
| ((swdata->h + 1) / 2) * ((swdata->w + 1) / 2); |
| } |
| dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2; |
| length = (rect->w + 1) / 2; |
| for (row = 0; row < (rect->h + 1)/2; ++row) { |
| SDL_memcpy(dst, src, length); |
| src += Upitch; |
| dst += (swdata->w + 1)/2; |
| } |
| |
| /* Copy the V plane */ |
| src = Vplane; |
| if (swdata->format == SDL_PIXELFORMAT_YV12) { |
| dst = swdata->pixels + swdata->h * swdata->w; |
| } else { |
| dst = swdata->pixels + swdata->h * swdata->w + |
| ((swdata->h + 1) / 2) * ((swdata->w + 1) / 2); |
| } |
| dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2; |
| length = (rect->w + 1) / 2; |
| for (row = 0; row < (rect->h + 1)/2; ++row) { |
| SDL_memcpy(dst, src, length); |
| src += Vpitch; |
| dst += (swdata->w + 1)/2; |
| } |
| return 0; |
| } |
| |
| int |
| SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, |
| void **pixels, int *pitch) |
| { |
| switch (swdata->format) { |
| case SDL_PIXELFORMAT_YV12: |
| case SDL_PIXELFORMAT_IYUV: |
| case SDL_PIXELFORMAT_NV12: |
| case SDL_PIXELFORMAT_NV21: |
| if (rect |
| && (rect->x != 0 || rect->y != 0 || rect->w != swdata->w |
| || rect->h != swdata->h)) { |
| return SDL_SetError |
| ("YV12, IYUV, NV12, NV21 textures only support full surface locks"); |
| } |
| break; |
| } |
| |
| if (rect) { |
| *pixels = swdata->planes[0] + rect->y * swdata->pitches[0] + rect->x * 2; |
| } else { |
| *pixels = swdata->planes[0]; |
| } |
| *pitch = swdata->pitches[0]; |
| return 0; |
| } |
| |
| void |
| SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata) |
| { |
| } |
| |
| int |
| SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect, |
| Uint32 target_format, int w, int h, void *pixels, |
| int pitch) |
| { |
| int stretch; |
| |
| /* Make sure we're set up to display in the desired format */ |
| if (target_format != swdata->target_format && swdata->display) { |
| SDL_FreeSurface(swdata->display); |
| swdata->display = NULL; |
| } |
| |
| stretch = 0; |
| if (srcrect->x || srcrect->y || srcrect->w < swdata->w || srcrect->h < swdata->h) { |
| /* The source rectangle has been clipped. |
| Using a scratch surface is easier than adding clipped |
| source support to all the blitters, plus that would |
| slow them down in the general unclipped case. |
| */ |
| stretch = 1; |
| } else if ((srcrect->w != w) || (srcrect->h != h)) { |
| stretch = 1; |
| } |
| if (stretch) { |
| int bpp; |
| Uint32 Rmask, Gmask, Bmask, Amask; |
| |
| if (swdata->display) { |
| swdata->display->w = w; |
| swdata->display->h = h; |
| swdata->display->pixels = pixels; |
| swdata->display->pitch = pitch; |
| } else { |
| /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */ |
| SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask, |
| &Bmask, &Amask); |
| swdata->display = |
| SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, |
| Gmask, Bmask, Amask); |
| if (!swdata->display) { |
| return (-1); |
| } |
| } |
| if (!swdata->stretch) { |
| /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */ |
| SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask, |
| &Bmask, &Amask); |
| swdata->stretch = |
| SDL_CreateRGBSurface(0, swdata->w, swdata->h, bpp, Rmask, |
| Gmask, Bmask, Amask); |
| if (!swdata->stretch) { |
| return (-1); |
| } |
| } |
| pixels = swdata->stretch->pixels; |
| pitch = swdata->stretch->pitch; |
| } |
| if (SDL_ConvertPixels(swdata->w, swdata->h, swdata->format, |
| swdata->planes[0], swdata->pitches[0], |
| target_format, pixels, pitch) < 0) { |
| return -1; |
| } |
| if (stretch) { |
| SDL_Rect rect = *srcrect; |
| SDL_SoftStretch(swdata->stretch, &rect, swdata->display, NULL); |
| } |
| return 0; |
| } |
| |
| void |
| SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata) |
| { |
| if (swdata) { |
| SDL_free(swdata->pixels); |
| SDL_FreeSurface(swdata->stretch); |
| SDL_FreeSurface(swdata->display); |
| SDL_free(swdata); |
| } |
| } |
| |
| #endif /* SDL_HAVE_YUV */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |