| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifndef SDL_JOYSTICK_HIDAPI_H |
| #define SDL_JOYSTICK_HIDAPI_H |
| |
| #include "SDL_atomic.h" |
| #include "SDL_mutex.h" |
| #include "SDL_joystick.h" |
| #include "SDL_gamecontroller.h" |
| #include "../../hidapi/hidapi/hidapi.h" |
| #include "../usb_ids.h" |
| |
| /* This is the full set of HIDAPI drivers available */ |
| #define SDL_JOYSTICK_HIDAPI_PS4 |
| #define SDL_JOYSTICK_HIDAPI_SWITCH |
| #define SDL_JOYSTICK_HIDAPI_XBOX360 |
| #define SDL_JOYSTICK_HIDAPI_XBOXONE |
| #define SDL_JOYSTICK_HIDAPI_GAMECUBE |
| |
| #ifdef __WINDOWS__ |
| /* On Windows, Xbox One controllers are handled by the Xbox 360 driver */ |
| #undef SDL_JOYSTICK_HIDAPI_XBOXONE |
| #endif |
| |
| #if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__) |
| /* Very basic Steam Controller support on mobile devices */ |
| #define SDL_JOYSTICK_HIDAPI_STEAM |
| #endif |
| |
| /* The maximum size of a USB packet for HID devices */ |
| #define USB_PACKET_LENGTH 64 |
| |
| /* Forward declaration */ |
| struct _SDL_HIDAPI_DeviceDriver; |
| |
| typedef struct _SDL_HIDAPI_Device |
| { |
| char *name; |
| char *path; |
| Uint16 vendor_id; |
| Uint16 product_id; |
| Uint16 version; |
| SDL_JoystickGUID guid; |
| int interface_number; /* Available on Windows and Linux */ |
| int interface_class; |
| int interface_subclass; |
| int interface_protocol; |
| Uint16 usage_page; /* Available on Windows and Mac OS X */ |
| Uint16 usage; /* Available on Windows and Mac OS X */ |
| |
| struct _SDL_HIDAPI_DeviceDriver *driver; |
| void *context; |
| SDL_mutex *dev_lock; |
| hid_device *dev; |
| SDL_atomic_t rumble_pending; |
| int num_joysticks; |
| SDL_JoystickID *joysticks; |
| |
| /* Used during scanning for device changes */ |
| SDL_bool seen; |
| |
| struct _SDL_HIDAPI_Device *next; |
| } SDL_HIDAPI_Device; |
| |
| typedef struct _SDL_HIDAPI_DeviceDriver |
| { |
| const char *hint; |
| SDL_bool enabled; |
| SDL_bool (*IsSupportedDevice)(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol); |
| const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id); |
| SDL_bool (*InitDevice)(SDL_HIDAPI_Device *device); |
| int (*GetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id); |
| void (*SetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index); |
| SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device); |
| SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick); |
| int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); |
| void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick); |
| void (*FreeDevice)(SDL_HIDAPI_Device *device); |
| void (*PostUpdate)(void); |
| #ifdef SDL_JOYSTICK_RAWINPUT |
| void (*HandleStatePacketFromRAWINPUT)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 *data, int size); |
| #endif |
| |
| } SDL_HIDAPI_DeviceDriver; |
| |
| |
| /* HIDAPI device support */ |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne; |
| extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube; |
| |
| /* Return true if a HID device is present and supported as a joystick */ |
| extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); |
| |
| extern void HIDAPI_UpdateDevices(void); |
| extern SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID, SDL_bool is_external); |
| extern void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID, SDL_bool is_external); |
| |
| #endif /* SDL_JOYSTICK_HIDAPI_H */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |