| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| #include "../../main/haiku/SDL_BApp.h" |
| |
| #if SDL_VIDEO_DRIVER_HAIKU |
| |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #include "SDL_bkeyboard.h" |
| #include "SDL_bwindow.h" |
| #include "SDL_bclipboard.h" |
| #include "SDL_bvideo.h" |
| #include "SDL_bopengl.h" |
| #include "SDL_bmodes.h" |
| #include "SDL_bframebuffer.h" |
| #include "SDL_bevents.h" |
| |
| /* FIXME: Undefined functions */ |
| // #define HAIKU_PumpEvents NULL |
| #define HAIKU_StartTextInput NULL |
| #define HAIKU_StopTextInput NULL |
| #define HAIKU_SetTextInputRect NULL |
| |
| // #define HAIKU_DeleteDevice NULL |
| |
| /* End undefined functions */ |
| |
| static SDL_VideoDevice * |
| HAIKU_CreateDevice(int devindex) |
| { |
| SDL_VideoDevice *device; |
| /*SDL_VideoData *data;*/ |
| |
| /* Initialize all variables that we clean on shutdown */ |
| device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
| |
| device->driverdata = NULL; /* FIXME: Is this the cause of some of the |
| SDL_Quit() errors? */ |
| |
| /* TODO: Figure out if any initialization needs to go here */ |
| |
| /* Set the function pointers */ |
| device->VideoInit = HAIKU_VideoInit; |
| device->VideoQuit = HAIKU_VideoQuit; |
| device->GetDisplayBounds = HAIKU_GetDisplayBounds; |
| device->GetDisplayModes = HAIKU_GetDisplayModes; |
| device->SetDisplayMode = HAIKU_SetDisplayMode; |
| device->PumpEvents = HAIKU_PumpEvents; |
| |
| device->CreateSDLWindow = HAIKU_CreateWindow; |
| device->CreateSDLWindowFrom = HAIKU_CreateWindowFrom; |
| device->SetWindowTitle = HAIKU_SetWindowTitle; |
| device->SetWindowIcon = HAIKU_SetWindowIcon; |
| device->SetWindowPosition = HAIKU_SetWindowPosition; |
| device->SetWindowSize = HAIKU_SetWindowSize; |
| device->ShowWindow = HAIKU_ShowWindow; |
| device->HideWindow = HAIKU_HideWindow; |
| device->RaiseWindow = HAIKU_RaiseWindow; |
| device->MaximizeWindow = HAIKU_MaximizeWindow; |
| device->MinimizeWindow = HAIKU_MinimizeWindow; |
| device->RestoreWindow = HAIKU_RestoreWindow; |
| device->SetWindowBordered = HAIKU_SetWindowBordered; |
| device->SetWindowResizable = HAIKU_SetWindowResizable; |
| device->SetWindowFullscreen = HAIKU_SetWindowFullscreen; |
| device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp; |
| device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp; |
| device->SetWindowGrab = HAIKU_SetWindowGrab; |
| device->DestroyWindow = HAIKU_DestroyWindow; |
| device->GetWindowWMInfo = HAIKU_GetWindowWMInfo; |
| device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer; |
| device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer; |
| device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer; |
| |
| device->shape_driver.CreateShaper = NULL; |
| device->shape_driver.SetWindowShape = NULL; |
| device->shape_driver.ResizeWindowShape = NULL; |
| |
| #if SDL_VIDEO_OPENGL |
| device->GL_LoadLibrary = HAIKU_GL_LoadLibrary; |
| device->GL_GetProcAddress = HAIKU_GL_GetProcAddress; |
| device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary; |
| device->GL_CreateContext = HAIKU_GL_CreateContext; |
| device->GL_MakeCurrent = HAIKU_GL_MakeCurrent; |
| device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval; |
| device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval; |
| device->GL_SwapWindow = HAIKU_GL_SwapWindow; |
| device->GL_DeleteContext = HAIKU_GL_DeleteContext; |
| #endif |
| |
| device->StartTextInput = HAIKU_StartTextInput; |
| device->StopTextInput = HAIKU_StopTextInput; |
| device->SetTextInputRect = HAIKU_SetTextInputRect; |
| |
| device->SetClipboardText = HAIKU_SetClipboardText; |
| device->GetClipboardText = HAIKU_GetClipboardText; |
| device->HasClipboardText = HAIKU_HasClipboardText; |
| |
| device->free = HAIKU_DeleteDevice; |
| |
| return device; |
| } |
| |
| VideoBootStrap HAIKU_bootstrap = { |
| "haiku", "Haiku graphics", |
| HAIKU_Available, HAIKU_CreateDevice |
| }; |
| |
| void HAIKU_DeleteDevice(SDL_VideoDevice * device) |
| { |
| SDL_free(device->driverdata); |
| SDL_free(device); |
| } |
| |
| static int HAIKU_ShowCursor(SDL_Cursor *cur) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| int show; |
| if (!mouse) |
| return 0; |
| show = (cur || !mouse->focus); |
| if (show) { |
| if (be_app->IsCursorHidden()) |
| be_app->ShowCursor(); |
| } else { |
| if (!be_app->IsCursorHidden()) |
| be_app->HideCursor(); |
| } |
| return 0; |
| } |
| |
| static void HAIKU_MouseInit(_THIS) |
| { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| if (!mouse) |
| return; |
| mouse->ShowCursor = HAIKU_ShowCursor; |
| mouse->cur_cursor = (SDL_Cursor*)0x1; |
| mouse->def_cursor = (SDL_Cursor*)0x2; |
| } |
| |
| int HAIKU_VideoInit(_THIS) |
| { |
| /* Initialize the Be Application for appserver interaction */ |
| if (SDL_InitBeApp() < 0) { |
| return -1; |
| } |
| |
| /* Initialize video modes */ |
| HAIKU_InitModes(_this); |
| |
| /* Init the keymap */ |
| HAIKU_InitOSKeymap(); |
| |
| HAIKU_MouseInit(_this); |
| |
| #if SDL_VIDEO_OPENGL |
| /* testgl application doesn't load library, just tries to load symbols */ |
| /* is it correct? if so we have to load library here */ |
| HAIKU_GL_LoadLibrary(_this, NULL); |
| #endif |
| |
| /* We're done! */ |
| return (0); |
| } |
| |
| int HAIKU_Available(void) |
| { |
| return (1); |
| } |
| |
| void HAIKU_VideoQuit(_THIS) |
| { |
| |
| HAIKU_QuitModes(_this); |
| |
| SDL_QuitBeApp(); |
| } |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SDL_VIDEO_DRIVER_HAIKU */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |