| /* | 
 |   Simple DirectMedia Layer | 
 |   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
 |  | 
 |   This software is provided 'as-is', without any express or implied | 
 |   warranty.  In no event will the authors be held liable for any damages | 
 |   arising from the use of this software. | 
 |  | 
 |   Permission is granted to anyone to use this software for any purpose, | 
 |   including commercial applications, and to alter it and redistribute it | 
 |   freely, subject to the following restrictions: | 
 |  | 
 |   1. The origin of this software must not be misrepresented; you must not | 
 |      claim that you wrote the original software. If you use this software | 
 |      in a product, an acknowledgment in the product documentation would be | 
 |      appreciated but is not required. | 
 |   2. Altered source versions must be plainly marked as such, and must not be | 
 |      misrepresented as being the original software. | 
 |   3. This notice may not be removed or altered from any source distribution. | 
 | */ | 
 |  | 
 | /** | 
 |  *  \file SDL_joystick.h | 
 |  * | 
 |  *  Include file for SDL joystick event handling | 
 |  * | 
 |  * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick | 
 |  *   behind a device_index changing as joysticks are plugged and unplugged. | 
 |  * | 
 |  * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted | 
 |  *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. | 
 |  * | 
 |  * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of | 
 |  *   the device (a X360 wired controller for example). This identifier is platform dependent. | 
 |  * | 
 |  * | 
 |  */ | 
 |  | 
 | #ifndef SDL_joystick_h_ | 
 | #define SDL_joystick_h_ | 
 |  | 
 | #include "SDL_stdinc.h" | 
 | #include "SDL_error.h" | 
 |  | 
 | #include "begin_code.h" | 
 | /* Set up for C function definitions, even when using C++ */ | 
 | #ifdef __cplusplus | 
 | extern "C" { | 
 | #endif | 
 |  | 
 | /** | 
 |  *  \file SDL_joystick.h | 
 |  * | 
 |  *  In order to use these functions, SDL_Init() must have been called | 
 |  *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system | 
 |  *  for joysticks, and load appropriate drivers. | 
 |  * | 
 |  *  If you would like to receive joystick updates while the application | 
 |  *  is in the background, you should set the following hint before calling | 
 |  *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS | 
 |  */ | 
 |  | 
 | /** | 
 |  * The joystick structure used to identify an SDL joystick | 
 |  */ | 
 | struct _SDL_Joystick; | 
 | typedef struct _SDL_Joystick SDL_Joystick; | 
 |  | 
 | /* A structure that encodes the stable unique id for a joystick device */ | 
 | typedef struct { | 
 |     Uint8 data[16]; | 
 | } SDL_JoystickGUID; | 
 |  | 
 | /** | 
 |  * This is a unique ID for a joystick for the time it is connected to the system, | 
 |  * and is never reused for the lifetime of the application. If the joystick is | 
 |  * disconnected and reconnected, it will get a new ID. | 
 |  * | 
 |  * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. | 
 |  */ | 
 | typedef Sint32 SDL_JoystickID; | 
 |  | 
 | typedef enum | 
 | { | 
 |     SDL_JOYSTICK_TYPE_UNKNOWN, | 
 |     SDL_JOYSTICK_TYPE_GAMECONTROLLER, | 
 |     SDL_JOYSTICK_TYPE_WHEEL, | 
 |     SDL_JOYSTICK_TYPE_ARCADE_STICK, | 
 |     SDL_JOYSTICK_TYPE_FLIGHT_STICK, | 
 |     SDL_JOYSTICK_TYPE_DANCE_PAD, | 
 |     SDL_JOYSTICK_TYPE_GUITAR, | 
 |     SDL_JOYSTICK_TYPE_DRUM_KIT, | 
 |     SDL_JOYSTICK_TYPE_ARCADE_PAD, | 
 |     SDL_JOYSTICK_TYPE_THROTTLE | 
 | } SDL_JoystickType; | 
 |  | 
 | typedef enum | 
 | { | 
 |     SDL_JOYSTICK_POWER_UNKNOWN = -1, | 
 |     SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */ | 
 |     SDL_JOYSTICK_POWER_LOW,     /* <= 20% */ | 
 |     SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */ | 
 |     SDL_JOYSTICK_POWER_FULL,    /* <= 100% */ | 
 |     SDL_JOYSTICK_POWER_WIRED, | 
 |     SDL_JOYSTICK_POWER_MAX | 
 | } SDL_JoystickPowerLevel; | 
 |  | 
 | /* Function prototypes */ | 
 |  | 
 | /** | 
 |  * Locking for multi-threaded access to the joystick API | 
 |  * | 
 |  * If you are using the joystick API or handling events from multiple threads | 
 |  * you should use these locking functions to protect access to the joysticks. | 
 |  * | 
 |  * In particular, you are guaranteed that the joystick list won't change, so | 
 |  * the API functions that take a joystick index will be valid, and joystick | 
 |  * and game controller events will not be delivered. | 
 |  */ | 
 | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); | 
 | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); | 
 |  | 
 | /** | 
 |  *  Count the number of joysticks attached to the system right now | 
 |  */ | 
 | extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); | 
 |  | 
 | /** | 
 |  *  Get the implementation dependent name of a joystick. | 
 |  *  This can be called before any joysticks are opened. | 
 |  *  If no name can be found, this function returns NULL. | 
 |  */ | 
 | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); | 
 |  | 
 | /** | 
 |  *  Return the GUID for the joystick at this index | 
 |  *  This can be called before any joysticks are opened. | 
 |  */ | 
 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); | 
 |  | 
 | /** | 
 |  *  Get the USB vendor ID of a joystick, if available. | 
 |  *  This can be called before any joysticks are opened. | 
 |  *  If the vendor ID isn't available this function returns 0. | 
 |  */ | 
 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); | 
 |  | 
 | /** | 
 |  *  Get the USB product ID of a joystick, if available. | 
 |  *  This can be called before any joysticks are opened. | 
 |  *  If the product ID isn't available this function returns 0. | 
 |  */ | 
 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); | 
 |  | 
 | /** | 
 |  *  Get the product version of a joystick, if available. | 
 |  *  This can be called before any joysticks are opened. | 
 |  *  If the product version isn't available this function returns 0. | 
 |  */ | 
 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); | 
 |  | 
 | /** | 
 |  *  Get the type of a joystick, if available. | 
 |  *  This can be called before any joysticks are opened. | 
 |  */ | 
 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); | 
 |  | 
 | /** | 
 |  *  Get the instance ID of a joystick. | 
 |  *  This can be called before any joysticks are opened. | 
 |  *  If the index is out of range, this function will return -1. | 
 |  */ | 
 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); | 
 |  | 
 | /** | 
 |  *  Open a joystick for use. | 
 |  *  The index passed as an argument refers to the N'th joystick on the system. | 
 |  *  This index is not the value which will identify this joystick in future | 
 |  *  joystick events.  The joystick's instance id (::SDL_JoystickID) will be used | 
 |  *  there instead. | 
 |  * | 
 |  *  \return A joystick identifier, or NULL if an error occurred. | 
 |  */ | 
 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); | 
 |  | 
 | /** | 
 |  * Return the SDL_Joystick associated with an instance id. | 
 |  */ | 
 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid); | 
 |  | 
 | /** | 
 |  *  Return the name for this currently opened joystick. | 
 |  *  If no name can be found, this function returns NULL. | 
 |  */ | 
 | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Return the GUID for this opened joystick | 
 |  */ | 
 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Get the USB vendor ID of an opened joystick, if available. | 
 |  *  If the vendor ID isn't available this function returns 0. | 
 |  */ | 
 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Get the USB product ID of an opened joystick, if available. | 
 |  *  If the product ID isn't available this function returns 0. | 
 |  */ | 
 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Get the product version of an opened joystick, if available. | 
 |  *  If the product version isn't available this function returns 0. | 
 |  */ | 
 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Get the type of an opened joystick. | 
 |  */ | 
 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Return a string representation for this guid. pszGUID must point to at least 33 bytes | 
 |  *  (32 for the string plus a NULL terminator). | 
 |  */ | 
 | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); | 
 |  | 
 | /** | 
 |  *  Convert a string into a joystick guid | 
 |  */ | 
 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); | 
 |  | 
 | /** | 
 |  *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. | 
 |  */ | 
 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Get the instance ID of an opened joystick or -1 if the joystick is invalid. | 
 |  */ | 
 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Get the number of general axis controls on a joystick. | 
 |  */ | 
 | extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Get the number of trackballs on a joystick. | 
 |  * | 
 |  *  Joystick trackballs have only relative motion events associated | 
 |  *  with them and their state cannot be polled. | 
 |  */ | 
 | extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Get the number of POV hats on a joystick. | 
 |  */ | 
 | extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Get the number of buttons on a joystick. | 
 |  */ | 
 | extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Update the current state of the open joysticks. | 
 |  * | 
 |  *  This is called automatically by the event loop if any joystick | 
 |  *  events are enabled. | 
 |  */ | 
 | extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); | 
 |  | 
 | /** | 
 |  *  Enable/disable joystick event polling. | 
 |  * | 
 |  *  If joystick events are disabled, you must call SDL_JoystickUpdate() | 
 |  *  yourself and check the state of the joystick when you want joystick | 
 |  *  information. | 
 |  * | 
 |  *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. | 
 |  */ | 
 | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); | 
 |  | 
 | #define SDL_JOYSTICK_AXIS_MAX   32767 | 
 | #define SDL_JOYSTICK_AXIS_MIN   -32768 | 
 | /** | 
 |  *  Get the current state of an axis control on a joystick. | 
 |  * | 
 |  *  The state is a value ranging from -32768 to 32767. | 
 |  * | 
 |  *  The axis indices start at index 0. | 
 |  */ | 
 | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, | 
 |                                                    int axis); | 
 |  | 
 | /** | 
 |  *  Get the initial state of an axis control on a joystick. | 
 |  * | 
 |  *  The state is a value ranging from -32768 to 32767. | 
 |  * | 
 |  *  The axis indices start at index 0. | 
 |  * | 
 |  *  \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. | 
 |  */ | 
 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, | 
 |                                                    int axis, Sint16 *state); | 
 |  | 
 | /** | 
 |  *  \name Hat positions | 
 |  */ | 
 | /* @{ */ | 
 | #define SDL_HAT_CENTERED    0x00 | 
 | #define SDL_HAT_UP          0x01 | 
 | #define SDL_HAT_RIGHT       0x02 | 
 | #define SDL_HAT_DOWN        0x04 | 
 | #define SDL_HAT_LEFT        0x08 | 
 | #define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP) | 
 | #define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN) | 
 | #define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP) | 
 | #define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN) | 
 | /* @} */ | 
 |  | 
 | /** | 
 |  *  Get the current state of a POV hat on a joystick. | 
 |  * | 
 |  *  The hat indices start at index 0. | 
 |  * | 
 |  *  \return The return value is one of the following positions: | 
 |  *           - ::SDL_HAT_CENTERED | 
 |  *           - ::SDL_HAT_UP | 
 |  *           - ::SDL_HAT_RIGHT | 
 |  *           - ::SDL_HAT_DOWN | 
 |  *           - ::SDL_HAT_LEFT | 
 |  *           - ::SDL_HAT_RIGHTUP | 
 |  *           - ::SDL_HAT_RIGHTDOWN | 
 |  *           - ::SDL_HAT_LEFTUP | 
 |  *           - ::SDL_HAT_LEFTDOWN | 
 |  */ | 
 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, | 
 |                                                  int hat); | 
 |  | 
 | /** | 
 |  *  Get the ball axis change since the last poll. | 
 |  * | 
 |  *  \return 0, or -1 if you passed it invalid parameters. | 
 |  * | 
 |  *  The ball indices start at index 0. | 
 |  */ | 
 | extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, | 
 |                                                 int ball, int *dx, int *dy); | 
 |  | 
 | /** | 
 |  *  Get the current state of a button on a joystick. | 
 |  * | 
 |  *  The button indices start at index 0. | 
 |  */ | 
 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, | 
 |                                                     int button); | 
 |  | 
 | /** | 
 |  *  Trigger a rumble effect | 
 |  *  Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. | 
 |  * | 
 |  *  \param joystick The joystick to vibrate | 
 |  *  \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF | 
 |  *  \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF | 
 |  *  \param duration_ms The duration of the rumble effect, in milliseconds | 
 |  * | 
 |  *  \return 0, or -1 if rumble isn't supported on this joystick | 
 |  */ | 
 | extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); | 
 |  | 
 | /** | 
 |  *  Close a joystick previously opened with SDL_JoystickOpen(). | 
 |  */ | 
 | extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); | 
 |  | 
 | /** | 
 |  *  Return the battery level of this joystick | 
 |  */ | 
 | extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); | 
 |  | 
 | /* Ends C function definitions when using C++ */ | 
 | #ifdef __cplusplus | 
 | } | 
 | #endif | 
 | #include "close_code.h" | 
 |  | 
 | #endif /* SDL_joystick_h_ */ | 
 |  | 
 | /* vi: set ts=4 sw=4 expandtab: */ |