Fixed rumble after Xbox controller initialization
When we initialize the controller it has an internal rumble sequence number, and if our rumble sequence number doesn't match that, rumble won't happen. To fix that we cycle through the range of sequence numbers, and at some point we'll match up with the controller's sequence number and it'll roll forward until it matches our next rumble sequence number.
diff --git a/src/joystick/hidapi/SDL_hidapi_xboxone.c b/src/joystick/hidapi/SDL_hidapi_xboxone.c
index 230fe64..11bbbc6 100644
--- a/src/joystick/hidapi/SDL_hidapi_xboxone.c
+++ b/src/joystick/hidapi/SDL_hidapi_xboxone.c
@@ -192,7 +192,7 @@
     Uint16 product_id = ctx->product_id;
 
     if (!IsBluetoothXboxOneController(vendor_id, product_id)) {
-        int i;
+        int i, j;
         Uint8 init_packet[USB_PACKET_LENGTH];
 
         for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
@@ -212,6 +212,16 @@
                 SDL_SetError("Couldn't write Xbox One initialization packet");
                 return SDL_FALSE;
             }
+
+            /* After the init we need to sync up the rumble sequence */
+            if (packet->data == xboxone_fw2015_init) {
+                for (j = 0; j < 255; ++j) {
+                    if (hid_write(dev, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init)) != sizeof(xboxone_rumbleend_init)) {
+                        SDL_SetError("Couldn't write Xbox One initialization packet");
+                        return SDL_FALSE;
+                    }
+                }
+            }
         }
     }
     return SDL_TRUE;
@@ -227,7 +237,7 @@
         return SDL_FALSE;
     }
     if (vendor_id == 0x24c6 && product_id == 0x541a) {
-        /* The PowerA Mini controller blocks while writing feature reports */
+        /* The PowerA Mini controller, model 1240245-01, blocks while writing feature reports */
         return SDL_FALSE;
     }
 #endif