| package org.libsdl.app; |
| |
| import javax.microedition.khronos.egl.EGLConfig; |
| import javax.microedition.khronos.opengles.GL10; |
| import javax.microedition.khronos.egl.*; |
| |
| import android.app.*; |
| import android.content.*; |
| import android.view.*; |
| import android.os.*; |
| import android.util.Log; |
| import android.graphics.*; |
| import android.text.method.*; |
| import android.text.*; |
| import android.media.*; |
| import android.hardware.*; |
| import android.content.*; |
| |
| import java.lang.*; |
| |
| |
| /** |
| SDL Activity |
| */ |
| public class SDLActivity extends Activity { |
| |
| // Main components |
| private static SDLActivity mSingleton; |
| private static SDLSurface mSurface; |
| |
| // Audio |
| private static Thread mAudioThread; |
| private static AudioTrack mAudioTrack; |
| |
| // Load the .so |
| static { |
| System.loadLibrary("SDL"); |
| //System.loadLibrary("SDL_image"); |
| //System.loadLibrary("SDL_mixer"); |
| //System.loadLibrary("SDL_ttf"); |
| System.loadLibrary("main"); |
| } |
| |
| // Setup |
| protected void onCreate(Bundle savedInstanceState) { |
| //Log.v("SDL", "onCreate()"); |
| super.onCreate(savedInstanceState); |
| |
| // So we can call stuff from static callbacks |
| mSingleton = this; |
| |
| // Set up the surface |
| mSurface = new SDLSurface(getApplication()); |
| setContentView(mSurface); |
| SurfaceHolder holder = mSurface.getHolder(); |
| holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); |
| } |
| |
| // Events |
| protected void onPause() { |
| //Log.v("SDL", "onPause()"); |
| super.onPause(); |
| } |
| |
| protected void onResume() { |
| //Log.v("SDL", "onResume()"); |
| super.onResume(); |
| } |
| |
| // Messages from the SDLMain thread |
| static int COMMAND_CHANGE_TITLE = 1; |
| |
| // Handler for the messages |
| Handler commandHandler = new Handler() { |
| public void handleMessage(Message msg) { |
| if (msg.arg1 == COMMAND_CHANGE_TITLE) { |
| setTitle((String)msg.obj); |
| } |
| } |
| }; |
| |
| // Send a message from the SDLMain thread |
| void sendCommand(int command, Object data) { |
| Message msg = commandHandler.obtainMessage(); |
| msg.arg1 = command; |
| msg.obj = data; |
| commandHandler.sendMessage(msg); |
| } |
| |
| // C functions we call |
| public static native void nativeInit(); |
| public static native void nativeQuit(); |
| public static native void onNativeResize(int x, int y, int format); |
| public static native void onNativeKeyDown(int keycode); |
| public static native void onNativeKeyUp(int keycode); |
| public static native void onNativeTouch(int action, float x, |
| float y, float p); |
| public static native void onNativeAccel(float x, float y, float z); |
| public static native void nativeRunAudioThread(); |
| |
| |
| // Java functions called from C |
| |
| public static boolean createGLContext(int majorVersion, int minorVersion) { |
| return mSurface.initEGL(majorVersion, minorVersion); |
| } |
| |
| public static void flipBuffers() { |
| mSurface.flipEGL(); |
| } |
| |
| public static void setActivityTitle(String title) { |
| // Called from SDLMain() thread and can't directly affect the view |
| mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title); |
| } |
| |
| // Audio |
| private static Object buf; |
| |
| public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) { |
| int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO; |
| int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT; |
| int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1); |
| |
| Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer"); |
| |
| // Let the user pick a larger buffer if they really want -- but ye |
| // gods they probably shouldn't, the minimums are horrifyingly high |
| // latency already |
| desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize); |
| |
| mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, |
| channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM); |
| |
| audioStartThread(); |
| |
| Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer"); |
| |
| if (is16Bit) { |
| buf = new short[desiredFrames * (isStereo ? 2 : 1)]; |
| } else { |
| buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; |
| } |
| return buf; |
| } |
| |
| public static void audioStartThread() { |
| mAudioThread = new Thread(new Runnable() { |
| public void run() { |
| mAudioTrack.play(); |
| nativeRunAudioThread(); |
| } |
| }); |
| |
| // I'd take REALTIME if I could get it! |
| mAudioThread.setPriority(Thread.MAX_PRIORITY); |
| mAudioThread.start(); |
| } |
| |
| public static void audioWriteShortBuffer(short[] buffer) { |
| for (int i = 0; i < buffer.length; ) { |
| int result = mAudioTrack.write(buffer, i, buffer.length - i); |
| if (result > 0) { |
| i += result; |
| } else if (result == 0) { |
| try { |
| Thread.sleep(1); |
| } catch(InterruptedException e) { |
| // Nom nom |
| } |
| } else { |
| Log.w("SDL", "SDL audio: error return from write(short)"); |
| return; |
| } |
| } |
| } |
| |
| public static void audioWriteByteBuffer(byte[] buffer) { |
| for (int i = 0; i < buffer.length; ) { |
| int result = mAudioTrack.write(buffer, i, buffer.length - i); |
| if (result > 0) { |
| i += result; |
| } else if (result == 0) { |
| try { |
| Thread.sleep(1); |
| } catch(InterruptedException e) { |
| // Nom nom |
| } |
| } else { |
| Log.w("SDL", "SDL audio: error return from write(short)"); |
| return; |
| } |
| } |
| } |
| |
| public static void audioQuit() { |
| if (mAudioThread != null) { |
| try { |
| mAudioThread.join(); |
| } catch(Exception e) { |
| Log.v("SDL", "Problem stopping audio thread: " + e); |
| } |
| mAudioThread = null; |
| |
| //Log.v("SDL", "Finished waiting for audio thread"); |
| } |
| |
| if (mAudioTrack != null) { |
| mAudioTrack.stop(); |
| mAudioTrack = null; |
| } |
| } |
| } |
| |
| /** |
| Simple nativeInit() runnable |
| */ |
| class SDLMain implements Runnable { |
| public void run() { |
| // Runs SDL_main() |
| SDLActivity.nativeInit(); |
| |
| //Log.v("SDL", "SDL thread terminated"); |
| } |
| } |
| |
| |
| /** |
| SDLSurface. This is what we draw on, so we need to know when it's created |
| in order to do anything useful. |
| |
| Because of this, that's where we set up the SDL thread |
| */ |
| class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, |
| View.OnKeyListener, View.OnTouchListener, SensorEventListener { |
| |
| // This is what SDL runs in. It invokes SDL_main(), eventually |
| private Thread mSDLThread; |
| |
| // EGL private objects |
| private EGLContext mEGLContext; |
| private EGLSurface mEGLSurface; |
| private EGLDisplay mEGLDisplay; |
| |
| // Sensors |
| private static SensorManager mSensorManager; |
| |
| // Startup |
| public SDLSurface(Context context) { |
| super(context); |
| getHolder().addCallback(this); |
| |
| setFocusable(true); |
| setFocusableInTouchMode(true); |
| requestFocus(); |
| setOnKeyListener(this); |
| setOnTouchListener(this); |
| |
| mSensorManager = (SensorManager)context.getSystemService("sensor"); |
| } |
| |
| // Called when we have a valid drawing surface |
| public void surfaceCreated(SurfaceHolder holder) { |
| //Log.v("SDL", "surfaceCreated()"); |
| |
| enableSensor(Sensor.TYPE_ACCELEROMETER, true); |
| } |
| |
| // Called when we lose the surface |
| public void surfaceDestroyed(SurfaceHolder holder) { |
| //Log.v("SDL", "surfaceDestroyed()"); |
| |
| // Send a quit message to the application |
| SDLActivity.nativeQuit(); |
| |
| // Now wait for the SDL thread to quit |
| if (mSDLThread != null) { |
| try { |
| mSDLThread.join(); |
| } catch(Exception e) { |
| Log.v("SDL", "Problem stopping thread: " + e); |
| } |
| mSDLThread = null; |
| |
| //Log.v("SDL", "Finished waiting for SDL thread"); |
| } |
| |
| enableSensor(Sensor.TYPE_ACCELEROMETER, false); |
| } |
| |
| // Called when the surface is resized |
| public void surfaceChanged(SurfaceHolder holder, |
| int format, int width, int height) { |
| //Log.v("SDL", "surfaceChanged()"); |
| |
| int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default |
| switch (format) { |
| case PixelFormat.A_8: |
| Log.v("SDL", "pixel format A_8"); |
| break; |
| case PixelFormat.LA_88: |
| Log.v("SDL", "pixel format LA_88"); |
| break; |
| case PixelFormat.L_8: |
| Log.v("SDL", "pixel format L_8"); |
| break; |
| case PixelFormat.RGBA_4444: |
| Log.v("SDL", "pixel format RGBA_4444"); |
| sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444 |
| break; |
| case PixelFormat.RGBA_5551: |
| Log.v("SDL", "pixel format RGBA_5551"); |
| sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551 |
| break; |
| case PixelFormat.RGBA_8888: |
| Log.v("SDL", "pixel format RGBA_8888"); |
| sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888 |
| break; |
| case PixelFormat.RGBX_8888: |
| Log.v("SDL", "pixel format RGBX_8888"); |
| sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888 |
| break; |
| case PixelFormat.RGB_332: |
| Log.v("SDL", "pixel format RGB_332"); |
| sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332 |
| break; |
| case PixelFormat.RGB_565: |
| Log.v("SDL", "pixel format RGB_565"); |
| sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 |
| break; |
| case PixelFormat.RGB_888: |
| Log.v("SDL", "pixel format RGB_888"); |
| // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead? |
| sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888 |
| break; |
| default: |
| Log.v("SDL", "pixel format unknown " + format); |
| break; |
| } |
| SDLActivity.onNativeResize(width, height, sdlFormat); |
| |
| // Now start up the C app thread |
| if (mSDLThread == null) { |
| mSDLThread = new Thread(new SDLMain(), "SDLThread"); |
| mSDLThread.start(); |
| } |
| } |
| |
| // unused |
| public void onDraw(Canvas canvas) {} |
| |
| |
| // EGL functions |
| public boolean initEGL(int majorVersion, int minorVersion) { |
| Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion); |
| |
| try { |
| EGL10 egl = (EGL10)EGLContext.getEGL(); |
| |
| EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); |
| |
| int[] version = new int[2]; |
| egl.eglInitialize(dpy, version); |
| |
| int EGL_OPENGL_ES_BIT = 1; |
| int EGL_OPENGL_ES2_BIT = 4; |
| int renderableType = 0; |
| if (majorVersion == 2) { |
| renderableType = EGL_OPENGL_ES2_BIT; |
| } else if (majorVersion == 1) { |
| renderableType = EGL_OPENGL_ES_BIT; |
| } |
| int[] configSpec = { |
| //EGL10.EGL_DEPTH_SIZE, 16, |
| EGL10.EGL_RENDERABLE_TYPE, renderableType, |
| EGL10.EGL_NONE |
| }; |
| EGLConfig[] configs = new EGLConfig[1]; |
| int[] num_config = new int[1]; |
| if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) { |
| Log.e("SDL", "No EGL config available"); |
| return false; |
| } |
| EGLConfig config = configs[0]; |
| |
| EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null); |
| if (ctx == EGL10.EGL_NO_CONTEXT) { |
| Log.e("SDL", "Couldn't create context"); |
| return false; |
| } |
| |
| EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null); |
| if (surface == EGL10.EGL_NO_SURFACE) { |
| Log.e("SDL", "Couldn't create surface"); |
| return false; |
| } |
| |
| if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) { |
| Log.e("SDL", "Couldn't make context current"); |
| return false; |
| } |
| |
| mEGLContext = ctx; |
| mEGLDisplay = dpy; |
| mEGLSurface = surface; |
| |
| } catch(Exception e) { |
| Log.v("SDL", e + ""); |
| for (StackTraceElement s : e.getStackTrace()) { |
| Log.v("SDL", s.toString()); |
| } |
| } |
| |
| return true; |
| } |
| |
| // EGL buffer flip |
| public void flipEGL() { |
| try { |
| EGL10 egl = (EGL10)EGLContext.getEGL(); |
| |
| egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null); |
| |
| // drawing here |
| |
| egl.eglWaitGL(); |
| |
| egl.eglSwapBuffers(mEGLDisplay, mEGLSurface); |
| |
| |
| } catch(Exception e) { |
| Log.v("SDL", "flipEGL(): " + e); |
| for (StackTraceElement s : e.getStackTrace()) { |
| Log.v("SDL", s.toString()); |
| } |
| } |
| } |
| |
| // Key events |
| public boolean onKey(View v, int keyCode, KeyEvent event) { |
| |
| if (event.getAction() == KeyEvent.ACTION_DOWN) { |
| //Log.v("SDL", "key down: " + keyCode); |
| SDLActivity.onNativeKeyDown(keyCode); |
| return true; |
| } |
| else if (event.getAction() == KeyEvent.ACTION_UP) { |
| //Log.v("SDL", "key up: " + keyCode); |
| SDLActivity.onNativeKeyUp(keyCode); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| // Touch events |
| public boolean onTouch(View v, MotionEvent event) { |
| |
| int action = event.getAction(); |
| float x = event.getX(); |
| float y = event.getY(); |
| float p = event.getPressure(); |
| |
| // TODO: Anything else we need to pass? |
| SDLActivity.onNativeTouch(action, x, y, p); |
| return true; |
| } |
| |
| // Sensor events |
| public void enableSensor(int sensortype, boolean enabled) { |
| // TODO: This uses getDefaultSensor - what if we have >1 accels? |
| if (enabled) { |
| mSensorManager.registerListener(this, |
| mSensorManager.getDefaultSensor(sensortype), |
| SensorManager.SENSOR_DELAY_GAME, null); |
| } else { |
| mSensorManager.unregisterListener(this, |
| mSensorManager.getDefaultSensor(sensortype)); |
| } |
| } |
| |
| public void onAccuracyChanged(Sensor sensor, int accuracy) { |
| // TODO |
| } |
| |
| public void onSensorChanged(SensorEvent event) { |
| if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { |
| SDLActivity.onNativeAccel(event.values[0], |
| event.values[1], |
| event.values[2]); |
| } |
| } |
| |
| } |
| |